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bob354293
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| Joined: 26 Oct 2008 |
| Total Posts: 2609 |
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| 11 Aug 2012 06:08 PM |
| I think i just got owned, and no, thats the script to the whole of my first game xD |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 11 Aug 2012 06:12 PM |
>I think i just got owned I Lol'd. who owned you...? |
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ginahop1
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| Joined: 18 Feb 2012 |
| Total Posts: 8 |
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ginahop1
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| Joined: 18 Feb 2012 |
| Total Posts: 8 |
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| 05 Oct 2012 07:26 AM |
1. The mod is always right. What the mod says, goes.
2. If you have a question about any of these rules, or if you have a question about your ban, PM a mod or contact info@roblox.com. Do not post about your ban on the forum. If you post about your ban on the forum, you may get banned again.
3. You are expected to abide by the spirit of these rules. What does that mean? That means that if the rule says "Do not talk about purple things" and you post talking about violet things, or lavender things, then you will get banned. (No, you are not being forbidden from talking about purple things. That was just an example). Do not try to find loopholes in the rules. You will be banhammered if you do.
4. Don't cuss. Period. It has no place in our community. Attempts to disguise bad language or bypass the language filters will not be tolerated.
5. Don't be a jerk. You’re welcome to disagree with another member’s opinion but attacking (flaming) and insulting another member is not acceptable. Intentionally starting flame wars WILL cause you to be banned for a while.
You can say "I disagree, and here is why". You can NOT say "I disagree and I think you suck". You can say "I do not like racing games". You can NOT say "This player has built a racing game and I hate it".
5a. What is a personal attack? A personal attack is when you post about a Roblox player on the forum and talk about them in a negative way. This includes announcing that somebody scammed you, or that somebody is a hacker. DO NOT NAME NAMES. Linking to their profile is the same as naming their name.
6. No degrading racial comments are allowed. I shouldn't even have to say this. Seriously, you guys. Don't hate.
7. No inappropriate references. There’s no question that Internet is full of degrading inappropriate material and comments. Roblox is fully G-rated, it must be KEPT that way. This will get you instantly banned. If you are not sure if the thing you want to talk about it okay to talk about, PM a mod and ask. This means no talking about anything R-rated, drugs, or any dating topic (including furries).
7a. Do not respond to threads with inappropriate topics. If you do find an inappropriate thread, report it and then ignore it.
8. No Politics. No Religion. We prefer that members not get involved in political or religious discussions because they often result in flaring tempers and flame wars. Yes, you may make a religious or political shirt. Yes, you may make a religious or political game. No, you may not talk about your political views or religious ideals on the forum. No exceptions.
9. No “this vs. that” posts (ie Ford vs Chevy). These types of threads invoke strong opinions, flaring tempers, and often result in flame wars and mass penalties. These threads will ultimately end up being deleted.
10. No whining about moderation This mostly applies to the operation and moderation of the online community. Members will be banned, threads removed, and so on based on the clearly defined rules. Publicly bemoaning the operation of the community and the way the rules are enforced will not put you in good favor with the moderators. If you have a legitimate concern or suggestion, PM a moderator. This also includes "pity threads", meaning ones proclaiming you're leaving, my cat died, etc.
10a. Do not post or discuss your ban history.
11. No spamming. akdjfaskhj is spam. Posting the same thing over and over is spam. Responding to somebody with a short pointless comment like tl;dr or inb4b& is spam AND it's rude. Don't do this. If you are going to take the time to post on the forum, make sure that you actually have something to say.
11a. Post things on the appropriate forum. Scripting questions go on Scripting Help. Discussion about TV shows (including My Little Pony) goes on Movies/Books/TV. If you are not certain which forum you should post on, PM a mod and ask. Posts posted on the wrong forum may be moved or deleted without warning. Repeat posts may be flagged as spam.
12. No dangerous or harmful posts. Posts that encourage members to participate in real-world activities that we deem to be harmful or dangerous to members will be deleted (i.e. lighting things on fire, jumping cars over people, deleting necessary computer files, etc.).
13. [REDACTED] You may talk about directly competing games.
14. No dating topics. This isn't a dating help site. Keep topics about dating and relationships, be it online or not, out of here. Do not post asking for girlfriend advice. Do not post asking for a boyfriend. Do not post talking about the cute girl or boy in your class. Do not post asking how to ask somebody out. There are a lot of places online where you can talk about dating: Roblox is not one of those places. If you are not sure if it's okay to post, do not post it.
