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| 26 Aug 2012 01:49 PM |
-The Ghost in the Machine-
It all started, a day on Halloween. It was ironic, at the time, that the exact death occurred on that very day. It was foggy, and the clouds were dark. The rain was plattering the ground, this way and that. The rain in of itself muddy, and drearily crawling down the ship. The factory was on the edge of Ril, the cliff. They said it produced the best steam, with the fact that the water can run freely. I never quite thought of it as a calamity, just an odd curiosity. The place itself, was about as big as a football field, with steam engines littering the place inside and out. The number one steam producer, yes. We each were assigned two boilers, as of short-falls. The gears were cranked by a team of seven, and then, that's when it happened. Boiler three broke, the concrete building bursting with flairs of mist and steam. I raised my cottoned vest to block some of it, but it was like needles pounding into your spine. I remember it clearly nicking my eye, and I crawled out. The team cranking the gears, well the front guy got pulled in, and fell into the bog of the cliff. The boilers were spewing, and it came to no surprise, that only eighteen made it out. The place was blowing out steam, never like anything we've seen before! The building, with its sheet wall, suddenly ruptured, with the shards flying. We ran. We ran hard, as we were scared of our own lives. A wish, we all wish we made, was to stay back and help our fellow comrades in their time of need. Then, we saw the geyser, rupture right out of the roof. I saw a body, an armless body, lifted into the air. His face covered in soot, and his vest in blood. Then, the final trigger gas released, and we all hit the deck. Five hours later, carried from a steam-ship, we were told the tale that we were the only ones who made it out. Us, and we never shall go back again. -Written account by Richard
The place was large, as I have seen. All these pipes protruded out of the building, as cobwebs filled the openings of it. It was, on the outside, covered in this large, diamond-plated wall, with a rather brown color, and a rusty appearance. The two gargantuan gates had these large gears inside them, and you could see them jammed by the two large metal loaves, and they would twist and turn- you could hear the clanks as you head in. There was this large yard inside, where the large steamships anchored themselves. It seemed like a park- there were these plants formed in small islands- four to be exact, placed in every corner, so that there would be this passage-way between them. At times the plants would look lively, but it also tended that they would be crushed by the large anchors that dropped from the sky. We would jump over these anchors whenever we would be running late, yet we'd never be hit by these. Now, at the end of the yard there was the factory we worked at- there were even more pipes then ever. Two iron doors blocked the entry, guarded by an automaton. The automaton itself hasn't been working at times now- it just tended to swing an arm or a leg and then stop all of a sudden. It's shining silver was rusted, and there were these cracks that revealed its gears. When we go inside, it was this large factory full of conveyor belts, gears, furnaces, pipes spewing steam, levers, buttons, almost everything you would find at a factory. They, along with the windows on the roof that radiated the dark sun, made an orange glow in the whole place. This was normal, of course. In the night, as the cold wind roamed around the place, workers would huddle around the furnace, taking turns in their work. The whole place was just busy, day and night, from the inside to the outside, and you would've never guessed such an event would take place.
It's been only four months ever since I've seen the place, after the incident, however. Why I even dared to come again, I know not why. The two gates were jammed together, 'till they stopped hitting each other and instead curved so that they would make this diagonal entrance towards the yard. The plants, aye, they were wilted, and the yard was empty- very much different than I remembered before. Cobwebs and dust were more rampant than ever, and all these gears and parts were found everywhere. And believe me, the factory was no better than the yard. It was more messy and chaotic, infact. The conveyor belts we're no longer used to transport items- I used them as bridges. You could see corpses everywhere, and I could even remember seeing a writing on the back of a furnace, but I didn't have the time nor the guts to read it, for I was too curious to find out what else does the place have in store. All the time I was shivering in fright, and I would jump whenever I'd see another furnace burning, making a light in the fog. It was scary- the last memory I remember was tripping on the body of a mechanic, and, frightened like a cat, I quickly ran out of the place, hitting my forehead as the automaton who gaurded the door swung his arm, letting me drop my lantern. I hastened, however, and ran as fast as I could away from there, back to my home, where I was fairly sure I would be fine and safe. - Narrative of Mr. Galdrey
Recent evidence of the steam-error, has revealed new clues suspecting sabotage of the plant. It makes sense, as the number one error has effected the whole city. Power has gone out, and we're sipping off others. We do think its a spy, but the place is rumored to be haunted. We wish for a hope, a spark, that it is not. We are sending, you, yes you, to check out the place. If we can figure out what is wrong with it, we may restore power. All of this leads to you, my friend.
"Hey, remind me, what's your name?"
"Great name chap! Why can't I remember that stuff? Oh yeah! Do you mind telling me what you are scared of?"
"Hm, sucks to be you. What would your outfit and your physical description for the journey?"
"I think that's it. Are you 'fraid of the journey is the final thing I have to say."
(For TheDeadDemon.)
