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| 20 Aug 2012 06:02 AM |
My Script wont work. Its meant to make 2 doors Open, Then close ----------------------------------------------------------------------------------------- function onTouch() if script.Parent.Value.Value == true then script.Parent.Value.Value = false wait(0) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (6) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait (0.01) game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) wait(0.01) script.Parent.Value.Value = true end end script.Parent.Touched:connect(onTouch) |
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