sk8t3r230
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| Joined: 13 Jun 2011 |
| Total Posts: 8649 |
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| 03 Jun 2012 01:53 PM |
| Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}me = game.Players.YOURNAMEHEREfunction Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)local p = Instance.new("Part")p.TopSurface = 0p.BottomSurface = 0p.Transparency = Tranp.Reflectance = Refp.CanCollide = Collp.Anchored = Anchp.BrickColor = BrickColor.new(Col)p.formFactor = "Custom"p.Size = Sizeif Name then p.Name = Name endp.Parent = Pp.Locked = truep:BreakJoints()return pendV3 = Vector3.newCN = CFrame.newCA = CFrame.AnglesMR = math.radMRA = math.randomfunction Weld(P0, P1, CF1, CF2, Name)local w = Instance.new("Motor6D")w.Part0 = P0w.Part1 = P1w.C0 = CF1w.C1 = CF2if Name then w.Name = Name endw.Parent = P0return wendfunction MakeNyan(Player, S)local Naim = "Nyan "..Player.Name:sub(1,5)if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) endlocal Model = Instance.new("Model")Model.Name = Naimlocal Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")Instance.new("BlockMesh",Head)local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")Instance.new("BlockMesh",Tart)Weld(Torso, Tart, CN(), CN())local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")Instance.new("SpecialMesh",RFL).MeshType = "Sphere"local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")Instance.new("SpecialMesh",LFL).MeshType = "Sphere"local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")Instance.new("SpecialMesh",RBL).MeshType = "Sphere"local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")Instance.new("SpecialMesh",LBL).MeshType = "Sphere"local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)for i = -0.25, 0.25, 0.25 dolocal Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)endlocal Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)for i = -0.3, 0.31, 0.6 dolocal Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)endfor i = -0.4, 0.5, 0.9 dolocal Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())endfor i = -80, -140, -20 dolocal tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))Instance.new("BlockMesh",tail)endfor i = 0, 180, 180 dolocal ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))Instance.new("SpecialMesh",ear).MeshType = "Wedge"Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))endlocal Hum = Instance.new("Humanoid")Hum.Name = "Humanoid"Hum.MaxHealth = 100Hum.Health = 100Hum.WalkSpeed = 11+(5*S)Hum.Parent = ModelModel.Parent = workspaceModel:MakeJoints()Model:MoveTo(V3(0, 2*S, 0))Player.Character = Modellocal lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).plocal function runn()for i = 0.5, 1, 0.5 doRSH.C0 = CN(0, -(0.2*S)*i, 0)LSH.C0 = CN(0, -(0.2*S)*i, 0)RH.C0 = CN(0, -(0.2*S)*i, 0)LH.C0 = CN(0, -(0.2*S)*i, 0)wait()endfor i = 0.5, 1, 0.5 doRSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)wait()endfor i = 0.5, 1, 0.5 doRSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))wait()endfor i = 0.5, 1, 0.5 doRSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)wait()endendlocal poss = "Standing"coroutine.resume(coroutine.create(function()while Player.Character == Model dowait(0.1)if poss == "Running" thenrunn()endendend))coroutine.resume(coroutine.create(function()while Player.Character == Model dowait(0.1)local speed = Torso.Velocity.magnitudelocal posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).pcoroutine.resume(coroutine.create(function()if speed > 2 thenposs = "Running"local ps = {}for i,v in pairs(Rainbow) dolocal a = (#Rainbow-i)a = ((a-(a/2))/2.5)*Slocal pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")local dist = (posnow - lastP).magnitudeInstance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)table.insert(ps, pp)endcoroutine.resume(coroutine.create(function()wait(10)for i = 0, 1, 0.2 dowait()for _,v in pairs(ps) dov.Transparency = iendendfor _,v in pairs(ps) dov:remove()endend))else poss = "Standing" endend))lastP = posnowendend))end--for i,v in pairs(game.Players:GetPlayers()) do-- MakeNyan(v, MRA(10,120)/10)--endMakeNyan(me, 1) |
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