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| 26 Aug 2012 02:05 PM |
"Hey, remind me, what's your name?" "John Harley." "Great name chap! Why can't I remember that stuff? Oh yeah! Do you mind telling me what you are scared of?" "Why would you need to know? It's the deep oceans, for an unknown reason." "Hm, sucks to be you. What would your outfit and your physical description for the journey?" "Are you blind, sir? I am wearing a typical suit, black dress pants, and shirt. I don't wear a hat, and I have pale skin, and blond hair. I doubt that I'd need to give an overly detailed description for this." "I think that's it. Are you 'fraid of the journey is the final thing I have to say." "Not at all sir."
(haha i'm sorry if this sucks compared to your giant word walls.) |
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| 26 Aug 2012 02:07 PM |
(Tis fine.)
You are John Harley! You work as a detective on 57th street. You brought a crime kit, and you are currently boarding the ship. You can pick an assistant, or go alone. Your choice.
Pick an assistant= More Pressure, More Done
Vice versa for going alone.
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| 26 Aug 2012 02:11 PM |
I choose to pick an assistant.
Which ones are available? |
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| 26 Aug 2012 02:14 PM |
You can pick Richard, who was previously at the plant.
He is as scared as hell going back, but hey, he knows his way around, and how to survive. You might have to deal with his frantic rants and he is often quite loud.
Jeramy
He is a balding man in his fifties. He has gray hair, doubling for blue eyes. Standing about four foot five, he is no means a tall man. He wears a cottoned vest, hand sown, with an interesting faberic of green, red, and blue. For pants he wears the typical stuff.
He is quite brave, but is by no means a smart man. He will barge head first into stuff, but riddles and puzzles are his specialty. When needed he can be quiet, but some very odd stuff spooks him quickly. |
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| 26 Aug 2012 02:21 PM |
Only two people available, and they are both male... interesting.
Why can't we choose both? |
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| 26 Aug 2012 02:29 PM |
| Well, they are both engineers in technology, and risking both to death would kill any hope of power unless Kelven can get their asses of the throne and come and help. |
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| 26 Aug 2012 02:36 PM |
I suppose we can try out Jeramy first.
But, you haven't mentioned anything by the name of Kelven earlier. Who are they? |
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| 26 Aug 2012 02:38 PM |
Kelven is the city to the far north, by chance, the closest city. They have three different power plants, are universally known for doing nothing in foreign conflicts. Anything else you really wanna know?
You take Jeramy. |
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| 26 Aug 2012 02:41 PM |
Oh. Alright then.
I guess we continue onto this trip. |
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| 26 Aug 2012 02:44 PM |
| You climb onto the hover ship, the thing rocking like crazy. You take a seat at the far right, and its a lavender, comfy, chair. Jeramy takes a seat in the far northern left, also buckling in. The pilot takes off, and then drops you, thirty minutes later, in front of the gates. |
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| 26 Aug 2012 02:54 PM |
| I look around the gates for a short moment, then keep on going. |
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| 26 Aug 2012 02:59 PM |
| The gates are rusted, but heavily shut. A simple kick, and you have the gate on the ground. Motioning for Jeramy to come on, you are inside the garden area. You can see two skeletons, and weird music starts to play. A big broken boiler is in front of the doorway, and the grass is black, swayying in the wind. One of the skeleton's head moves wherever you go, following you. |
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| 26 Aug 2012 03:01 PM |
| Find out the source of this music, then examine the boiler. |
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| 26 Aug 2012 03:03 PM |
| It is floating all around you! There seems to be no way to track the music, almost like its playing everywhere, but no where. Checking the boiler reveals that it is marked boiler three. No surprise here, checking the broken wall. |
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| 26 Aug 2012 03:06 PM |
| Odd. Let's just continue to the to the room. |
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| 26 Aug 2012 03:07 PM |
| How? A door is a viable option, also the hole created by the boiler. The music starts to soften, odd notes strung here and there. The skies begin to darken. |
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| 26 Aug 2012 03:26 PM |
| That's what I mean, through the door. |
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| 26 Aug 2012 03:27 PM |
| You enter through the door, and you can hear swishing of metal, and cries of pain. That same music plays, and you can see a body, with arms blown off. |
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| 26 Aug 2012 03:30 PM |
| Perhaps try to identify the body, somehow. |
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| 26 Aug 2012 03:31 PM |
| No way are you going near that body! It has a blood spray of about twelve feet, its face is mauled to death.. and its legs are bleeding. Over all, its ugly. Maybe you could get Jeramy to go, but not you! |
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| 26 Aug 2012 03:36 PM |
| What about those screams of pain? Where are they coming from? |
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| 26 Aug 2012 03:39 PM |
| They appear at random. Boiler five has a scream, then the team line, and then the remains of boiler three. However, it seems that.. they are all ghostly objects. See through, and pale. |
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| 26 Aug 2012 04:07 PM |
| This is odd, almost, implausible. |
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| 26 Aug 2012 04:09 PM |
| You readily agree to that statement, almost believing that the place is haunted. Seemingly then, the broken body, floats about three feet in the air, and then smashes into the ground. All in an instant! |
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