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Re: Looking for testers...

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FearMeIAmLag is not online. FearMeIAmLag
Joined: 02 Jun 2012
Total Posts: 1748
19 Aug 2012 06:08 AM
I am looking for people to test out one of my older games, it hasn't been visited by anyone but my sister and I. So i would like to get some people to try it out, it is a mega place, and unless if there are like 100 people online, it will take a while to find people to kill...


http://www.roblox.com/Battle-of-the-Underground-v2-0-place?id=86551070

I had a version1, but this one is much better...
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R3geBiscuit is not online. R3geBiscuit
Joined: 11 Dec 2011
Total Posts: 8427
19 Aug 2012 06:19 AM
Seems ok, the concept of the game has been used before by stickmasterluke, though your version seems very basic.
There seems to be no leaderboard (when i checked)
There isn't any up or down in the game, meaning there isn't much tactic to the game besides wall shooting.
You also are restriced in gameplay, you can't make your own tunnels and somewhat make the map 'Your own' if you catch what I mean.
There is also no real gameplay objective, meaning you can't trying to capture something, or attempt to find the best weapon to be 'the best'.
The only thing you can look foward to in this game is wallshooting in an attempt to get the best Ko-Wo ratio, though you wouldn't even though how well you did due to a lack of a leaderboard.

The game seems to be funtioning, (Though the only thing i tested out with the pistol)

Really in my view the game needs alot more work before it's classed as successful.
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FearMeIAmLag is not online. FearMeIAmLag
Joined: 02 Jun 2012
Total Posts: 1748
19 Aug 2012 06:23 AM
I understand, i was just looking at the concept of the game, and i was going to maybe go back and make updates...

There also should be a leaderboard, either an update on roblox broke the script, or there was a glitch or something...
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R3geBiscuit is not online. R3geBiscuit
Joined: 11 Dec 2011
Total Posts: 8427
19 Aug 2012 06:28 AM
Fair enough, there wasn't anyone there, so unless you kill someone and the leaderboard appears, I wouldn't no what the problem is.
I just saw.

Red
Blue
Yellow
Green
(I can't remember the order of teams exactually)

It would be nice and brillant if you could implement dynamic lighting :)
So underground it would be dark and you'd have to place lights and flares to light the path, with some places having unseeable traps lurking. People could shoot the flares/lights to break them and submerge people in darkness.
You could also attack the roof and light would shine through.
Though that would be very hard to script :/

One weapon could allow you to see in the dark, maybe have it so if you attack a brick and it's removed, unanchored bricks could fall down and crush someone.
Maybe even have some bricks give you money to purchase some gameplay elements like placing traps or purchasing another weapon.
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
19 Aug 2012 06:29 AM
Artificial Lighting is quite difficult to create well :/
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FearMeIAmLag is not online. FearMeIAmLag
Joined: 02 Jun 2012
Total Posts: 1748
19 Aug 2012 06:34 AM
I will try very hard for artificial lighting...

I am listening to all suggestions, i am making it so that there are less pathways, so that people can create their own, i already have the path making tool... :)

Keep the suggestions coming!
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R3geBiscuit is not online. R3geBiscuit
Joined: 11 Dec 2011
Total Posts: 8427
19 Aug 2012 06:38 AM
I did mention that making a lighting system would be hard to script :)

You should focus on tactics, what could people possibly do underground to make the tide of battle turn easy ?
Maybe have floods that could drown people on certian levels.
Cave ins, maybe a grapple hook to quickly change from one level of the underground to another.
Maybe have a big crystal somewhere that deflects shots.
Possibly have brigdes with hp that can collplase when 'dead'
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FearMeIAmLag is not online. FearMeIAmLag
Joined: 02 Jun 2012
Total Posts: 1748
19 Aug 2012 06:42 AM
those are some good ideas, yes i know it would be hard to script, but i found a free model of "black dynamic light" and i will try to use it...
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R3geBiscuit is not online. R3geBiscuit
Joined: 11 Dec 2011
Total Posts: 8427
19 Aug 2012 06:43 AM
Ok then, good luck with it all.
If needs be use the fog system.
Though in terms of flares etc, it wouldn't work around it.
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FearMeIAmLag is not online. FearMeIAmLag
Joined: 02 Jun 2012
Total Posts: 1748
19 Aug 2012 06:55 AM
The game is currently under construction... So if anybody else is testing the game, all that will work is the guis, leaderboard, and spawns...
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FearMeIAmLag is not online. FearMeIAmLag
Joined: 02 Jun 2012
Total Posts: 1748
19 Aug 2012 11:39 AM
The game will be renamed so that it is not version2, i will drop that off the name, and delete the old version...


Can you suggest what will be the objective of the new game? Besides killing and getting points...
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GUESTHAXX is not online. GUESTHAXX
Joined: 16 Apr 2012
Total Posts: 3370
19 Aug 2012 12:10 PM
I'm testing it out right now.....


No map.

As for game mods.

A pretty good idea. Have it where one team has a bomb and must arm it in the other teams base.

And Fear, do you need a map maker?
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FearMeIAmLag is not online. FearMeIAmLag
Joined: 02 Jun 2012
Total Posts: 1748
19 Aug 2012 12:18 PM
there was no terrain because i wanted to remake it

i have no map(gps) because it would be too easy, and because people will make their own tunnels...
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