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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Scripts for sale.

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Killdog192 is not online. Killdog192
Joined: 30 Oct 2011
Total Posts: 289
14 Aug 2012 04:23 PM
Dominus and Scythe script: 150-200 robux.

Lighting script: 75-100 robux.

Knife hold with throw : 60-90 robux.


PM me offers and I'll decide if they're good enough.
I know these scripts dont sound that great,
But trust me, once you put them into sction,
There really awesome.

FIRE THE PM'S AWAY!
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BunnyBoy26 is not online. BunnyBoy26
Joined: 17 Jun 2010
Total Posts: 5674
14 Aug 2012 04:23 PM
LMaD
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BlockWaffles is not online. BlockWaffles
Joined: 01 Dec 2010
Total Posts: 5657
14 Aug 2012 04:25 PM
I'm half-sure you got all of them off of freemodels and that makes them worthless.
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Killdog192 is not online. Killdog192
Joined: 30 Oct 2011
Total Posts: 289
14 Aug 2012 04:26 PM
Nope.
Me and my friend came up with them and we both helped make them.

My friend is going to quit soon also.
D:
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ScrewDeath is not online. ScrewDeath
Joined: 03 Jun 2012
Total Posts: 2700
14 Aug 2012 04:28 PM
Well even though you didn't I'm pretty sure you CAN get them from free models :L...
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DaanDude is not online. DaanDude
Joined: 06 Jul 2011
Total Posts: 5855
14 Aug 2012 05:15 PM
I got alot scripts, and i have them for free! (Scythe, shotgun etc.)
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DaanDude is not online. DaanDude
Joined: 06 Jul 2011
Total Posts: 5855
14 Aug 2012 05:15 PM
Oh and btw, mine aren't free models, they were from the DLL exploit.
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YOSkater is not online. YOSkater
Joined: 19 Mar 2011
Total Posts: 13337
14 Aug 2012 05:21 PM
All in
Fm
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
14 Aug 2012 05:27 PM
This violates the ToS. You may not sell any models for neither Robux nor real money.
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TheEpicEpicZombie is not online. TheEpicEpicZombie
Joined: 18 Dec 2010
Total Posts: 292
14 Aug 2012 05:30 PM
All free modeled, I have them.

--jd678
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
14 Aug 2012 05:35 PM
@ king

"The accounts, activities, items, games and models are for you to play with while on the site. Except as permitted by the functionality of this site, you can't sell them (for money or ROBLOX Points), give them to anyone, trade them for anything (including ROBLOX Points), or pretend you made them."

About 80% of ROBLOX users break this rule.

I don't know if 80% is over or under exaggerated.
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
14 Aug 2012 05:38 PM
Just because 80% (That's definitely over-exaggerated) of Roblox breaks that rule doesn't mean this guy can, too.
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Sharpshooter26 is not online. Sharpshooter26
Joined: 26 May 2010
Total Posts: 5166
14 Aug 2012 05:40 PM
King, theres even a forum taht supports the violation of that rule.
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
14 Aug 2012 05:41 PM
I couldn't agree more,
but I have doubts moderator action will be taken against his account for this.
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
14 Aug 2012 05:42 PM
> King, theres even a forum taht supports the violation of that rule.

Specifically to which forum are you referring?
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jhend27513 is not online. jhend27513
Joined: 17 Sep 2011
Total Posts: 3369
14 Aug 2012 05:45 PM
This is a scripting HELPERS forum, put this in like, let's make a deal.
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Sharpshooter26 is not online. Sharpshooter26
Joined: 26 May 2010
Total Posts: 5166
14 Aug 2012 05:47 PM
@King LmAd
I for one know since I used to forum a bit in Lmad
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
14 Aug 2012 05:47 PM
@ king

^ That one..

I could of sworn there was a post,
ruling against being able to sell scripts.
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
14 Aug 2012 05:49 PM
I think you guys missed the "Except as permitted by the functionality of this site"
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dhr1 is not online. dhr1
Joined: 15 Apr 2008
Total Posts: 76297
14 Aug 2012 05:50 PM
hey this is the 75600000 thread ever created
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
14 Aug 2012 05:52 PM
That doesn't affect the bulk of the statement.

