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Re: Grabbing native resolution

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Ub3rCharg3d is not online. Ub3rCharg3d
Joined: 30 Jun 2012
Total Posts: 335
10 Aug 2012 01:16 PM
It could be nice if we could have a method like ":getNativeResolution()" on a player instance. This allows us to position our GUI for better accuracy.

For example, I'm using a native resolution of 1680x1050. If I put:

game.Players.PlayerAdded:connect(function(player)
print(player:getNativeResolution())
end)

in a game and then I run it locally (Tools > Play Solo) it would print 1680x1050.

Native resolutions can change. If I change my resolution to 1280x720, the game would print 1280x720.

I think getting a native resolution method will be useful for those GUI designers and developers so they can make their work cleaner.
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luigi010 is not online. luigi010
Joined: 19 Apr 2010
Total Posts: 2898
10 Aug 2012 01:40 PM
haven't read your post, but i love your username

OH HAHAHAHA! OH THAT SLAPS ME ON THE KNEE!
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superdimensionmaster is not online. superdimensionmaster
Joined: 18 Jan 2008
Total Posts: 8387
10 Aug 2012 01:54 PM
I support, but I don't think ROBLOX decals even save the native resolution of the image file.
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Ub3rCharg3d is not online. Ub3rCharg3d
Joined: 30 Jun 2012
Total Posts: 335
10 Aug 2012 07:13 PM
Why would you need to get the native resolution of the image file? I'm talking about the computer. It tells you how big the display is.
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Ub3rCharg3d is not online. Ub3rCharg3d
Joined: 30 Jun 2012
Total Posts: 335
11 Aug 2012 11:37 PM
Any more support? My ideas die out fast.
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surge905 is not online. surge905
Joined: 04 Dec 2010
Total Posts: 3118
11 Aug 2012 11:38 PM
Support.
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Ub3rCharg3d is not online. Ub3rCharg3d
Joined: 30 Jun 2012
Total Posts: 335
13 Aug 2012 02:31 PM
Any more?
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sonickyle is not online. sonickyle
Joined: 01 Jan 2009
Total Posts: 5653
13 Aug 2012 02:38 PM
Would it get the Resolution of the screen, or the Window?
If ROBLOX was running in fullscreen, this wouldn't be a problem.
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Ub3rCharg3d is not online. Ub3rCharg3d
Joined: 30 Jun 2012
Total Posts: 335
13 Aug 2012 02:42 PM
Resolution of the screen. It could help if we can have a :getWindowSize() as well so we can scale GUIs to their proper dimension.
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sonickyle is not online. sonickyle
Joined: 01 Jan 2009
Total Posts: 5653
13 Aug 2012 02:43 PM
200% Support then. This would come in handy! :D
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Ub3rCharg3d is not online. Ub3rCharg3d
Joined: 30 Jun 2012
Total Posts: 335
13 Aug 2012 02:45 PM
Thanks. I'd appreciate if you spread this thread suggestion out to Roblox.
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sonickyle is not online. sonickyle
Joined: 01 Jan 2009
Total Posts: 5653
29 Aug 2012 02:40 AM
Bump

~Bug Reporter of Epicness~
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surge905 is not online. surge905
Joined: 04 Dec 2010
Total Posts: 3118
29 Aug 2012 02:23 PM
B

U

M

P
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Ub3rCharg3d is not online. Ub3rCharg3d
Joined: 30 Jun 2012
Total Posts: 335
03 Sep 2012 10:58 AM
Bump
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sonickyle is not online. sonickyle
Joined: 01 Jan 2009
Total Posts: 5653
10 Nov 2012 12:19 PM
Bumped from the Double/Triple Digits.
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sonickyle is not online. sonickyle
Joined: 01 Jan 2009
Total Posts: 5653
06 Sep 2014 10:21 AM
Bump.
Has anything like this been implemented yet btw?
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braggboyz1 is not online. braggboyz1
Joined: 27 Nov 2009
Total Posts: 986
03 Oct 2014 01:47 AM
Support.
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