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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: is there any byte code in either of these scripts?

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CoolGoku485 is not online. CoolGoku485
Joined: 20 May 2012
Total Posts: 52
09 Aug 2012 05:17 PM
here is the first:
r = game:service("RunService")


arrow = script.Parent
Owner = arrow.Owner
damage = 3
position = arrow.Position

function fly()
direction = arrow.CFrame.lookVector
position = position + (direction*6)
error = position - arrow.Position
arrow.Velocity = error * 50
end

function onTouched(hit)

if hit.Parent.Name ~= Owner.Value.Name then
humanoid = hit.Parent:findFirstChild("Humanoid")
if humanoid~=nil then
humanoid.Health = humanoid.Health - damage
end
explosion = game.Lighting.Bewm:clone()
explosion.Position = arrow.Position
explosion.Parent = workspace
wait()
arrow:Remove()
end
end

arrow.Touched:connect(onTouched)

t, s = r.Stepped:wait()

d = t + 7.0 - s

while t < d do
fly()
t = r.Stepped:wait()
end

arrow:Remove()


here is the second:
bin = script.Parent
Backpack = bin.Parent
Me = Backpack.Parent
PlayerGui = Me.PlayerGui
Ki = PlayerGui.Bars.Ki
Data = Me.Data

Activated = Me.Character.Occupied

local COOLDOWN = 0.5




r = game:service("RunService")


MAX_VELOCITY = 180
MIN_VELOCITY = 20

PULLBACK_TIME = 0

wait(0.1)


local Arrow = Instance.new("Part")
Arrow.Locked = true
Arrow.BackSurface = 0
Arrow.BottomSurface = 0
Arrow.FrontSurface = 0
Arrow.LeftSurface = 0
Arrow.RightSurface = 0
Arrow.Name = "Blast"
Arrow.TopSurface = 0
Arrow.formFactor = "Symmetric"
Arrow.Shape = "Ball"
Arrow.Size = Vector3.new(2,2,2)
if Data.Ki.Value == 1 then
Arrow.BrickColor = BrickColor.new(23)
elseif Data.Ki.Value == 2 then
Arrow.BrickColor = BrickColor.new(21)
elseif Data.Ki.Value == 3 then
Arrow.BrickColor = BrickColor.new(1023)
elseif Data.Ki.Value == 4 then
Arrow.BrickColor = BrickColor.new(106)
elseif Data.Ki.Value == 5 then
Arrow.BrickColor = BrickColor.new(37)
elseif Data.Ki.Value == 6 then
Arrow.BrickColor = BrickColor.new(26)
elseif Data.Ki.Value == 7 then
Arrow.BrickColor = BrickColor.new(1)
end
Arrow.Transparency = 0.25
Arrow.Reflectance = 0.075
Owner = Instance.new("ObjectValue")
Owner.Parent = Arrow
Owner.Name = "Owner"
Owner.Value = Me
script.Parent.ArrowScript:clone().Parent = Arrow

local force = Instance.new("BodyForce")
force.force = Vector3.new(0,313,0)
force.Parent = Arrow

function fire(target)
if Ki.Value >= 50 and Activated.Value == false then

local head = game.Players.LocalPlayer.Character:findFirstChild("Head")
if head == nil then return end

local dir = target - head.Position
dir = computeDirection(dir)

print("DIR X:", dir.x, "Y:", dir.y, "z:", dir.z)

local missile = Arrow:clone()

local spawnPos = game.Players.LocalPlayer.Character.PrimaryPart.Position

local pos = spawnPos + (dir * 5)

missile.CFrame = CFrame.new(pos, pos + dir)

missile.ArrowScript.Disabled = false

local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = game.Players.LocalPlayer
creator_tag.Name = "creator"
creator_tag.Parent = missile

missile.Parent = game.Workspace
Chance = math.random(1, 3)
if Chance == 1 then
Data.KiControl.KiXP.Value = Data.KiControl.KiXP.Value+50
else
Data.KiControl.KiXP.Value = Data.KiControl.KiXP.Value+15
end
Ki.Value = Ki.Value - 50
end
end

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

enabled = true
function onButton1Down(mouse)
if not enabled then
return
end

local player = game.Players.LocalPlayer
if player == nil then return end

enabled = false
mouse.Icon = "http://www.roblox.com/asset/?id=41672909"


local pos = mouse.Hit.p


fire(pos, MAX_VELOCITY)


wait(COOLDOWN)
mouse.Icon = "http://www.roblox.com/asset/?id=11624732"
enabled = true

end

function onSelected(mouse)
mouse.Icon = "http://www.roblox.com/asset/?id=11624732"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

script.Parent.Selected:connect(onSelected)

o and if there is not any bytecode is there anything wrong with either of these? thx
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hamsterloverboy3 is not online. hamsterloverboy3
Joined: 26 Jul 2012
Total Posts: 185
09 Aug 2012 05:51 PM
Nice free model.
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chickenman158 is not online. chickenman158
Joined: 18 Jan 2011
Total Posts: 915
09 Aug 2012 06:02 PM
You check if there is bytecode, we have no idea what is the problem, why you want us to help, and where EXACTLY to look. I am not rummaging through hundreds of words looking for certain characters.
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moryo7 is not online. moryo7
Joined: 19 Jul 2010
Total Posts: 5028
09 Aug 2012 06:08 PM
Bytecode goes hand in hand with StringValues.
That's all I need to say. If you're smart enough, you'll determine the answer.


-> This Siggy is My Little Pony based. <-
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djdjdj is not online. djdjdj
Joined: 21 Mar 2008
Total Posts: 10
09 Aug 2012 06:36 PM
--im not familiar how to use it--
i dont think this is bytecode at all but this is somewhat what it looks like
loadstring("27/101/382/23940/21213/12354/2")
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CoolGoku485 is not online. CoolGoku485
Joined: 20 May 2012
Total Posts: 52
10 Aug 2012 10:17 AM
thank you but is there anything wrong with these scripts that would make them not work rite? and p.s. it is NOT a free model
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
10 Aug 2012 10:20 AM
If it wasn't a free model;
you wouldn't be asking that question...
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Dr01d3k4 is not online. Dr01d3k4
Joined: 11 Oct 2007
Total Posts: 17916
10 Aug 2012 10:22 AM
1) Don't bump old stupid threads.
2) It obviously is a free model, because if you wrote it, then
2) a) You'd know what byte code is
2) b) You'd know that it isn't used in this script
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CoolGoku485 is not online. CoolGoku485
Joined: 20 May 2012
Total Posts: 52
10 Aug 2012 02:57 PM
well i forget stuff and i made it 2 years ago so i dont remeber
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