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| 10 Aug 2012 01:16 PM |
It could be nice if we could have a method like ":getNativeResolution()" on a player instance. This allows us to position our GUI for better accuracy.
For example, I'm using a native resolution of 1680x1050. If I put:
game.Players.PlayerAdded:connect(function(player) print(player:getNativeResolution()) end)
in a game and then I run it locally (Tools > Play Solo) it would print 1680x1050.
Native resolutions can change. If I change my resolution to 1280x720, the game would print 1280x720.
I think getting a native resolution method will be useful for those GUI designers and developers so they can make their work cleaner. |
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luigi010
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| Joined: 19 Apr 2010 |
| Total Posts: 2898 |
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| 10 Aug 2012 01:40 PM |
haven't read your post, but i love your username
OH HAHAHAHA! OH THAT SLAPS ME ON THE KNEE! |
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| 10 Aug 2012 01:54 PM |
| I support, but I don't think ROBLOX decals even save the native resolution of the image file. |
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| 10 Aug 2012 07:13 PM |
| Why would you need to get the native resolution of the image file? I'm talking about the computer. It tells you how big the display is. |
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| 11 Aug 2012 11:37 PM |
| Any more support? My ideas die out fast. |
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surge905
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sonickyle
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| 13 Aug 2012 02:38 PM |
Would it get the Resolution of the screen, or the Window? If ROBLOX was running in fullscreen, this wouldn't be a problem. |
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| 13 Aug 2012 02:42 PM |
| Resolution of the screen. It could help if we can have a :getWindowSize() as well so we can scale GUIs to their proper dimension. |
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sonickyle
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| Joined: 01 Jan 2009 |
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| 13 Aug 2012 02:43 PM |
| 200% Support then. This would come in handy! :D |
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| 13 Aug 2012 02:45 PM |
| Thanks. I'd appreciate if you spread this thread suggestion out to Roblox. |
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sonickyle
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| Joined: 01 Jan 2009 |
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| 29 Aug 2012 02:40 AM |
Bump
~Bug Reporter of Epicness~ |
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surge905
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sonickyle
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| 10 Nov 2012 12:19 PM |
| Bumped from the Double/Triple Digits. |
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sonickyle
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| Joined: 01 Jan 2009 |
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| 06 Sep 2014 10:21 AM |
Bump. Has anything like this been implemented yet btw? |
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