drskizzle
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| Joined: 14 May 2010 |
| Total Posts: 313 |
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| 25 Aug 2012 07:55 PM |
| I can't seem to add a mesh into my game. I really need to. I know mostly what they are, and I need them as soon as possible to make the game for a group of mine. |
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| 25 Aug 2012 07:59 PM |
| What kind of mesh do you need, exactly? |
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drskizzle
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| Joined: 14 May 2010 |
| Total Posts: 313 |
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| 25 Aug 2012 08:00 PM |
| block mesh so that I can make angles, and sizes smaller than 1.0 |
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MXrcr20
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| Joined: 01 Oct 2008 |
| Total Posts: 2644 |
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| 25 Aug 2012 08:06 PM |
| You don't need a BlockMesh for that. Just set the FormFactor to Custom and use the Size property to change it. |
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drskizzle
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| Joined: 14 May 2010 |
| Total Posts: 313 |
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| 25 Aug 2012 08:06 PM |
| I don't want to use that though. How do you without it. |
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MXrcr20
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| Joined: 01 Oct 2008 |
| Total Posts: 2644 |
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drskizzle
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| Joined: 14 May 2010 |
| Total Posts: 313 |
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| 25 Aug 2012 08:10 PM |
Thanks a lot. I got to the size issue, but how do you make slants?
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MXrcr20
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| Joined: 01 Oct 2008 |
| Total Posts: 2644 |
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| 25 Aug 2012 08:12 PM |
Type it in the command bar:
w=Instance.new("WedgePart",workspace) w.Anchored = true w.FormFactor = "Custom" |
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drskizzle
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| Joined: 14 May 2010 |
| Total Posts: 313 |
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| 25 Aug 2012 08:16 PM |
I put that in, but it didn't work I wanted to find a way to make it a wedge that is resizable. I realize that I could just go to Free Models, but I want to know how to do it myself. |
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MXrcr20
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| Joined: 01 Oct 2008 |
| Total Posts: 2644 |
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| 25 Aug 2012 08:19 PM |
It works, but it puts the part in at the default position (0,0,0)
Just go find it, then place it where you need it. |
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| 25 Aug 2012 10:30 PM |
w=Instance.new("WedgePart",workspace) w.Anchored = true w.FormFactor = "Custom"
why you do dat
Instance.new("WedgePart",game.Workspace).FormFactor = "Custom" and he can find and anchor it |
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| 25 Aug 2012 11:41 PM |
I don't script , so I go to Insert/Object/Wedgepart in roblox studio. Make sure nothing is selected or you will get a different objects list.
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