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| 09 Aug 2012 08:39 PM |
Why?
text = game.StarterGui.Time.Frame.Main
while true do text.Text = "Waiting for round..." text.FontSize = "Size18" wait(50) text.Text = "5..." text.FontSize = "Size24" wait(1) text.Text = "4..." wait(1) text.Text = "3..." wait(1) text.Text = "2..." wait(1) text.Text = "1..." wait(1) text.Text = "Begin!" wait(5) end |
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| 09 Aug 2012 08:40 PM |
You have to update every player's GUI AND the starter GUI.
If you just update the starter GUI, players will only see it when they respawn (because they start with the new one) |
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| 09 Aug 2012 08:41 PM |
wait(50) Are you actually waiting 50 seconds?
-[::ƧѡÎḾḠΰῩ::]-[::Maker of stuff and Helper of Scripting::]- |
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| 09 Aug 2012 08:41 PM |
Oh so it would be:
text = game.PlayerGui.Time.Frame.Main ----PLayer GUI Right?
while true do text.Text = "Waiting for round..." text.FontSize = "Size18" wait(50) text.Text = "5..." text.FontSize = "Size24" wait(1) text.Text = "4..." wait(1) text.Text = "3..." wait(1) text.Text = "2..." wait(1) text.Text = "1..." wait(1) text.Text = "Begin!" wait(5) end |
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| 09 Aug 2012 08:43 PM |
Lol. use a for loop
text = game.StarterGui.Time.Frame.Main
for time = 5, 0, -1, do if time < 1 then text.Text = "Begin!" wait(5) else text.Text = tostring(time) wait(1) end end
^^^ Should work |
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| 09 Aug 2012 08:43 PM |
Each player has their own player gui
i.e.
game.Players.DrAgonmoray.PlayerGui.Time.Frame.Main
You'll have to loop through every player and update their GUI, like so:
function updateGUI(text) game.StarterGui.Time.Frame.Main.Text = text for _, v in pairs(game.Players:GetChildren()) do v.PlayerGui.Time.Frame.Main.Text = text end end
And when you want to change the text, do this:
updateGUI("Waiting for round...") |
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| 09 Aug 2012 08:44 PM |
text = game.StarterGui.Time.Frame.Main text2 = script.Parent
for time = 5, 0, -1, do if time < 1 then text.Text = "Begin!" text2.Text = "Begin!" wait(5) else text.Text = tostring(time) text2.Text = tostring(time) wait(1) end end
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| 09 Aug 2012 08:45 PM |
@Swim
I am waiting 50 seconds |
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moryo7
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| Joined: 19 Jul 2010 |
| Total Posts: 5028 |
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| 09 Aug 2012 08:49 PM |
Wait(50) isn't the same as waiting 50 seconds. It'll be off-key. But if you don't mind, stick with it.
-> This Siggy is My Little Pony based. <- |
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| 09 Aug 2012 09:19 PM |
@moryo7 - What are you talking about? Off-key? There's no way he can get it to wait exactly 50 seconds, because ROBLOX's frame-rate is 0.03 seconds. If you do `wait(2)`, it's not going to wait EXACTLY 2 seconds. Just a bit above that. I used the tick() function, and by waiting 50 seconds, it will wait for approximately 50.013351678848 seconds. I believe that's perfectly fine.
http://wiki.roblox.com/index.php/User:ElectricBlaze |
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| 09 Aug 2012 09:21 PM |
@moryo
print(wait(50)) *50 seconds later*
50.003969704553
After wait(50), it's only a bit more than one seventh of a frame behind. Which basically means it's very nearly exactly 50 seconds.
-[::ƧѡÎḾḠΰῩ::]-[::Maker of stuff and Helper of Scripting::]- |
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| 09 Aug 2012 09:25 PM |
@swimguy777 - Would you like some jelly with that latetoast? :P
http://wiki.roblox.com/index.php/User:ElectricBlaze |
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| 09 Aug 2012 09:55 PM |
| Neither of you guys accounted for lag that slows the framerate down. |
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| 09 Aug 2012 10:00 PM |
@DrAgon - That's relative. Some games have more lag than others.
http://wiki.roblox.com/index.php/User:ElectricBlaze |
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| 10 Aug 2012 10:09 AM |
Why won't this one work?
text = game.Players.PlayerGui.Time.Frame.Main
while true do text.Text = "Waiting for round..." text.FontSize = "Size18" wait(50) text.Text = "5..." text.FontSize = "Size24" wait(1) text.Text = "4..." wait(1) text.Text = "3..." wait(1) text.Text = "2..." wait(1) text.Text = "1..." wait(1) text.Text = "Begin!" wait(5) end |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 10 Aug 2012 10:13 AM |
text = game.Players.PlayerGui.Time.Frame.Main That doesn't exist.
function updateTimeGui(text, size) size = size or "Size24"; for _, p in pairs(game.Players:GetChildren()) do p.PlayerGui.Time.Frame.Main.Text = text; p.PlayerGui.Time.Frame.Main.FontSize = size; end end
while true do updateTimeGui("Waiting for round...", "Size18"); wait(50); for i = 5, 1, -1 do updateTimeGui(tostring(i).."..."); wait(1); end updateTimeGui("Begin!"); wait(5); end |
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| 10 Aug 2012 10:27 AM |
Ok thanks but how would I make it remove the GUI after the coundown and wait lets say 180 sconds before it reappears?
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 10 Aug 2012 10:28 AM |
for _, p in pairs(game.Players:GetChildren()) do p.PlayerGui.Time.Visible = false; end wait(180); for _, p in pairs(game.Players:GetChildren()) do p.PlayerGui.Time.Visible = true; end
? |
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| 10 Aug 2012 10:30 AM |
| Thanks dr1od you helped me with like all the scripts I posted ha. and where would I pu this in the script at the end right? |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
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| 10 Aug 2012 10:31 AM |
Yeah, before the last end :3
Yw ^0^0^0^ <- lolwutface |
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| 10 Aug 2012 10:33 AM |
function updateTimeGui(text, size) size = size or "Size18"; for _, p in pairs(game.Players:GetChildren()) do p.PlayerGui.Time.Frame.Main.Text = text; p.PlayerGui.Time.Frame.Main.FontSize = size; end end
while true do updateTimeGui("Waiting for round...", "Size18"); wait(10); for i = 5, 1, -1 do updateTimeGui(tostring(i).."..."); wait(1); end updateTimeGui("Begin!"); wait(5); for _, p in pairs(game.Players:GetChildren()) do p.PlayerGui.Time.Visible = false; end wait(180); for _, p in pairs(game.Players:GetChildren()) do p.PlayerGui.Time.Visible = true; end end |
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| 10 Aug 2012 10:39 AM |
How would size = size or "Size18" work? Size will always equal size. That's like:
print(nil = nil or "lolwut?") |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 10 Aug 2012 10:47 AM |
.. My explanation post keeps getting blocked, but that does work. |
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| 10 Aug 2012 11:01 AM |
| For some reason, the GUI is stuck on the Begin text and is not disappearing. |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 10 Aug 2012 11:02 AM |
| Change Time.Visible = false/true to Time.Frame.Visible = false/true. |
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