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| 14 Aug 2012 03:56 PM |
What does this line do because i was trying to wdit the waits to mess with stuff to see soemthing:
repeat wait() until #g:GetChildren() == 0 g:Destroy() end |
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| 14 Aug 2012 03:58 PM |
Should be:
repeat wait() until #g:GetChildren() == 0 g:Destroy()
It waits until g has no children (objected Parented to g) and then destroys() g |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 14 Aug 2012 03:59 PM |
| That's for the fadeout function. It waits until every hitmarker GUI part has disappeared. |
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| 14 Aug 2012 04:03 PM |
| What would happen if I put the wait to 1? |
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| 14 Aug 2012 04:05 PM |
| Doesn't seem that hard to guess. It just checks every one second instead. |
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