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| 14 Aug 2012 04:23 PM |
Dominus and Scythe script: 150-200 robux.
Lighting script: 75-100 robux.
Knife hold with throw : 60-90 robux.
PM me offers and I'll decide if they're good enough. I know these scripts dont sound that great, But trust me, once you put them into sction, There really awesome.
FIRE THE PM'S AWAY! |
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| 14 Aug 2012 04:25 PM |
| I'm half-sure you got all of them off of freemodels and that makes them worthless. |
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| 14 Aug 2012 04:26 PM |
Nope. Me and my friend came up with them and we both helped make them.
My friend is going to quit soon also. D: |
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| 14 Aug 2012 04:28 PM |
| Well even though you didn't I'm pretty sure you CAN get them from free models :L... |
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DaanDude
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| Joined: 06 Jul 2011 |
| Total Posts: 5855 |
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| 14 Aug 2012 05:15 PM |
| I got alot scripts, and i have them for free! (Scythe, shotgun etc.) |
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DaanDude
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| Joined: 06 Jul 2011 |
| Total Posts: 5855 |
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| 14 Aug 2012 05:15 PM |
| Oh and btw, mine aren't free models, they were from the DLL exploit. |
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YOSkater
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| Joined: 19 Mar 2011 |
| Total Posts: 13337 |
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| 14 Aug 2012 05:27 PM |
| This violates the ToS. You may not sell any models for neither Robux nor real money. |
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| 14 Aug 2012 05:30 PM |
All free modeled, I have them.
--jd678 |
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| 14 Aug 2012 05:35 PM |
@ king
"The accounts, activities, items, games and models are for you to play with while on the site. Except as permitted by the functionality of this site, you can't sell them (for money or ROBLOX Points), give them to anyone, trade them for anything (including ROBLOX Points), or pretend you made them."
About 80% of ROBLOX users break this rule.
I don't know if 80% is over or under exaggerated. |
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| 14 Aug 2012 05:38 PM |
| Just because 80% (That's definitely over-exaggerated) of Roblox breaks that rule doesn't mean this guy can, too. |
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| 14 Aug 2012 05:40 PM |
| King, theres even a forum taht supports the violation of that rule. |
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| 14 Aug 2012 05:41 PM |
I couldn't agree more, but I have doubts moderator action will be taken against his account for this. |
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| 14 Aug 2012 05:42 PM |
> King, theres even a forum taht supports the violation of that rule.
Specifically to which forum are you referring? |
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| 14 Aug 2012 05:45 PM |
| This is a scripting HELPERS forum, put this in like, let's make a deal. |
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| 14 Aug 2012 05:47 PM |
@King LmAd I for one know since I used to forum a bit in Lmad |
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| 14 Aug 2012 05:47 PM |
@ king
^ That one..
I could of sworn there was a post, ruling against being able to sell scripts. |
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| 14 Aug 2012 05:49 PM |
| I think you guys missed the "Except as permitted by the functionality of this site" |
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dhr1
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| Joined: 15 Apr 2008 |
| Total Posts: 76297 |
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| 14 Aug 2012 05:50 PM |
| hey this is the 75600000 thread ever created |
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| 14 Aug 2012 05:52 PM |
That doesn't affect the bulk of the statement.
Selling a shirt. Vs Stealing, then selling a shirt |
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| 14 Aug 2012 05:55 PM |
Hmmm....
Was my assumption wrong? Or was he convicted of another 'crime'? |
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Flame6264
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| Joined: 06 Mar 2012 |
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| 14 Aug 2012 06:03 PM |
This is my favourite script
function waitForChild(instance, name) while not instance:FindFirstChild(name) do instance.ChildAdded:wait() end end
waitForChild(game, "Workspace") waitForChild(game.Workspace, "BuildingPlates") waitForChild(game, "Players")
local activeParts if(game.Workspace:FindFirstChild("ActiveParts")==nil) then activeParts = Instance.new("Model") activeParts.Name = "ActiveParts" activeParts.Parent = game.Workspace else activeParts = game.Workspace.ActiveParts end
local buildingPlates = game.Workspace.BuildingPlates
local assigning = false
function addPlayer(player)
print("addPlayer()", "waiting for previous addPlayer...")
while(assigning) do assigning.Changed:wait() end
assigning = true
print("addPlayer()", "waiting for playerNumber...") waitForChild(player, "playerNumber") print("addPlayer()", "assigning...")
if(player.playerNumber.Value == 0) then -- This is an extra player. He has playerNumber 0, and spawns in a different spawn point on the side. -- He doesn't get a stamper tool. print("addPlayer() playerNumber:", player.playerNumber, "stamperTool name:", player.Backpack.StamperTool.Name, "Removing stamperTool.") -- hint("All building areas are taken. If you want to build, leave and join again.") --waitForChild(player.Backpack, "StamperTool") --player.Backpack.StamperTool:Remove() --[[ game.Workspace.Message.Text = player.Name .. " joined, and has playerNumber " .. player.playerNumber.Value .. " and doesn't own a baseplate." wait(3) game.Workspace.Message.Text = "" --]] else -- He has his own plate. Get him set up.
-- Give him a model for all his parts if(activeParts:FindFirstChild(player.Name .. "'s parts")==nil) then local model = Instance.new("Model") model.Name = player.Name .. "'s parts" model.Parent = activeParts end
-- Assign plate print("assignPlate() playerNumber not zero:", player.playerNumber.Value) waitForChild(buildingPlates, "Plate"..tostring(player.playerNumber.Value))
targetPlate = buildingPlates:FindFirstChild("Plate"..tostring(player.playerNumber.Value))
-- Create "Player" StringValue inside targetPlate if none exists (for some reason, it gets deleted sometimes when playing online.) if(targetPlate:FindFirstChild("Player") == nil) then local _player = Instance.new("StringValue") _player.Name = "Player" _player.Parent = targetPlate end targetPlate.Player.Value = player.Name
print("assignPlate()", "complete.", targetPlate.Name, "belongs to", player.Name) --[[ game.Workspace.Message.Text = player.Name .. " joined, and has playerNumber " .. player.playerNumber.Value .. " and owns baseplate " .. targetPlate.Name .. "." wait(3) game.Workspace.Message.Text = "" --]] end assigning = false end
function removePlayer(player) -- Delete his model waitForChild(game.Workspace, "ActiveParts") waitForChild(game.Workspace.ActiveParts, player.Name .. "'s parts") local model = game.Workspace.ActiveParts:FindFirstChild(player.Name .. "'s parts") model:remove()
-- Free his plate local takenPlates = buildingPlates:GetChildren() for i = 1, #takenPlates do if takenPlates[i].Player.Value == player.Name then takenPlates[i].Player.Value = "" end end
end
-- In case we already have players by the time this script initializes local players = game.Players:GetChildren() for i = 1, #players do addPlayer(players[i]) end
game.Players.PlayerAdded:connect(function(player) addPlayer(player) end)
game.Players.PlayerRemoving:connect(function(player) removePlayer(player) end)
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