swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 16 Aug 2012 06:40 PM |
In no particular order:
A Humanoid "Up" property: At the moment, all humanoids simply stand up in one direction. While reasonable for most games, some, particularly Sci Fi games need the ability to change what direction Humanoids fall and their orientation when they stand up. This would allow for spherical worlds without the need to completely re-code the humanoid object in Lua. The Camera should also be updated to do something reasonable when a humanoid's Up property is changed.
An option to disable bricks falling out of the game (How bricks are deleted at Y=-500) While this used to be necessary (No built-in character reset and falling off the map would result in falling forever) - the addition of a built-in reset deprecates these "Fall-Deaths." The fact that it exists continues to be a barrier to open-space games (Hey, I flew down and my ship disappeared!). A property of the workspace to control or disable this threshold would be nice.
Data Persistance updates: 1) Per Place DP - the ability to save a game's state, rather than a player's. This would allow for things like a game's overall high score. 2) The ability to get a list of all data stored on a player or place. At the moment, if you lose the key, there is no way to delete data stored on a player. The result is that it's very easy to accidentally break someone's ability to save on a game by storing too much information, particularly if the game is updated.
An Instance.GetMembers/Properties/Methods/Events function. Instance.GetMembers(ClassName, GetProtectedMembers) would return a table of all the object's properties, methods and events. This could be looped through to make an explorer-GUI without needing to hardcode every single member of every single object.
Some ability to add inertia to a humanoid despite them jumping. At the moment, if you jump in a game it cancels all your momentum. The result is permitting people to jump against conveyor belts or go flying into space if they jump in a moving plane.
Better Camera control including some way of sharing Camera-Control between a user and script.
A MIDI System with a full sound API. The ability to control pitch, volume and duration at each given moment. A Song and Note object would be a part of this.
Some form of Animation API for Humanoids including permitting us to use the actual Animation and AnimationTrack objects.
A Rework of the TextLabel/Box/Button font system. More fonts (We have all of 3), more ability to control what each font looks like (Bold/Italics/Underline checkboxes and a FontSize that isn't an enum).
Ability to hide parts of Roblox's GUI system if they don't fit in with our place (obviously with some exceptions to prevent people from being stuck in fullscreen).
Instance.GetPropertyValueType(ClassName, PropertyName) -- Returns something more useful than "userdata" when we try to get the type of a non-primitive property.
A :GetDescendants() method on all objects which returns all descendants of an object (Technically scriptable but requires more scripting knowledge than it should). Basically a recursive GetChildren. The ability to filter by className would also be nice.
A "Canvas" GUI object with features like DrawPoint, DrawLine, DrawRectangle and DrawImage with reasonable results. This would allow for non-brick based pictionary games. "It could be used to make inappropriate images" - So could bricks. That's not an argument.
Ability to create custom BrickColors from Color3 so we aren't limited to the palette. It's possible to some extent now but it does not work as intended. The resulting BrickColor does not appear to actually be the Color3, but the closest palette color.
Instance.GetClasses() A method that returns a table of the classNames that can be created using Instance.new.
More may be added later, not all of these are my ideas. Compiled from: http://www.roblox.com/Forum/ShowPost.aspx?PostID=74884512
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grantox
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| Joined: 26 Nov 2010 |
| Total Posts: 2314 |
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| 16 Aug 2012 07:04 PM |
| So all kinds of really unneeded stuff gets support but this doesn't. this make's a whole lot of things possible but people are more worried about how they can make money -_- |
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medic1
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| Joined: 09 Jan 2008 |
| Total Posts: 1281 |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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medic1
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| Joined: 09 Jan 2008 |
| Total Posts: 1281 |
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| 16 Aug 2012 07:57 PM |
| I am the official oldest member of this post. Just sayin. oh, and bump. |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 17 Aug 2012 01:08 AM |
| Support! I need these for my games. |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 17 Aug 2012 12:23 PM |
| Bump for a new day while I consider the feasibility of additions to this list. |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 17 Aug 2012 01:54 PM |
| Wow, 0 new replies between bumps. |
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martindf1
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| Joined: 17 Feb 2009 |
| Total Posts: 566 |
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pugzy
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| Joined: 16 Aug 2007 |
| Total Posts: 11957 |
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| 17 Aug 2012 02:22 PM |
"I am the official oldest member of this post. Just sayin. oh, and bump."
lolnope
Support. |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 17 Aug 2012 05:19 PM |
| Captain Obvious: I'm fighting a losing battle keeping this on the front page. |
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pugzy
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| Joined: 16 Aug 2007 |
| Total Posts: 11957 |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 18 Aug 2012 07:47 PM |
| Welp. I guess I just have to keep bumping. |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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adamgren
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| Joined: 11 Nov 2008 |
| Total Posts: 614 |
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| 19 Aug 2012 10:02 PM |
SUPPORT OH FOR THE LOVE OF GOD SUPPORT
hallelujah |
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| 19 Aug 2012 10:43 PM |
| Total support, and title fix. |
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medic1
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| Joined: 09 Jan 2008 |
| Total Posts: 1281 |
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| 20 Aug 2012 02:12 PM |
| Great, no longer oldest member of thread... oh, and secret bump. |
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