Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 09:41 AM |
I have heard (seen) a lot of complaints against the removal of bytecode. Well, I found a way to obfuscate your scripts without it.
---> Meet the ScriptLock! <---
It basically is a PW to protect scripts. (PW = p@ssw0rd. I'm sorry for breaking the rules.) In the properties of a script, in Behavior, there will be a 'ScriptLock' checkbox. If you check it, a message appears ("PW:") and you must give a PW, any PW. Now, to open the script, uncheck the ScriptLock or change the PW, you must write it correctly. The PW should also be written before copying, moving or removing the script. Be sure to write the PW to a notepad (for an example) in case you forget it.
+: Prevent the stealing of your scripts. +: Less "bring back bytecode now!" threads.
-: You may forget the PW (solution: write it somewhere before you forget it). -: People who can hack the PW (but that's Roblox's problem). Some hacker may also change your script's PW (solution: copy the content of the script and paste it to a notepad before that happens).
Please don't spam this or any thread. Comments are appreciated. |
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| 18 Aug 2012 09:57 AM |
| mabey, idk... I dont do byte code stuff. :3 |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 10:00 AM |
@sniper
Me neither but I don't like the "bring bytecode back now!" threads. |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 10:43 AM |
| For people who want to protect their scripts, this is a suggestion you would like. |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 11:11 AM |
| i see, your point the "bring back byte code thread" will always be a bad game |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 11:15 AM |
| Yes. Nothing good ever came from bytecode. The people who used it just shouldn't have made their games uncopylocked or made their scripts FMs. |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 11:16 AM |
| Besides, suggesting bytecode's return is against the WNTS (the undoing big updates part). |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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cobalt10
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| Joined: 21 Jul 2008 |
| Total Posts: 7371 |
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| 18 Aug 2012 11:38 AM |
> I'm sorry for breaking the rules.
The rule was put in place to help stupid little kids not get their accounts stolen, even though you'd have an easier time just guessing their logins than trying to coax it from them. I guaranty you that at least 2,000 users here have it as "qwertyuiop12345678" or some variant thereof. The problem is that this workaround for prevent stolen accounts was so unintuitive, and implemented in such an arbitrary and intrusive way, that It simply deserves to be broken.
I think I'm going to make a suggestion about that later today.
Anyway, support.
~ Ivegottogodosomething! |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 12:20 PM |
| Comments required here too. |
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| 18 Aug 2012 12:21 PM |
| and who busy complaining about the bytecode exactly? |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 12:23 PM |
| I'm not going to name any names. |
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| 18 Aug 2012 12:27 PM |
| and why exactly because i haven't seen 1 person that actualy complaining about it being gone.It isn't doing any harm to ROBLOX for being gone. |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 12:29 PM |
I know! I DO NOT WANT IT TO COME BACK.
I'm suggesting ScriptLock.
SCRIPTLOCK. |
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Legolas38
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| Joined: 22 Nov 2008 |
| Total Posts: 992 |
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| 18 Aug 2012 12:45 PM |
| Do you want to keep your scripts safe for some reason? Then support. |
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| 18 Aug 2012 01:11 PM |
| people were complaining about it because they wanted to use the dll hack again |
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