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| 12 Aug 2012 08:34 PM |
| I don't understand why we don't have this. |
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| 12 Aug 2012 08:36 PM |
| Because it could screw something up some how. |
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KIDNOMORR
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| Joined: 09 Aug 2012 |
| Total Posts: 71 |
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| 12 Aug 2012 10:02 PM |
How 'bout scripts?
--BrandonFireflower, LuaLearners Writer and president of the Exodus Task Force. |
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| 12 Aug 2012 10:08 PM |
Do you mean autosave in Studio? So that if (when) you crash it you won't lose all your stuff? I think it should be like Microsoft Office autosave so you can choose whether or not to use the autosaved version.
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| 13 Aug 2012 08:21 AM |
I don't think they will impliment an autosave feature, what if you accidently delete something then your computer crashes.
But it would be nice to have a save button in studio where you just push it as often as you like and it remembers what place your editing. |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 13 Aug 2012 08:24 AM |
| They really should just keep a copy of the current, open place right now somewhere. When you exit normally, it deletes the file, no problem. If you don't exit normally, it stays in its place. If you enter and there's something in this folder, it asks you if you would like to restore. It's really not that hard... |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 13 Aug 2012 08:25 AM |
@godzilla
Get out. You make no sense at all T_T |
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| 13 Aug 2012 08:38 AM |
No thanks.
If you accidentally delete a script and it saves and THEN crashes, then you'll lose all your work.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 13 Aug 2012 08:39 AM |
| If you crash, you lose all your work. Your argument is invalid. |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 13 Aug 2012 08:45 AM |
| if you want autosave feature then just make a plugin derp |
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aboy5643
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| 13 Aug 2012 08:46 AM |
while wait(5) do game:Save() end
Is that how you do it su8??? Please explain this................ |
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su8
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| Joined: 06 Mar 2009 |
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| 13 Aug 2012 09:04 AM |
while wait(5) do game:SaveToRoblox() end |
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| 13 Aug 2012 09:15 AM |
@aboy; But it saved before you crash.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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| 13 Aug 2012 09:35 AM |
@candy
Right now, if you crash you lose everything. Your issue with this is that it will save before crashing making you lose one thing... That's why my suggestion is the best; a copy of the game that doesn't over write anything and asks if you'd like to restore it when you restart Studio. |
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| 13 Aug 2012 09:39 AM |
| i think usually it works by having the manually saved version liek "MyPlace.rbx" and somewhere else a file called "autosave.rbx" so when it autosaves it saves to autosave, so if you crash you can either open autosave and save to MyPlace or lets say go to the folder and replace MyPlace with a copy of autosave. |
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| 13 Aug 2012 10:01 AM |
Better idea:
Make ROBLOX Studio more stable.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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