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| 12 Aug 2012 10:21 AM |
Has anyone used it before? I am not sure how to encode bitmaps for my games, and I want your input. |
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geicogeko
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| Joined: 27 Apr 2010 |
| Total Posts: 2727 |
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| 12 Aug 2012 10:59 AM |
No, we have some people who know x86, maybe some arm and 6502, but not 65816. Are you doing SNES stuff?
[::Legal Lizard::] |
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scrat101
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| Joined: 26 Jan 2009 |
| Total Posts: 331 |
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| 12 Aug 2012 11:54 AM |
| I know x86 and x64 assembly a good bit, and have heard of 80386 but what the heck is a 65816?! Is this some sort of legacy processor? |
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| 12 Aug 2012 01:13 PM |
No, it is the main microcontroller used in the Super Nintendo Entertainment System.
There are a couple other processors, including the SuperFX, the SoundCoproessor and legacy chips (GameGenie, SuperGameBoy etc.) |
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0x539
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| Joined: 18 Jun 2011 |
| Total Posts: 108 |
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| 12 Aug 2012 02:29 PM |
...you want to make a game for the snes?
... |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 12 Aug 2012 03:17 PM |
SNES is like so old.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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| 12 Aug 2012 03:17 PM |
Srsly? 1. Googles "65816 ASM" 2. First result is a free online ebook on writing SNES games 3. Second result is a 65816 ASM programming tutorial |
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0x539
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| Joined: 18 Jun 2011 |
| Total Posts: 108 |
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| 12 Aug 2012 03:18 PM |
| Yeah pretty much. You'd be better off making a PC game that just looks like something from the snes. Not only will it be faster and easier to make, but you can also target a larger audience. |
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TheMyrco
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| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
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| 12 Aug 2012 07:38 PM |
«numbers» ASM, I chose you!
But yeah, go learn somethig for the pc - it's more benefital to my opinion. Maybe ASM?? :33 |
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| 13 Aug 2012 11:34 PM |
You people are idiots. I said I am making a game for the SNES, and I asked about bitmaps, not how to code so jordan your post is useless. |
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