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| 14 Aug 2012 09:36 AM |
I want to test out involves having Players in the game.Players folder, making sure tools get into backpacks, etc. However niether me or anybody has the patience to constantly test it with the opening of servers and all that exiting and coming back in and seeing what's wrong and blah blah blah.
I can't insert players straight into the Players folder, is there anything I can do to test out scripts that need players? |
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FireTG
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| Joined: 28 Oct 2010 |
| Total Posts: 291 |
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| 14 Aug 2012 09:38 AM |
Of course. Tools>Test>Start Server. From the new screen that appears, Tools>Test>Start Player. Remember, the new player is always named "Player". If your player needs to chat, game.Players.Player:setSuperSafeChat(false) to the command bar of your server. |
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usama8800
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| Joined: 29 Dec 2009 |
| Total Posts: 225 |
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| 14 Aug 2012 09:43 AM |
| or you can just use tools>test>play solo |
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FireTG
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| Joined: 28 Oct 2010 |
| Total Posts: 291 |
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| 14 Aug 2012 09:45 AM |
| Play Solo will not fire "PlayerAdded" event, therefore anything that relies on that event (including adminscripts) will not work on Play Solo. You also can't setSuperSafeChat(false) on Play Solo, the studio will just crash. |
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| 14 Aug 2012 09:51 AM |
| The only thing that will make this more useful is if they would at least be named "Player1", "Player2", "Player3" and so on, that would make it so I know that any lists that might involve players will be in the right order. |
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usama8800
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| Joined: 29 Dec 2009 |
| Total Posts: 225 |
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| 14 Aug 2012 09:57 AM |
| maybe you can start the server once and the player multiple times then rename the players manually -- MAYBE |
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kools
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| Joined: 11 Jan 2009 |
| Total Posts: 1659 |
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| 14 Aug 2012 09:59 AM |
What you can do is get some friends and play that game. Before you do get ROBLOX's In-Game Error Monitoring Gui, it can be find in ROBLOX's models. Put your name in the string.
Actaully. I found that, though inconsistant, that the PlayerAdded event does fire in Play Solo. |
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usama8800
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| Joined: 29 Dec 2009 |
| Total Posts: 225 |
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| 14 Aug 2012 10:03 AM |
@kools correction* sometimes playeradded does fire and somtimes not. when it does not, the script loads after the player joins so it looks like the script isnt loading. if we could add 2 players in playsolo. Then it would be 100% fire for the 2nd player |
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