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Re: Manual Joints

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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
19 Aug 2012 10:22 PM
What exactly do these do? I don't exactly remember them being in the list.
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ninjasheep is not online. ninjasheep
Joined: 26 Apr 2008
Total Posts: 11934
19 Aug 2012 10:29 PM
Where do you see Manual Joints?
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
19 Aug 2012 10:51 PM
Up on the toolbar in Studio, it should be next to Toolbox button.
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ninjasheep is not online. ninjasheep
Joined: 26 Apr 2008
Total Posts: 11934
19 Aug 2012 10:57 PM
Oh would you look at that... Hmm... Not sure. Did you check the Wiki?
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
19 Aug 2012 11:00 PM
This is all I could find .-.

'TurnOnManualJointCreation - Toggles whether manual joints will be created.'

They be very vague on this.
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l0xidax345 is not online. l0xidax345
Joined: 24 Mar 2012
Total Posts: 93
20 Aug 2012 06:53 AM
Manual Joints I Think Are Connectors Glad to Help.
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williamhunter is not online. williamhunter
Joined: 31 Oct 2008
Total Posts: 983
20 Aug 2012 11:54 AM
It meants that joints will manualy be made. joints connect objects togeather, but an explotion will break them, and you can use them for scripting.
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pauljkl is not online. pauljkl
Joined: 23 Oct 2008
Total Posts: 9364
20 Aug 2012 05:10 PM
It annoyingly adds welds to every object moved if it is on, named 'PART1NAME to PART2NAME Strong-Joint' That is put into a part touched by the moved part
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
20 Aug 2012 08:00 PM
@Paul, so what you are saying is that it is more of a nusiscance than a helpful tool in most cases? Thanks guys.
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ultralegomaster5096 is not online. ultralegomaster5096
Joined: 17 Jan 2011
Total Posts: 4351
20 Aug 2012 09:28 PM
Because said joints are unnecessary. NOBTHINGISNOB. Use WeldScripts for that...
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pauljkl is not online. pauljkl
Joined: 23 Oct 2008
Total Posts: 9364
21 Aug 2012 06:00 AM
Yes, i havent found a use for it since the dont ignore collision detection so the parts cant go inside each other, hence SurfaceWelds work just fine, no need for Weld Instances
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