Flunken
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| Joined: 25 Jul 2011 |
| Total Posts: 28580 |
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| 29 Aug 2012 08:12 PM |
*Group part your game and organize it*
*Ungroup model in question*
*Select brick in questions*
*Enjoy* |
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ZebraPlox
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| Joined: 13 Jun 2012 |
| Total Posts: 2925 |
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| 29 Aug 2012 08:12 PM |
Although I would like this, it would be nearly useless to those who keep everything named as "Part" and "Model".
Regardless, I support. |
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ZebraPlox
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| Joined: 13 Jun 2012 |
| Total Posts: 2925 |
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| 29 Aug 2012 08:13 PM |
@Cold;
That makes no sense. |
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| 29 Aug 2012 08:14 PM |
Meh. I usually make very little sense:P
Regardless, searching thousands of parts named "Part" and "Model" wont to much good. |
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Flunken
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| Joined: 25 Jul 2011 |
| Total Posts: 28580 |
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ZebraPlox
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| Joined: 13 Jun 2012 |
| Total Posts: 2925 |
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| 29 Aug 2012 08:15 PM |
"Regardless, searching thousands of parts named "Part" and "Model" wont to much good."
That's why you name each object you have in your place. |
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| 29 Aug 2012 08:18 PM |
I once built a castle with 28 thousand parts...
Laggiest piece of crap I've ever built. Do you expect me to name things like this
part1 part2 part3 (Three days later) part25678 part25679.... |
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ZebraPlox
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| Joined: 13 Jun 2012 |
| Total Posts: 2925 |
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| 29 Aug 2012 08:21 PM |
Then just name each thing.
Example: "CastleWallPiece" Copy and paste that and finish making the wall. Group it. Name it wall "CastleWall"
Go into specifics, not just name everything "Part [NUMBER]"
That's what I've been doing, it helps a lot for me. |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 29 Aug 2012 08:23 PM |
lol
You have one. Not in the form of a bar.
Enter explorer.
Type object name in keyboard. It's good enough for the few times you use it.
Read: [ http://www.roblox.com/Forum/ShowPost.aspx?PostID=76952327 ] |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 29 Aug 2012 08:24 PM |
You can use scripts to rename parts numerically.
Read: [ http://www.roblox.com/Forum/ShowPost.aspx?PostID=76952327 ] |
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| 29 Aug 2012 08:28 PM |
| Very bad ideas come from short lives. |
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