GigsD4X
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| Joined: 06 Jun 2008 |
| Total Posts: 3794 |
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| 10 Aug 2012 07:12 PM |
Has anyone considered the possibility of writing a bot that enters ROBLOX game servers and stays idle until it detects some sort of activity? It might be useful for e.g. storing/retrieving data with DP at any time, keeping a server open, recording gameplay, etc.
Also, redirecting asset requests! Using a program to intercept connections from the ROBLOX application, it could redirect url's that have some tag to external url's so that it could return data in some format (like an image), or contact a page that stores data in a database.
This is probably considered against the rules, but it might be fun to experiment with it if it's possible. |
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Seranok
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| Joined: 12 Dec 2009 |
| Total Posts: 11083 |
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| 10 Aug 2012 07:17 PM |
| It would be extremely easy to do but it's pretty useless since you have to be in the server... |
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| 10 Aug 2012 07:18 PM |
Ah, ROBLOX bots... When I think of all the things you could do with them, and yet, this is such an unexplored concept...
For example, you make a fake player join your personal server (because personal servers can only have one server). You could make it clean up the map automatically, answer to questions the users ask in the chat, etc... |
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GigsD4X
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| Joined: 06 Jun 2008 |
| Total Posts: 3794 |
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| 10 Aug 2012 07:19 PM |
| Unless you get some server or a computer you have lying around to operate the program. |
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Tarabukka
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| Joined: 18 Jan 2011 |
| Total Posts: 394 |
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| 11 Aug 2012 04:58 AM |
| Has anyone actually reverse-engineered Roblox's protocol? |
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| 11 Aug 2012 06:50 AM |
@Tara
Raknet and object serialization, all you have to do is decypher the "bit stream" and take a look at some fancee assembly. :| |
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Tarabukka
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| Joined: 18 Jan 2011 |
| Total Posts: 394 |
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| 11 Aug 2012 07:18 AM |
| @popinman: Lol, Roblox uses yet another external library to do all the hard work? |
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