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| 15 Aug 2012 12:49 PM |
I'd like to work on a massive medieval fantasy free-roam. (Sort of like Skyrim) Table of Contents is what needs to be done and stuff, and if needed, there will be more. Anyone interested?
Table of Contents I- Introduction- Must Read II- Land and Topographical Information- Must Read III- Languages and Slang- Recommended to read, especially for adventures into the dungeon! IV- Typical plants and animals- Alchemists and Assassins must read. V- Skill Introduction- All star paths you are interested in must be read. VI- Stealth VII- One Handed IX- Two Handed X- Magic X- Arcane XI- Enchanting XII- Smithing XIV- Armor XV- Archery XVI- Alchemy XIIIX- Misc. -End of Skills- XIIX- Friends and Relations XIX- Civil War XX- Bounty and Laws XXI- Attacking/Using Magic/ Archery XXII- Rare Weapons XXIII- Weapon List Sub Section- Magic XXIV- Apparel Sub Section- Rare Items Sub Section- Armor made XXV- Items to be found (Leather, Plants, etc, and how to get them) XXVI- Quests, Towns, and other. XXVII- Places to go (Not covered in II.) XXIX- Guilds XXX- Gold XXXI- Misc
The grass is a lovely shade of green. The sun pets you softly on your shoulder, and the trees bristle with anticipation. Two blue birds chirp with love, and a rabbit climbs on your hand. The horses neigh with happiness, and the flowers bloom with happiness. A lovely morning, in the place you will soon to learn to call home, and its such a beautiful name too. Azure, meaning beautiful, in Colam. A symbol of the writing, so majestic and pure, was scribbled onto your paper. Merely learning the new languege was exciting, and now your giddy with happiness just being here, on this rickety old cart, to the land of Azure. A check-point awaits, and soon it will be presented multiple answers and questions to your journey, and end of the past.
The real question is... will you be a hero? Or a perfected thief? Or a majestic mage? A diamond crossed assassin? All these questions, lie in the Gate-way of Azure. |
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| 15 Aug 2012 03:05 PM |
| What, no! I'm not insane talking to myself!-Talking to myself |
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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| 15 Aug 2012 04:07 PM |
I'm working on section II right now.
It'll take a while. |
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| 15 Aug 2012 04:30 PM |
I'm impressed. Colour me interested. |
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Satyrs
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| Joined: 12 Aug 2012 |
| Total Posts: 269 |
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| 15 Aug 2012 04:36 PM |
Sounds too epic to miss! Im in this!
(If thats okay :P) |
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| 15 Aug 2012 05:39 PM |
I'm looking for more sla- I mean helpers.
Yeah, that's it. |
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| 15 Aug 2012 07:03 PM |
I'm gonna update this a bit, hopefully attracting new people...
II-Land and Topographical information-
http://www.roblox.com/Azure-item?id=90121063 This is the map of the entire place, with cities marked in black dots.
Cities:
Tyrongov- The city by the mountain. It hosts the Helten's Guild, but its not very big. The only remarkable things are the guild, Saint Mary's Tower, and the graveyard shortly outside of it.
Sil- The city at the edge of the peninsula, the only port town. It hosts Sea's, and you can purchase a ship there. Remarkable buildings are the, Docks, and the Sea's Guild building. Hawk- The city closest to the ice, and the check-point for immigrants. It holds the Winter Palace, not truely a king's palace, but rather a huge house, in winter colors. Nobody is quite exactly sure, why its there, but its questionable that there is some kind of Daedric artifact associated with it. Hawk is just the palace, two guard check-points, and the frozen fountain.
Pettery- Take a left, northbound of Hawk, the second closest city to the ice cap. It has stormy weather, and holds BlackReach tower, the location of the Forces They are loyal to the king, and will die for him. This is the most industrial city, producing nearly a third of the trade products to other nations. There is only one remarkable building, BlackReach.
Gallodus- Head straight west, from Pettery. This snow covered village, is the place you will be first to head. As a group, or solo, it does not matter. Here, you can find armor, cheap weapons, weak steeds, and food aglore. You might also find that you have a cousin here. There is nothing really important here, a blacksmith, few scattered farms, and an inn.
Desert Town- There is no real name for this town, as it is can barely be called a town. It is popular for Gharas, (insert race), (insert race), and the occasional dwarf or two. The city has a pop of about a thousand. It got its name by being near the lightning bolt shaped desert. Races have been disappearing recently, and nobody cares to mention why. The only important building is the Race Gathering, held at the city hall every once a year.
Poutleni- The city in between Desert Town and Sil. Its a poor town, and a deserted one at that. It houses the assassins guild, near by. The location of the Nightmares isn't quite known, they assume they have the hide-out in the dense woods. The town isn't remarkable, in any other way however.
Ryse- The capitol of Azure, fit with the name. The Blue Palace resides the king, Alexander. The place is magnificent, with a clear emerald sparkling river running right through the center. The bridge of Ryse, leaps over the bridge, connecting the Elven side to the Human side. The Blue Palace is in between both sectors, and the river was painstakingly carved past the palace. It is a beauty, in of itself, with the waterfall curving behind it. (Serious magic went into that.) The city is broken into two districts, elves and humans. The only reason they were seperated is the occasional human drunk which cuts to bits an elf. Either way, there is little crime here, or anywhere. The important buildings would be the temple of all, Blue Palace, bridge of Ryse, and Nightmare House.
