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| 15 Aug 2012 08:35 AM |
function Key(key) if key then key = string.lower(key) if (key=="Shift") then --Statement end end end function Equip(mouse) mouse.KeyDown:connect(Key) end script.Parent.Equipped:connect(Equip)
Is something like this possible? |
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| 15 Aug 2012 08:36 AM |
| for some keys, there is a combination of buttons you press to make a sort of black type of box thing in your script. Idk if this is one of these. |
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| 15 Aug 2012 08:55 AM |
| I use to be able to do it with bytecode, but now that that is disabled, I don't know myself of anyway to do it. But then again I'm not an amazing scripter, so there might be away. |
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| 15 Aug 2012 09:56 AM |
loadstring with bytecode is disabled, not bytecode itself.
print(key:byte())
if key == Result then |
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| 15 Aug 2012 10:05 AM |
| What dark said. Bytecode is still there, jsut no more loadstring. |
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| 15 Aug 2012 10:46 AM |
Here you go:
http://wiki.roblox.com/index.php/Special_Characters
~2.9k posts/20k posts |
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| 18 Nov 2012 05:22 AM |
Dude, for shift is if (key:byte() == 48) then --the code here |
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