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| 15 Aug 2012 09:18 AM |
Effect: Stores a UDim as its Value
Methods: Same as Instance
Properties: Instance's properties Value (UDim value)
Events: Same as Instance
Uses: - Transfer data between BaseScripts - Easier to make GUI minigames. - LocalScripts creating GUIs
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| 15 Aug 2012 11:39 AM |
I'm not a scripter, so... Can you explain what an "UDim" is? |
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| 15 Aug 2012 11:43 AM |
@Frozen
a*
@OP
UMGISUPAWTSUHRD! |
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| 15 Aug 2012 11:51 AM |
@frozen
A data type used to handle GUIs. It has a Scala and an Offset.
For a better explanation:
http://wiki.roblox.com/index.php/UDim |
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| 15 Aug 2012 11:53 AM |
@Cold: U is a vowel. I know, it doesn't sound correct. But still, GRAMMAR TAKES PRECIDENCE!
Anyway, support. |
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| 15 Aug 2012 04:22 PM |
| Comments? Criticism? Cake? |
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kevin756
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| Joined: 13 Dec 2008 |
| Total Posts: 11244 |
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| 15 Aug 2012 04:26 PM |
| @frozengaia: you use UDim for dimensions like those of a Gui, in the format of {0, 0}, {0, 0} - it is written as UDim2.new(0, 0, 0, 0) |
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| 15 Aug 2012 04:27 PM |
| Never got into the GUI part of scripting yet. I have to look at it further before I can say anything. |
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| 16 Aug 2012 01:56 AM |
| Completly pointless, you can store the numbers of the UDim in a Stringvalue and then just make it a variable in the script. |
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| 16 Aug 2012 03:46 AM |
^Sounds like buddy knows what hes talking about. I mean, just look at that morph. Dat morph -.-
Anyways I really haven't really gotten into GUI scripting yet. But what ever buddy said sounds really simple. |
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