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| 17 Aug 2012 01:24 PM |
| using a bodygyro can i make an object spin as if it were on a motor? and if so does it have to be unanchored? |
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| 17 Aug 2012 01:31 PM |
| i think it does... becuase you have to have it unachored for a bodyvelocity to have affect |
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| 17 Aug 2012 01:35 PM |
Anchored = Not affected by gravity (I guess I would state it like that?) So, you do have to have it unanchored. |
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| 17 Aug 2012 01:35 PM |
| Oops, Anchored = Non-Moveable. (That's better. :D) |
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| 17 Aug 2012 01:41 PM |
> Oops, Anchored = Non-Moveable. (That's better. :D)
Actually, You can move it using CFrame and Vector3 positioning. But, it does not have rigid-body physics. (rigid-body physics is where it is affected by gravity, can hit other objects and roll around and move if affected with gravity.) So anchored is actually static physics. (No physics at all) |
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| 17 Aug 2012 01:43 PM |
@Above, that's what I was thinking, so I didn't really want to state it as 'Non-Moveable.' That's why I used
>Is not affected by gravity.
o.o' |
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