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podraptor
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| Joined: 13 Oct 2008 |
| Total Posts: 19826 |
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| 15 Aug 2012 07:34 PM |
| Taking it that you want to join this merry little collab? |
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| 15 Aug 2012 07:40 PM |
It is sent. Welcome to Azuren. (Heheheh) |
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| 15 Aug 2012 08:06 PM |
Update. We'd like some more hands over here.
End- A weirdly named city, on an island. It is the only island in Azure's captivity, but, then again, nobody really knows anything about it. Home to the remains of the Thieve's Guild. III- Languages and Slang Letters of the Alphabet A=一 B=乙 C=ç D=ð E=é F=F G=Ğ H=Ĥ J=J K=K L=大号 M=中号 N=ñ O=Ø P=P Q=Q R=级 S=小号 T= T U=ü V=至五 W=W X=एक्स Y=Ÿ Z=ž Slang Hs- Rebels Goodies- Forces Jarl- Baron basically. Gert- Guards Ayi- Get lost quickly. Stand- Commonly used meaning that there is a plentiful stand near by. IV- Common plants and Animals Deer- A simple animal, it provides a hide and two pieces of raw meat. It can be killed quickly, and easily. Benefits- Meat, Hide Wolf- This animal will attack you, but its pretty weak, Jab it with a dagger, and it should be done. Occasionally you will get Stone Virus from a wolf which bites you. You can tame this pet if you have the perk: Man of the Animals Benefits- Wolf Hide, ? (Occasionally) Bear- This animal is dangerous, it is not recommended to wake it. Especially a snow one, as it often tears and hacks with claws. You will get Fisher's Virus if it stabs you, so you might want to invest in arrows for this. Benefits- Bear Hide, Meat, ? Western Eagle- This animal is friendly, and is a tamable pet. Killing it is useless, but giving it a home is worthwhile. It can spot enemies, and help you battle by giving you a warning sqwack. Benefits- Nothing, except for being a companion. Dog- It will attack, and it is as bad as the wolf. You cannot tame the dog, in case your wondering. It is impossible to tame it, unless you complete the Daedric quest, Barley's Coming Home. Benefits- Dog Ribs Troll- A troll normally lives in a forest, guarded by trees. It preys on loners and groups alike, attacking with its club. Depending on how technologically capable they are, the club is made from different material. Usually it is either stone or wood, although, occasionally there will be a troll with a silver. High dangerous, not recommend to hunt down at all. Benefits- Troll Fat, ?, ? Club Mammoth- This is a peaceful animal, and best left-alone. It doesn't really care for you, and its pretty cute. It gives you a ride if you can tame it correctly. Benefits- Mammoth Tusk, ? _____________________________________________________________________________ Plants Aim for +40 Morning-Sun- The top of the flower is shaped like a sun, with the petals and the center orange and red. It is normally found in the meadows and plains. Harkroot- A small, delicate herb, that has brown and orange flecks on it. It is known to grow on the graves of the dead. Tundra Vine- Despite it's name, the Tundra Vine grows in hot, arid places, and is often used in often used in Sentra's Victory- A flower named after the late Queen Sentra, who led the army in the war of Sevn. This is famous for growing around the castle, where the final battle took place. XXIII- Weapons Try to shoot for 70+. Short-blades/weapons: Common among low-level criminals, thieves, and the general peasantry, the short blade is usually cheap and easy to handle. Many are used in one hand, and allow freedom of movement through light-weight and maneuverability; handy for the stealthy and dexterous adventurer. Wooden Spike- A shafted stake with a polished grip, this inexpensive weapon can also be used to set traps and snares. Its cost accounts for its unreliability, ranging around 1-2 gold coins, and doing 2-3 damage with a piercing jab or thrust. Wooden Cudgel- A stout piece of fashioned wood with a rounder, broader end, it is popular with tavern bouncers and brawlers. Being a blunt weapon, it is durable and cheap, usually costing 4-8 gold coins, and doing 4-5 damage with a direct hit. Wooden Short-sword- This weapon is almost never used, only handled by the most desperate consumers. The cost and time required to fashion a wooden blade to a carved handle makes it the most expensive low-quality weapon in the market. 6-60 gold coins depending on quality, with 1-6 damage depending on quality. Stone Dagger/Knife- A low-life mugger's classic, this blade is merely a flat piece--somtimes curved--of sharp stone bolted into a carving handle. Many blacksmiths claim this weapon to be their first created, due to its ease of making traded for unreliability; the blade tends to wear off over use, yet could be repaired at a costly price. 5-8 gold coins, 2-9 damage depending on quality. Stone Short-Sword- Also heralded like the wooden sword, this weapon however does yield more reward than its wooden variant, or more "bang for your buck." Like the stone dagger, the blade itself can be restored at a price. 12-75 gold coins depending on quality, 3-12 damage depending on quality. Stone-Knobbed Mace- A large, crenelated |
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| 15 Aug 2012 09:59 PM |
I need a new team. Pod's offline, Awesome's offline, and Satyrs is doing who knows what.
So, any one care to work on this? |
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| 15 Aug 2012 10:23 PM |
I DEMAND THAT SOMEONE COMES TO HELP THIS VERY COMPLEX HEADACHING COLLAB! |
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| 15 Aug 2012 10:35 PM |
| I'll come, even though I don't have a single idea in my brain. |
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