generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: Ima make top down 2d tiled zomb game k

Previous Thread :: Next Thread 
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
09 Aug 2012 08:51 AM
Cuz im too lazy to make 3d stoof

STEP 1:
-Make chunk class
STEP 2:
-Make chunk renderer class and make it draw random color rectangles for each tile
STEP 3:
-Make it load png's
STEP 4:
-etc.
STEP 5:
-???
STEP 8:
-Profit!



Does that sound like a good idea?
Report Abuse
su8 is not online. su8
Joined: 06 Mar 2009
Total Posts: 6334
09 Aug 2012 08:55 AM
but whers the zombs
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
09 Aug 2012 09:34 AM
nuu zomb game means its survivalish, there doesnt need to actually be zombs. cuz im too lazy to program em.
Report Abuse
Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
09 Aug 2012 09:37 AM
"meant to be survivalist"

"no zombies"

well, what's the fun in that?
Report Abuse
WildSurvival is not online. WildSurvival
Joined: 02 Mar 2009
Total Posts: 511
09 Aug 2012 09:47 AM
O.o then what will you be surviving.
Report Abuse
trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
09 Aug 2012 10:20 AM
^

imagin der zombes den radio dun progrem dum

if u killd by maginery zombeis jest rustard
Report Abuse
Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
09 Aug 2012 10:22 AM
@trapping

i lol'd
Report Abuse
su8 is not online. su8
Joined: 06 Mar 2009
Total Posts: 6334
09 Aug 2012 10:23 AM
my zombies were so stupid, no astar pathfinding derpp, that's why i made easy maps <333
Report Abuse
trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
09 Aug 2012 10:32 AM
wot is paster pat finedning?
Report Abuse
su8 is not online. su8
Joined: 06 Mar 2009
Total Posts: 6334
09 Aug 2012 10:33 AM
a-star derppp
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
09 Aug 2012 10:34 AM
ok my returded program can now draw a grid of tiles (each is 2 triangles) with a texture on it :D


Progress... Progres... yus....


WATDO NOW

I guess i need it to read the coords and texture to use from de tiles, and i need a way to load dem textures...
Report Abuse
trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
09 Aug 2012 10:34 AM
pasta iz just lik

dish.add(paster)

den it dun k?
Report Abuse
SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
09 Aug 2012 10:43 AM
nou u n0b best-first pathfinderg is bettr a /8* pathfid is not gd inough and slow u n000000000000000000000b:rep(math.,huge()!!!)

y u no best-frst
Report Abuse
trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
09 Aug 2012 10:56 AM
dish.add(morepasta)
dish.add(stuffsn0xdoesntlike)
dish.forcefeedto(sn0x)
Report Abuse
SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
09 Aug 2012 10:59 AM
dish.add(unnoticableaddictivesubstances)
dish.add(pie)
dish.add(unnoticablepoison)
dish.trickgivefromlovedonesothattrappingisalllikewhythankyouthatsreallyniceilleatitallupbecauseoftheaddictiveharmfulystufffweeeee(trappingnoobs)
Report Abuse
Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
09 Aug 2012 11:05 AM
that is the longest most unuseful function i've ever encountered
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
09 Aug 2012 11:12 AM
fug GOBWEY OUTTA MAH DISH IF U JUST GUNE SPOM G?





idk watdo next D:

im too lazy to pick on at random...





Lets see...

DONE:
-2D chunk geometry generating & rendering

TODO:
-Have long list of tile types containing texture and texture coords to use

-Texture loading thingy

-Have tiles tell which type they are

-Make tex coords update correctly when triangles be editored

-Work on world coordinates so each chunk is positioned right

-Make multiple chunks possibul

-MAKE PLAYEH YAY
Report Abuse
zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
09 Aug 2012 11:42 AM
Shuusshhh... He doesn't want to spoil zombehs! I bet he is trying to get suprise element, laik zombs with jetpacks!
Report Abuse
Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
09 Aug 2012 11:45 AM
inb4zomgyouruinedthesurprise
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
09 Aug 2012 02:35 PM
Its top down, zombs cant fly! :c

Actually i want to make it a 3d grid to have buildings etc. so i could use it to make a 3d version.... But initially 2d grid then 2d with many layers...

Wat if i evolution zombs which become moar advanced if theres resistance from players (so they adapt o.o)
Report Abuse
Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
09 Aug 2012 02:36 PM
o.e

bulletproof zombs

umgiwant
Report Abuse
Garnished is not online. Garnished
Joined: 09 Apr 2012
Total Posts: 12695
09 Aug 2012 02:44 PM
O.o


It's hard being a oompa loompa.
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
09 Aug 2012 03:07 PM
I was thinking of doing it like
1. 2d single layer tile grid

2. 2d grid, multiple layers (ground, middle, tree leaves rooves etc.)

3. 2d grid with multiple layers (multi floor buildings, tunnels...)

4.Same as 3 but if youre high and see ground, its smaller cuz perspective and moves faster when u move than the layer ur on.

5. Same as 4 but also draw the edge surfaces of tiles

6. Add rotation, move view to head of player, make add support for meshes for players and other objects. (=mc stage)



That is i will first make the game mechanics and logic liek 3d voxel and after that is done i move from 2d to 3d (after i have optimized block storage and all)
Report Abuse
Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
10 Aug 2012 04:43 AM
How shud i do de tiles?

Currently im going to have each tile have index to array of tile tyoes to get texture and tex coords.

The tile types wud have virtual functions for common stuff they need to react to...

This k? I might need multiple meshes for each layer if theres different textres or shaders or something... (Ill probably have a texture atlas but anyways...)
Report Abuse
trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
10 Aug 2012 06:48 AM
look at minecraft's source code. it's not great overall but the tile engine is great.

for tiles just store a tiny bit of metadata, and then have static instances of all the types of blocks which are referenced.

I did something similar to MC in my tile engine and reduced the memory it used by more than 99.9%. Literally. Since it didn't need to store anything other than metadata, nothing was necessary for most blocks, since they only ever had one state (Ie dirt did not magically spin around in circles and require some data attached to it)
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image