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Re: EPICNESS

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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
16 Aug 2012 06:40 PM
In no particular order:

A Humanoid "Up" property:
At the moment, all humanoids simply stand up in one direction. While reasonable for most games, some, particularly Sci Fi games need the ability to change what direction Humanoids fall and their orientation when they stand up. This would allow for spherical worlds without the need to completely re-code the humanoid object in Lua. The Camera should also be updated to do something reasonable when a humanoid's Up property is changed.

An option to disable bricks falling out of the game (How bricks are deleted at Y=-500)
While this used to be necessary (No built-in character reset and falling off the map would result in falling forever) - the addition of a built-in reset deprecates these "Fall-Deaths." The fact that it exists continues to be a barrier to open-space games (Hey, I flew down and my ship disappeared!). A property of the workspace to control or disable this threshold would be nice.

Data Persistance updates:
1) Per Place DP - the ability to save a game's state, rather than a player's. This would allow for things like a game's overall high score.
2) The ability to get a list of all data stored on a player or place. At the moment, if you lose the key, there is no way to delete data stored on a player. The result is that it's very easy to accidentally break someone's ability to save on a game by storing too much information, particularly if the game is updated.

An Instance.GetMembers/Properties/Methods/Events function.
Instance.GetMembers(ClassName, GetProtectedMembers) would return a table of all the object's properties, methods and events. This could be looped through to make an explorer-GUI without needing to hardcode every single member of every single object.

Some ability to add inertia to a humanoid despite them jumping. At the moment, if you jump in a game it cancels all your momentum. The result is permitting people to jump against conveyor belts or go flying into space if they jump in a moving plane.

Better Camera control including some way of sharing Camera-Control between a user and script.

A MIDI System with a full sound API. The ability to control pitch, volume and duration at each given moment. A Song and Note object would be a part of this.

Some form of Animation API for Humanoids including permitting us to use the actual Animation and AnimationTrack objects.

A Rework of the TextLabel/Box/Button font system. More fonts (We have all of 3), more ability to control what each font looks like (Bold/Italics/Underline checkboxes and a FontSize that isn't an enum).

Ability to hide parts of Roblox's GUI system if they don't fit in with our place (obviously with some exceptions to prevent people from being stuck in fullscreen).

Instance.GetPropertyValueType(ClassName, PropertyName) -- Returns something more useful than "userdata" when we try to get the type of a non-primitive property.

A :GetDescendants() method on all objects which returns all descendants of an object (Technically scriptable but requires more scripting knowledge than it should). Basically a recursive GetChildren. The ability to filter by className would also be nice.

A "Canvas" GUI object with features like DrawPoint, DrawLine, DrawRectangle and DrawImage with reasonable results. This would allow for non-brick based pictionary games.
"It could be used to make inappropriate images" - So could bricks. That's not an argument.

Ability to create custom BrickColors from Color3 so we aren't limited to the palette. It's possible to some extent now but it does not work as intended. The resulting BrickColor does not appear to actually be the Color3, but the closest palette color.

Instance.GetClasses()
A method that returns a table of the classNames that can be created using Instance.new.

More may be added later, not all of these are my ideas.
Compiled from:
http://www.roblox.com/Forum/ShowPost.aspx?PostID=74884512


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BrockRocksYourSocks is not online. BrockRocksYourSocks
Joined: 22 Nov 2009
Total Posts: 5338
16 Aug 2012 06:51 PM
Support!
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grantox is not online. grantox
Joined: 26 Nov 2010
Total Posts: 2314
16 Aug 2012 07:04 PM
So all kinds of really unneeded stuff gets support but this doesn't. this make's a whole lot of things possible but people are more worried about how they can make money -_-
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medic1 is not online. medic1
Joined: 09 Jan 2008
Total Posts: 1281
16 Aug 2012 07:07 PM
Sure, why not.
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
16 Aug 2012 07:53 PM
Bump.
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
16 Aug 2012 07:54 PM
Total support.
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medic1 is not online. medic1
Joined: 09 Jan 2008
Total Posts: 1281
16 Aug 2012 07:57 PM
I am the official oldest member of this post. Just sayin. oh, and bump.
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
16 Aug 2012 09:00 PM
lolbump * 2
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
17 Aug 2012 12:50 AM
Sigh, bump 3?
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buddy249950 is not online. buddy249950
Joined: 30 Jun 2016
Total Posts: 3536
17 Aug 2012 01:08 AM
Support! I need these for my games.
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Life0nMars is not online. Life0nMars
Joined: 25 Jul 2012
Total Posts: 305
17 Aug 2012 01:22 AM
Support.
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
17 Aug 2012 12:23 PM
Bump for a new day while I consider the feasibility of additions to this list.
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
17 Aug 2012 01:54 PM
Wow, 0 new replies between bumps.
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martindf1 is not online. martindf1
Joined: 17 Feb 2009
Total Posts: 566
17 Aug 2012 02:17 PM
SUPPORT!
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pugzy is not online. pugzy
Joined: 16 Aug 2007
Total Posts: 11957
17 Aug 2012 02:22 PM
"I am the official oldest member of this post. Just sayin. oh, and bump."

lolnope


Support.
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
17 Aug 2012 05:19 PM
Captain Obvious: I'm fighting a losing battle keeping this on the front page.
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pugzy is not online. pugzy
Joined: 16 Aug 2007
Total Posts: 11957
18 Aug 2012 03:53 AM
I shall bring muh bass.
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MacManNinja5 is not online. MacManNinja5
Joined: 04 Apr 2011
Total Posts: 645
18 Aug 2012 03:54 AM
Support report.
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papey is not online. papey
Joined: 18 Sep 2008
Total Posts: 7424
18 Aug 2012 03:56 AM
Support
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
18 Aug 2012 07:47 PM
Welp. I guess I just have to keep bumping.
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papey is not online. papey
Joined: 18 Sep 2008
Total Posts: 7424
19 Aug 2012 04:46 AM
Bump
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
19 Aug 2012 09:48 PM
Bump
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adamgren is not online. adamgren
Joined: 11 Nov 2008
Total Posts: 614
19 Aug 2012 10:02 PM
SUPPORT OH FOR THE LOVE OF GOD SUPPORT


hallelujah
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boombombbob is not online. boombombbob
Joined: 02 Oct 2010
Total Posts: 991
19 Aug 2012 10:43 PM
Total support, and title fix.
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medic1 is not online. medic1
Joined: 09 Jan 2008
Total Posts: 1281
20 Aug 2012 02:12 PM
Great, no longer oldest member of thread... oh, and secret bump.
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