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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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BodyGyro question

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snowboarder199 is not online. snowboarder199
Joined: 15 Aug 2009
Total Posts: 2703
17 Aug 2012 01:24 PM
using a bodygyro can i make an object spin as if it were on a motor? and if so does it have to be unanchored?
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coldmillionare is not online. coldmillionare
Joined: 13 Feb 2010
Total Posts: 10560
17 Aug 2012 01:25 PM
Yes, and I am unsure.
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snowboarder199 is not online. snowboarder199
Joined: 15 Aug 2009
Total Posts: 2703
17 Aug 2012 01:31 PM
i think it does... becuase you have to have it unachored for a bodyvelocity to have affect
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zackeryjerrypowers is not online. zackeryjerrypowers
Joined: 01 Aug 2008
Total Posts: 1515
17 Aug 2012 01:35 PM
Anchored = Not affected by gravity (I guess I would state it like that?)
So, you do have to have it unanchored.
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zackeryjerrypowers is not online. zackeryjerrypowers
Joined: 01 Aug 2008
Total Posts: 1515
17 Aug 2012 01:35 PM
Oops, Anchored = Non-Moveable. (That's better. :D)
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Blenderman9000 is not online. Blenderman9000
Joined: 30 Nov 2011
Total Posts: 163
17 Aug 2012 01:41 PM
> Oops, Anchored = Non-Moveable. (That's better. :D)

Actually, You can move it using CFrame and Vector3 positioning. But, it does not have rigid-body physics. (rigid-body physics is where it is affected by gravity, can hit other objects and roll around and move if affected with gravity.)
So anchored is actually static physics. (No physics at all)
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zackeryjerrypowers is not online. zackeryjerrypowers
Joined: 01 Aug 2008
Total Posts: 1515
17 Aug 2012 01:43 PM
@Above, that's what I was thinking, so I didn't really want to state it as 'Non-Moveable.' That's why I used

>Is not affected by gravity.

o.o'
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