Selling a shirt. Vs Stealing, then selling a shirt
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
14 Aug 2012 05:55 PM
Hmmm....

Was my assumption wrong?
Or was he convicted of another 'crime'?
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Flame6264 is not online. Flame6264
Joined: 06 Mar 2012
Total Posts: 3379
14 Aug 2012 06:03 PM
This is my favourite script


function waitForChild(instance, name)
while not instance:FindFirstChild(name) do
instance.ChildAdded:wait()
end
end

waitForChild(game, "Workspace")
waitForChild(game.Workspace, "BuildingPlates")
waitForChild(game, "Players")

local activeParts
if(game.Workspace:FindFirstChild("ActiveParts")==nil) then
activeParts = Instance.new("Model")
activeParts.Name = "ActiveParts"
activeParts.Parent = game.Workspace
else
activeParts = game.Workspace.ActiveParts
end

local buildingPlates = game.Workspace.BuildingPlates

local assigning = false

function addPlayer(player)

print("addPlayer()", "waiting for previous addPlayer...")

while(assigning) do
assigning.Changed:wait()
end

assigning = true

print("addPlayer()", "waiting for playerNumber...")
waitForChild(player, "playerNumber")
print("addPlayer()", "assigning...")

if(player.playerNumber.Value == 0) then
-- This is an extra player. He has playerNumber 0, and spawns in a different spawn point on the side.
-- He doesn't get a stamper tool.
print("addPlayer() playerNumber:", player.playerNumber, "stamperTool name:", player.Backpack.StamperTool.Name, "Removing stamperTool.")
-- hint("All building areas are taken. If you want to build, leave and join again.")
--waitForChild(player.Backpack, "StamperTool")
--player.Backpack.StamperTool:Remove()
--[[
game.Workspace.Message.Text = player.Name .. " joined, and has playerNumber " .. player.playerNumber.Value .. " and doesn't own a baseplate."
wait(3)
game.Workspace.Message.Text = ""
--]]
else
-- He has his own plate. Get him set up.

-- Give him a model for all his parts
if(activeParts:FindFirstChild(player.Name .. "'s parts")==nil) then
local model = Instance.new("Model")
model.Name = player.Name .. "'s parts"
model.Parent = activeParts
end

-- Assign plate
print("assignPlate() playerNumber not zero:", player.playerNumber.Value)
waitForChild(buildingPlates, "Plate"..tostring(player.playerNumber.Value))

targetPlate = buildingPlates:FindFirstChild("Plate"..tostring(player.playerNumber.Value))

-- Create "Player" StringValue inside targetPlate if none exists (for some reason, it gets deleted sometimes when playing online.)
if(targetPlate:FindFirstChild("Player") == nil) then
local _player = Instance.new("StringValue")
_player.Name = "Player"
_player.Parent = targetPlate
end
targetPlate.Player.Value = player.Name

print("assignPlate()", "complete.", targetPlate.Name, "belongs to", player.Name)
--[[
game.Workspace.Message.Text = player.Name .. " joined, and has playerNumber " .. player.playerNumber.Value .. " and owns baseplate " .. targetPlate.Name .. "."
wait(3)
game.Workspace.Message.Text = ""
--]]
end
assigning = false
end

function removePlayer(player)
-- Delete his model
waitForChild(game.Workspace, "ActiveParts")
waitForChild(game.Workspace.ActiveParts, player.Name .. "'s parts")
local model = game.Workspace.ActiveParts:FindFirstChild(player.Name .. "'s parts")
model:remove()

-- Free his plate
local takenPlates = buildingPlates:GetChildren()
for i = 1, #takenPlates do
if takenPlates[i].Player.Value == player.Name then
takenPlates[i].Player.Value = ""
end
end

end

-- In case we already have players by the time this script initializes
local players = game.Players:GetChildren()
for i = 1, #players do
addPlayer(players[i])
end

game.Players.PlayerAdded:connect(function(player)
addPlayer(player)
end)

game.Players.PlayerRemoving:connect(function(player)
removePlayer(player)
end)
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