Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 16 Aug 2012 08:14 PM |
I can't seem to get output without creating my own stupid output design.
Anyone found a way to just get errors in a server environment while trying to debug local stuff? |
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| 16 Aug 2012 08:22 PM |
| Have you checked your log folder recently? |
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ENET
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| Joined: 01 Jan 2010 |
| Total Posts: 4820 |
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| 16 Aug 2012 08:23 PM |
| Yea log folders show all client side output... I usually delete all my log files, open roblox studio then test my game. This way I don't look through a gazillion log files. And usually the output is in one of the TaskManager logs. |
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| 16 Aug 2012 08:31 PM |
log folders show client output?!?!
Holy awesomeness. Why did I not know about this? |
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Seranok
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| Joined: 12 Dec 2009 |
| Total Posts: 11083 |
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| 16 Aug 2012 08:34 PM |
Here's what I do:
local success, errorMessage = ypcall(function()
[ code goes here ]
end)
if not success then Instance.new("Hint", Workspace).Text = errorMessage end
As to this "logs showing client output thing, since when? |
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| 16 Aug 2012 08:37 PM |
| The logs don't show all the output. |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 16 Aug 2012 08:42 PM |
The last hour of today has looken like:
> Create pseudo print/error statement > Add a print statement after every single line of my code where problem starts/stops > Repeat
Then, I went to log files, and I was like
> Fix
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HotThoth
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| Joined: 24 Aug 2010 |
| Total Posts: 1176 |
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| 16 Aug 2012 08:42 PM |
For server-side errors, I made that error console panel. Just get the version ROBLOX has, since that should be working again (although it will give you StringValues for the stack traces until I fix it). It's like the 7th page of ROBLOX's models.
- HotThoth
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| 16 Aug 2012 08:43 PM |
^ Oh yeah, forgot about that. I still have it lurking somewhere in my models |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 16 Aug 2012 08:56 PM |
Serverside errors are no problem.
The problem is debugging something that requires 2 players, when the script is local. |
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| 16 Aug 2012 09:08 PM |
@Hot
"Re: Debugging stuff in local scripts" > local scripts
Sorry, but I had to. :| |
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