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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Help Please.

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joe199998293 is not online. joe199998293
Joined: 12 May 2009
Total Posts: 733
20 Aug 2012 06:02 AM
My Script wont work. Its meant to make 2 doors Open, Then close
-----------------------------------------------------------------------------------------
function onTouch()
if script.Parent.Value.Value == true then
script.Parent.Value.Value = false
wait(0)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (6)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait (0.01)
game.Workspace.BedDoor.Door1.CFrame = game.Workspace.BedDoor.Door1.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
game.Workspace.BedDoor.Door2.CFrame = game.Workspace.BedDoor.Door2.CFrame * CFrame.new(-0.25, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
wait(0.01)
script.Parent.Value.Value = true
end
end
script.Parent.Touched:connect(onTouch)
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joe199998293 is not online. joe199998293
Joined: 12 May 2009
Total Posts: 733
20 Aug 2012 06:03 AM
Some of the script has spreaded on 2 lines because of the Forum.
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jmr11b is not online. jmr11b
Joined: 19 Aug 2010
Total Posts: 806
20 Aug 2012 07:09 AM
Umm... did you write that?
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Stealthah is not online. Stealthah
Joined: 18 Aug 2012
Total Posts: 288
20 Aug 2012 08:28 AM
You should of used for i.
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joe199998293 is not online. joe199998293
Joined: 12 May 2009
Total Posts: 733
20 Aug 2012 08:56 AM
nvm. I fixed it.
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