|
| 11 Aug 2012 01:35 AM |
bomb = Instance.new("Part") bomb.Parent = game.Workspace bomb.Size = Vector3.new(3,10,3) bomb.CFrame = target.CFrame * CFrame.new(math.random(-50,50), 300, math.random(-50,50)) bomb.Anchored = false bomb.CanCollide = false
they arent anchored and they cant collide, but they just stay there, not failling or moving...
is this the krusty krab? NO!!! THIS IS PATRICK!!!, i am not a krusty krab |
|
|
| Report Abuse |
|
|
Xnite515
|
  |
| Joined: 18 Feb 2011 |
| Total Posts: 22763 |
|
| |
|
| |
|
|
| 11 Aug 2012 02:03 AM |
im in play mode
is this the krusty krab? NO!!! THIS IS PATRICK!!!, i am not a krusty krab |
|
|
| Report Abuse |
|
|
|
| 11 Aug 2012 02:05 AM |
bomb = Instance.new("Part", Workspace) --Workspace is the same as game.Workspace bomb.CanCollide = false bomb.Size = Vector3.new(3,10,3) bomb.CFrame = target.CFrame * CFrame.new(math.random(-50,50), 300, math.random(-50,50)) bomb
A normal brick spawns with Anchored false This should work |
|
|
| Report Abuse |
|
|
|
| 11 Aug 2012 02:34 AM |
ok new problem
for i = 1, 50 do bomb = Instance.new("Part") bomb.Parent = game.Workspace bomb.Size = Vector3.new(3,10,3) bomb.Position = target.Position + Vector3.new(math.random(-50,50), 300, math.random(-50,50)) bomb.Anchored = false bomb.CanCollide = false bv = Instance.new("BodyVelcocity") bv.Parent = bomb bv.P = 100 bv.maxForce = Vector3.new(0,50,0) end
its making one brick and then stopping, not making 50 ._.
is this the krusty krab? NO!!! THIS IS PATRICK!!!, i am not a krusty krab |
|
|
| Report Abuse |
|
|
|
| 11 Aug 2012 02:40 AM |
Did you even read the bottom of my last post? UGH
for i = 1, 50 do bomb = Instance.new("Part", Workspace) bomb.Size = Vector3.new(3,10,3) bomb.Position = target.Position + Vector3.new(math.random(-50,50), 300, math.random(-50,50)) bomb.CanCollide = false bv = Instance.new("BodyVelcocity", bomb) bv.P = 100 bv.maxForce = Vector3.new(0,50,0) wait() end |
|
|
| Report Abuse |
|
|
|
| 11 Aug 2012 02:46 AM |
im still getting the same problem, but when i take the bodyvelocity thing out it works fine... any ideas?
Did you set it to Wumbo? |
|
|
| Report Abuse |
|
|
|
| 11 Aug 2012 03:28 AM |
If the brick has a bodyvelocity it has a force pushing against it.
|
|
|
| Report Abuse |
|
|