gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 12:16 PM |
| I need any script that may seem like it can teleport bricks whether in server or to another server. |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:16 PM |
What?
I live in the town where ROBLOX's first office is. |
|
|
| Report Abuse |
|
|
gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 12:17 PM |
@death A script that can be used to teleport A brick to a nother location/game |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:17 PM |
| Pretty sure you can't teleport bricks from one server to another, if that's what you're saying... |
|
|
| Report Abuse |
|
|
gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 12:18 PM |
@Bobby If teleporting bricks to another game wont work what do you do to teleport within your own game? |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:20 PM |
| Idk, I'm saying that you can't because I haven't seen it done. |
|
|
| Report Abuse |
|
|
gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 12:21 PM |
| Oh, but transporting robloxians to another game wasnt achieved until last year. people had once thought that was impossible |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:21 PM |
Just use CFrame.new("coordinates"). I think. |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:23 PM |
| I never said it was impossible, I just said I haven't seen it done.. |
|
|
| Report Abuse |
|
|
gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 12:31 PM |
| The script you used had errors with new not being valid plus I want to to be so that when the brick touches the thing it teleports |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:34 PM |
| I think this is imposable untill roblox brings out the universe update. If they ever do... |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:35 PM |
All you need is a simple script:
(This is rough so don't copy it word for word)
~~~~~~~~~~~~~~~~~~~~~~~
--This script is designed to go inside the teleporting brick
local destination = CFrame.new(0,0,0) --Specific Co-ordinates OR local destination = script.Parent.Parent.Destination.CFrame --A brick grouped with the brick being touched
function touch(brick) brick.CFrame = destination end
script.Parent.Touched:connect(touch)
~~~~~~~~~~~~~~~~~~~~~~~ |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:36 PM |
That's for inside the same place, by the way.
~~Modulante Vita~~ |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:36 PM |
| Yes, it's impossible to move bricks from one server to another. You can only teleport a player from one server to another currently... I do not see why you would want to teleport parts to another server anyway... |
|
|
| Report Abuse |
|
|
GiverAlt
|
  |
| Joined: 21 Aug 2012 |
| Total Posts: 26 |
|
| |
|
gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 12:43 PM |
| lord I will try to see if that script works thanks for it. right now im just focusing on getting a brick teleported witin the same game ;) |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:44 PM |
it is a bad idea
now shut up |
|
|
| Report Abuse |
|
|
gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 12:48 PM |
| su8 I dont see how teleporting bricks within 1 game is a bad idea... |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:49 PM |
it is a bad idea
while true do teleportbricklulz(sfothiv) end
|
|
|
| Report Abuse |
|
|
gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 12:56 PM |
if anything it would be Current.Game= Network.Game:ID=(00000) while true do Current.Game= ID.new(0000) end but that work lol lets try teleporting bricks to a different game another day |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 12:59 PM |
"Lets try teleporting bricks to a different game another day"
You don't try... You wait until developers add something along those lines, and then read the documentation... There's no discovering hidden features... |
|
|
| Report Abuse |
|
|
gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 01:01 PM |
| someone could have teleported a robloxian to a different game before ROBLOX did but everyone thought it was impossible, So noone tried. |
|
|
| Report Abuse |
|
|
Geomaster
|
  |
| Joined: 05 Jul 2008 |
| Total Posts: 1480 |
|
|
| 22 Aug 2012 01:04 PM |
| It's because those use a built-in model by Roblox that runs through all the processes of loading a game from an ID, while exiting you out of the current in the same client. You couldn't have made that yourself. |
|
|
| Report Abuse |
|
|
|
| 22 Aug 2012 01:08 PM |
What if there was a code for receiving sent information, and then a code for sending information, and by using super secret hax, a unique number would be made from the two codes. For example:
Place A has a secret receiving code 123 Place B has a secret sending code 456
superSecretHax(123, 456)
The secret code is 579, and this code can be used in Place B to determine that you want to send information to Place A. The question becomes how one would determine which server gets the information. |
|
|
| Report Abuse |
|
|
gweb
|
  |
| Joined: 17 Oct 2010 |
| Total Posts: 85 |
|
|
| 22 Aug 2012 01:09 PM |
| oh but I bet if someone had made those scripts they could have worked |
|
|
| Report Abuse |
|
|