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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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they wont fall...

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snowboarder199 is not online. snowboarder199
Joined: 15 Aug 2009
Total Posts: 2703
11 Aug 2012 01:35 AM
bomb = Instance.new("Part")
bomb.Parent = game.Workspace
bomb.Size = Vector3.new(3,10,3)
bomb.CFrame = target.CFrame * CFrame.new(math.random(-50,50), 300, math.random(-50,50))
bomb.Anchored = false
bomb.CanCollide = false



they arent anchored and they cant collide, but they just stay there, not failling or moving...





is this the krusty krab? NO!!! THIS IS PATRICK!!!, i am not a krusty krab
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Xnite515 is not online. Xnite515
Joined: 18 Feb 2011
Total Posts: 22763
11 Aug 2012 01:37 AM
Did you press play?
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TheEpicSamuri is not online. TheEpicSamuri
Joined: 04 Dec 2011
Total Posts: 1343
11 Aug 2012 01:43 AM
LOL!
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snowboarder199 is not online. snowboarder199
Joined: 15 Aug 2009
Total Posts: 2703
11 Aug 2012 02:03 AM
im in play mode

is this the krusty krab? NO!!! THIS IS PATRICK!!!, i am not a krusty krab
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thedeathmaster01 is not online. thedeathmaster01
Joined: 14 Mar 2010
Total Posts: 6331
11 Aug 2012 02:05 AM
bomb = Instance.new("Part", Workspace) --Workspace is the same as game.Workspace
bomb.CanCollide = false
bomb.Size = Vector3.new(3,10,3)
bomb.CFrame = target.CFrame * CFrame.new(math.random(-50,50), 300, math.random(-50,50))
bomb

A normal brick spawns with Anchored false
This should work
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snowboarder199 is not online. snowboarder199
Joined: 15 Aug 2009
Total Posts: 2703
11 Aug 2012 02:34 AM
ok new problem


for i = 1, 50 do
bomb = Instance.new("Part")
bomb.Parent = game.Workspace
bomb.Size = Vector3.new(3,10,3)
bomb.Position = target.Position + Vector3.new(math.random(-50,50), 300, math.random(-50,50))
bomb.Anchored = false
bomb.CanCollide = false
bv = Instance.new("BodyVelcocity")
bv.Parent = bomb
bv.P = 100
bv.maxForce = Vector3.new(0,50,0)
end



its making one brick and then stopping, not making 50 ._.

is this the krusty krab? NO!!! THIS IS PATRICK!!!, i am not a krusty krab
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thedeathmaster01 is not online. thedeathmaster01
Joined: 14 Mar 2010
Total Posts: 6331
11 Aug 2012 02:40 AM
Did you even read the bottom of my last post? UGH

for i = 1, 50 do
bomb = Instance.new("Part", Workspace)
bomb.Size = Vector3.new(3,10,3)
bomb.Position = target.Position + Vector3.new(math.random(-50,50), 300, math.random(-50,50))
bomb.CanCollide = false
bv = Instance.new("BodyVelcocity", bomb)
bv.P = 100
bv.maxForce = Vector3.new(0,50,0)
wait()
end
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snowboarder199 is not online. snowboarder199
Joined: 15 Aug 2009
Total Posts: 2703
11 Aug 2012 02:46 AM
im still getting the same problem, but when i take the bodyvelocity thing out it works fine... any ideas?

Did you set it to Wumbo?
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nickbricknick464 is not online. nickbricknick464
Joined: 22 Aug 2008
Total Posts: 8302
11 Aug 2012 03:28 AM
If the brick has a bodyvelocity it has a force pushing against it.

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