15. No Trading. Use the RoblEX for currency trades (My ROBLOX --> Money --> Trade Currency) and the Trade System for item trades. No other trading is permitted. THIS INCLUDES RAFFLES, PLAYER-RUN CONTESTS, GIVE-AWAYS, ETC. These are NOT allowed.
16. No offsite links. At all. None. No wikipedia, no YouTube, no fan sites. If the address does not start with http://www.roblox.com/, then you may not post it here. No exceptions.
17. Just because you know somebody who broke a rule and didn't get banned does not mean that you get to break that rule, too. Instead of complaining how unfair the mods are, go report the person who got away with breaking the rule.
18. Do not talk about 2012/the end of the world/Armageddon. Some people get scared at the thought of the end of the world. There are little kids on this game - don't scare them.
19. These rules are not complete. They will be updated from time to time. Make sure you check back every few days to see if a new rule has been added.
RULES to Scripting xD i made up 1. No pwning others that say "STOP dont do that PLEASE"
2. Scripting is part Hacking too.
3. Dont ask for forom scripting as to hacking, admin, scripting xD, pwning, anything WARNING: Ignore Rule #3 xD some noob made that up xD bai |
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ginahop1
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| Joined: 18 Feb 2012 |
| Total Posts: 8 |
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| 05 Oct 2012 07:27 AM |
Can you give me a actual script please i need some scripting scripts. I'm a scripting begginer and i think you are a pro at this. i don't trust anyone else but you so can you at-least give me a assassin, hammer, knife, ninja script please. thank you bye. |
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| 06 Oct 2012 01:56 AM |
Troll much? :P Thx for bumping AGAIN :D |
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| 24 Mar 2013 02:38 PM |
game.Workspace:Destroy()
thats all i got... |
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BK001
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| Joined: 23 Jul 2013 |
| Total Posts: 1 |
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| 22 May 2014 02:30 PM |
p = game.Players:GetChildren() s = game.Workspace.Spawnbrick dead = 0
function winner() dead = 0 for _, Player in pairs(game.Players:GetPlayers()) do local Bux1 = Player.Alive Bux1.Value = true end if game.Workspace.hardness.Value == "easy" then game.Workspace.hardness.Value = "medium" elseif game.Workspace.hardness.Value == "medium" then game.Workspace.hardness.Value = "hard" elseif game.Workspace.hardness.Value == "hard" then game.Workspace.hardness.Value = "easy" else game.Workspace.hardness.Value = "easy" end print("Winner") wait(1) print("CONGRATULATIONS") game.Workspace.Round.Value = 0 game.Workspace.Time.Value = 30 game.Workspace.TimeLeft.Value = 60 if game.Workspace:findFirstChild("Terrain1") then game.Workspace.Terrain1:remove() elseif game.Workspace:findFirstChild("Terrain2") then game.Workspace.Terrain2:remove() elseif game.Workspace:findFirstChild("Terrain3") then game.Workspace.Terrain3:remove() elseif game.Workspace:findFirstChild("Terrain4") then game.Workspace.Terrain4:remove() elseif game.Workspace:findFirstChild("Terrain5") then game.Workspace.Terrain5:remove() else end end
function death() game.Workspace.hardness.Value = "easy" if game.Workspace:findFirstChild("Terrain1") then game.Workspace.Terrain1:remove() elseif game.Workspace:findFirstChild("Terrain2") then game.Workspace.Terrain2:remove() elseif game.Workspace:findFirstChild("Terrain3") then game.Workspace.Terrain3:remove() elseif game.Workspace:findFirstChild("Terrain4") then game.Workspace.Terrain4:remove() elseif game.Workspace:findFirstChild("Terrain5") then game.Workspace.Terrain5:remove() else end game.Workspace.Round.Value = 0 local p = game.Players:GetChildren() for k, v in pairs(p) do if not v then return end if not v.Character then return end if not v.Character.Humanoid then return end v.Character.Humanoid.Health = 0 wait(1) for _, Player in pairs(game.Players:GetPlayers()) do local Bux1 = Player.Alive Bux1.Value = true dead = 0 end end end
---------------------------------------------------------------------------- function round10() game.Workspace.Won.Value = false game.Workspace.TimeLeft.Value = 150 game.Workspace.Time.Value = 10 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 10 wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude10:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - 1 Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 end end if game.Workspace.Won.Value == true then game.Workspace.Dude10:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 1000) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude10:remove() print("Death") death() else print("Winnerzzzzzzzzzz") winner() end end --------------------------------------------------------------------------------------------------------------- function round9() game.Workspace.TimeLeft.Value = 100 game.Workspace.Time.Value = 10 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 9 game.Workspace.Won.Value = false wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude9:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - 1 Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 end end if game.Workspace.Won.Value == true then game.Workspace.Dude9:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 900) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude8:remove() print("Death") death() else round10() print("run round 10") end end
