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| 10 Aug 2012 06:12 PM |
How do I stop them frm re inserting themselves into Workspace after they have been removed from the Player list?
I have tried just game.Workspace:ClearAllChildren() They just re insert themselves |
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Dekot
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| Joined: 16 Jul 2010 |
| Total Posts: 259 |
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| 10 Aug 2012 06:16 PM |
I'm assuming 'them' are players you removed.
They cannot be stopped from doing this, unless you actually disconnect them from the server(impossible with a regular or local script) |
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Valiant8
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| Joined: 21 Jul 2012 |
| Total Posts: 308 |
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| 10 Aug 2012 06:26 PM |
while true do wait(8) --your script thingy here end |
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Dekot
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| Joined: 16 Jul 2010 |
| Total Posts: 259 |
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| 10 Aug 2012 06:29 PM |
"while true do wait(8) --your script thingy here end"
That's not even on topic, he wants to know how to stop people from re inserting their character/item, that just runs the same script every 8 seconds or so. |
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Valiant8
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| Joined: 21 Jul 2012 |
| Total Posts: 308 |
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| 10 Aug 2012 06:32 PM |
| so it will keep removing them :X |
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Dekot
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| Joined: 16 Jul 2010 |
| Total Posts: 259 |
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| 10 Aug 2012 06:36 PM |
"so it will keep removing them :X"
Really..?
I think he wants a way to stop them from being able to do anything after he removes them so he can have fun without any destruction or problems. |
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| 10 Aug 2012 06:49 PM |
| I would also like to know this, he is probably talking about Camballs, where people ban themselves but then can come down as a "Server God" or whatever they name themselves and then control the whole server. |
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| 10 Aug 2012 06:53 PM |
It is possible to do it, actually. In a local script, put this in: while true do Instance.new("Part") end And just lag bomb them :D |
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| 11 Aug 2012 12:18 PM |
| Is there a better way to do this without sabotaging the entire server? |
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| 11 Aug 2012 12:48 PM |
| It is impossible unless you crash their game. |
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HuntHello
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| Joined: 19 Jan 2011 |
| Total Posts: 577 |
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| 11 Aug 2012 12:55 PM |
| Yes, crash the game by using while true do end because they can reinsert because they are using camball... |
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HuntHello
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| Joined: 19 Jan 2011 |
| Total Posts: 577 |
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| 11 Aug 2012 12:57 PM |
They can reinsert if you clear the workspace player.
Use this
game.Players.(name here):remove() |
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Trioxide
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| Joined: 29 Mar 2011 |
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| 11 Aug 2012 12:59 PM |
| They re insert themselves into Workspace.Is there anyway to remove them completley?To where tehy cant re enter? |
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| 11 Aug 2012 01:01 PM |
add the removed players in a table, and check if they join again, with PlayerAdded, and remove them again. |
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| 11 Aug 2012 01:02 PM |
| maybe script a gui saying "Haha. Kicked. Again." |
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| 11 Aug 2012 01:51 PM |
it r impossible unles u du:
Workspace.ChildAdded:connect(function(obj) if (obj:isA("Model")) then obj:remove() end end)
-- That would prevent them from inserting clones of them self.. |
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| 11 Aug 2012 01:52 PM |
| lol but then u couldnt respawn. =3 |
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HuntHello
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| Joined: 19 Jan 2011 |
| Total Posts: 577 |
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| 12 Aug 2012 04:04 PM |
Once again, remove the PlAYER not the WORKSPACE character.
If you remove the player the player cannot make a new script. |
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| 12 Aug 2012 04:07 PM |
| Hunt, the whole point of this is you remove them from players and they re insert themselves into Workspace as models |
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| 12 Aug 2012 04:11 PM |
| Or possibly use a ban script and if they somehow join in give yourself build tools or toolbox and just delete their orb/scripts? And use an antiban script so if they're being annoying, just quit and the server goes SPLAT. |
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| 12 Aug 2012 04:18 PM |
| Well I would have to exploit to do that and DLL was removed and I dont feel like risking my computers security to downloading exploiting software |
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