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| 18 Aug 2012 07:13 PM |
What is a script that transfers people when map changes or dead to spectator area back to map when it spawns
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| 18 Aug 2012 07:41 PM |
hear is wun.
function onpeopledead :> transferTo <^ spectator area end loadstring(loadstring(onpeopledead)on map_change) |
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| 18 Aug 2012 07:59 PM |
| Sorry im new to this, WHAT DOES THAT MEAN?? |
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| 18 Aug 2012 08:10 PM |
He did what you asked for...
LOL not really.
~3k posts/20k posts |
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| 18 Aug 2012 08:27 PM |
| so......... anyone know what to do? |
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| 18 Aug 2012 08:32 PM |
Something like this...
for _, v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character and v.Character:FindFirstChild("Torso") then v.Character.Torso.CFrame = CFrame.new(vector3value) + Vector3.new(0, 3) +Vector3.new(0,5 * (_ - 1)) end end
You have to define the Vector3Value in the CFrame i.e. CFrame.new(Vector3.new(0,0,0)), the stuff I added stacks the players like spawns do. |
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| 18 Aug 2012 10:23 PM |
| Mine should work dern fine. |
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