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Re: Shotgun Problem

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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
18 Aug 2012 10:10 AM
Hello, me again. This time I am having issues with a Shotgun script. I get this error in the output whenever I try to fire:

Workspace.Player.Shotgun.Slugs:357: attempt to concatenate local 'startpoint' (a userdata value)
10:26:21 - Script "Workspace.Player.Shotgun.Slugs", Line 357 - global onButton1Down
10:26:21 - Script "Workspace.Player.Shotgun.Slugs", Line 395
10:26:21 - stack end
10:26:21 - Disconnected event because of exception

'Slugs' is the name of the script that makes the shotgun fire. There is another one called Shot that will change to Active once I press a certain key. However, that shouldn't be the issue. What I've did in the scripts for the Automatic weapons is change local startpoint=sp.Handle.CFrame*BarrlePos to local startpoint=sp.Barrel.Position.

This is WIJ technology by the way. I'm just having a little fun experimenting with it. I take no credit.

It's a pretty large code chunk, (apologies in advance) however most of it is necessary to fix the problem. It will be much easier if you copy and paste it into a script to read it. I hope someone can take the time to help.

This chunk starts at line 357, and ends at line 453.

If you think you may be able to help me out, PM me and I will send you a copy of the code.
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
18 Aug 2012 10:11 AM
What I've done*
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BunnyBoy26 is not online. BunnyBoy26
Joined: 17 Jun 2010
Total Posts: 5674
18 Aug 2012 10:42 AM
Let mercy come, and wash away, ... ^^^

Yeah, you are concatenating a userdata value. Like this:

workspace.Brick.." is a brick!"
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
19 Aug 2012 08:00 AM
Ah, so what should I do to fix the issue?
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
19 Aug 2012 08:14 AM
Guess this is a simple error. So.. bump.

Pointers?
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HuntHello is not online. HuntHello
Joined: 19 Jan 2011
Total Posts: 577
19 Aug 2012 08:20 AM
Post the script from 350 to 390
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su8 is not online. su8
Joined: 06 Mar 2009
Total Posts: 6334
19 Aug 2012 08:46 AM
that's because now the startpoint is a vector3 instead of CFrame
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
19 Aug 2012 03:32 PM
This is line 347 to line 392. Basically what want to do is change the start position of the bullet to the position of the gun barrel.

if burst then
local startpoint=sp.Handle.CFrame*BarrlePos
local mag=(mouse.Hit.p-startpoint).magnitude
local rndm=Vector3.new(math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag))
fire(mouse.Hit.p+rndm)
Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
if Charge.Value>=MaxCharge then
break
end
wait(.05)
local startpoint=sp.Handle.CFrame*BarrlePos
local mag2=((mouse.Hit.p+rndm)-startpoint).magnitude
local rndm2=Vector3.new(math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2))
fire(mouse.Hit.p+rndm+rndm2)
Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
if Charge.Value>=MaxCharge then
break
end
wait(.05)
fire(mouse.Hit.p+rndm+rndm2+rndm2)
Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
elseif shot then
Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
local startpoint=sp.Handle.CFrame*BarrlePos
local mag=(mouse.Hit.p-startpoint).magnitude
local rndm=Vector3.new(math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag))
fire(mouse.Hit.p+rndm)
local mag2=((mouse.Hit.p+rndm)-startpoint).magnitude
local rndm2=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
fire(mouse.Hit.p+rndm+rndm2)
local rndm3=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
fire(mouse.Hit.p+rndm+rndm3)
local rndm4=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
fire(mouse.Hit.p+rndm+rndm4)
else
Charge.Value=Charge.Value+math.random(chargeperfireMIN, chargeperfireMAX)
local startpoint=sp.Handle.CFrame*BarrlePos
local mag=(mouse.Hit.p-startpoint).magnitude
local rndm=Vector3.new(math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag),math.random(-(Spread/10)*mag,(Spread/10)*mag))
fire(mouse.Hit.p+rndm)
end
wait(Firerate)
if not automatic then
break
end
end
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
19 Aug 2012 03:33 PM
..what I want to do*
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