Resisive
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| Joined: 07 Aug 2012 |
| Total Posts: 22 |
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| 10 Aug 2012 07:11 PM |
| i want to be abel to make games like the 1s on the game page |
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| 10 Aug 2012 07:13 PM |
| http://wiki.roblox.com/index.php/Roblox |
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bob354293
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| Joined: 26 Oct 2008 |
| Total Posts: 2609 |
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| 10 Aug 2012 07:15 PM |
| Asking what scripting does.... thats a crime against this forum! |
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Dekot
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| Joined: 16 Jul 2010 |
| Total Posts: 259 |
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| 10 Aug 2012 07:17 PM |
Scripting can do loads of stuff, but most people like to stay ' on what I call ' the surface of scripting, people I know are at the deep of scripting(being able to change their BCs, change their character name, ect.
http://wiki.roblox.com/index.php/Scripting |
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Resisive
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| Joined: 07 Aug 2012 |
| Total Posts: 22 |
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| 10 Aug 2012 07:19 PM |
i started reading it and i figured out stuff
game.Workspace is importent it looks like
so if i wanted to delete a brick would i do game.Workspace.Part:Destroy |
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Dekot
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| Joined: 16 Jul 2010 |
| Total Posts: 259 |
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| 10 Aug 2012 07:20 PM |
Actually, the would work, but add () after :Destroy
or this: game.Workspace.Part:Remove() |
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Resisive
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| Joined: 07 Aug 2012 |
| Total Posts: 22 |
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Dekot
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| Joined: 16 Jul 2010 |
| Total Posts: 259 |
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| 10 Aug 2012 07:21 PM |
| :Remove() is, more reliable, also look at this: http://wiki.roblox.com/index.php/Your_First_Script |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 10 Aug 2012 07:22 PM |
| :Destroy() is better, not :Remove(). |
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Resisive
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| Joined: 07 Aug 2012 |
| Total Posts: 22 |
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| 10 Aug 2012 07:25 PM |
| ok, and wut if i want to make bricks go invissible for a little then be visible but i want it to do it over and over. how would i do that |
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Dekot
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| Joined: 16 Jul 2010 |
| Total Posts: 259 |
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| 10 Aug 2012 07:26 PM |
> e = workspace.SpawnLocation e:Destroy() e.Parent = workspace 19:24:11 - The Parent property of SpawnLocation is locked 19:24:11 - Script "e = workspace.SpawnLocation e:Destroy() e.Parent = workspac", Line 1 19:24:11 - stack end
:Remove() brought it back.
:Destroy() is better, sorry for the mistake. xD |
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Dekot
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| Joined: 16 Jul 2010 |
| Total Posts: 259 |
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| 10 Aug 2012 07:27 PM |
part = workspace.Part
while true do wait(2) part.Transparency = part.Transparency - .1 wait() end |
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NeeRuimte
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| Joined: 01 Jul 2012 |
| Total Posts: 126 |
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| 10 Aug 2012 07:30 PM |
@Dekot,
Stop giving out false information, remove is the same as Brick.Parent = nil, Destroy however, removes it from the game. |
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Dekot
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| Joined: 16 Jul 2010 |
| Total Posts: 259 |
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| 10 Aug 2012 07:35 PM |
| It still removes the item. |
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NeeRuimte
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| Joined: 01 Jul 2012 |
| Total Posts: 126 |
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