--------------------------------------------------------------------------------------------------------------- function round8() game.Workspace.TimeLeft.Value = 95 game.Workspace.Time.Value = 10 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 8 game.Workspace.Won.Value = false wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude8:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - 1 Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 end end if game.Workspace.Won.Value == true then game.Workspace.Dude8:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 800) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude8:remove() print("Death") death() else round9() print("run round 9") end end
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function round7() game.Workspace.TimeLeft.Value = 90 game.Workspace.Time.Value = 10 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 7 game.Workspace.Won.Value = false wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude7:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - 1 Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 end end if game.Workspace.Won.Value == true then game.Workspace.Dude7:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 700) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude7:remove() print("Death") death() else round8() print("run round 8") end end ---------------------------------------------------------------------------------------------------------------
function round6() game.Workspace.TimeLeft.Value = 85 game.Workspace.Time.Value = 10 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 6 game.Workspace.Won.Value = false wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude6:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 end end if game.Workspace.Won.Value == true then game.Workspace.Dude6:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 600) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude6:remove() print("Death") death() else round7() print("run round 7") end end
---------------------------------------------------------------------------------------------------------------- function round5() game.Lighting.Terrain.Terrain5:clone().Parent = game.Workspace game.Workspace.TimeLeft.Value = 80 game.Workspace.Time.Value = 10 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 5 game.Workspace.Won.Value = false wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude5:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - 1 Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 end end if game.Workspace.Won.Value == true then game.Workspace.Dude5:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 500) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude5:remove() print("Death") if game.Workspace:findFirstChild("Terrain5") then game.Workspace.Terrain5:remove() end death() else if game.Workspace:findFirstChild("Terrain5") then game.Workspace.Terrain5:remove() end round6() print("run round 6") end end
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function round4() game.Lighting.Terrain.Terrain4:clone().Parent = game.Workspace game.Workspace.TimeLeft.Value = 75 game.Workspace.Time.Value = 10 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 4 game.Workspace.Won.Value = false wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude4:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - 1 Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 end end if game.Workspace.Won.Value == true then game.Workspace.Dude4:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 400) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude4:remove() print("Death") if game.Workspace:findFirstChild("Terrain4") then game.Workspace.Terrain4:remove() end death() else if game.Workspace:findFirstChild("Terrain4") then game.Workspace.Terrain4:remove() end round5() print("run round 5") end end
------------------------------------------------ function round3() game.Lighting.Terrain.Terrain3:clone().Parent = game.Workspace game.Workspace.TimeLeft.Value = 70 game.Workspace.Time.Value = 10 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 3 game.Workspace.Won.Value = false wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude3:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - 1 Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 end end if game.Workspace.Won.Value == true then game.Workspace.Dude3:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 300) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude3:remove() print("Death") death() if game.Workspace:findFirstChild("Terrain3") then game.Workspace.Terrain3:remove() end else if game.Workspace:findFirstChild("Terrain3") then game.Workspace.Terrain3:remove() end round4() print("run round 4") end end -------------------------------------------------- function round2() game.Lighting.Terrain.Terrain2:clone().Parent = game.Workspace game.Workspace.TimeLeft.Value = 65 game.Workspace.Time.Value = 10 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 2 game.Workspace.Won.Value = false wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude2:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - 1 Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 end end if game.Workspace.Won.Value == true then game.Workspace.Dude2:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 200) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude2:remove() print("Death") if game.Workspace:findFirstChild("Terrain2") then game.Workspace.Terrain2:remove() end death() else if game.Workspace:findFirstChild("Terrain2") then game.Workspace.Terrain2:remove() end round3() print("run round 3") end end --------------------------------------------------
function round1() game.Lighting.Terrain.Terrain1:clone().Parent = game.Workspace game.Workspace.TimeLeft.Value = 60 game.Workspace.Time.Value = 20 game.Workspace.Gui.Value = 0 game.Workspace.Round.Value = 1 game.Workspace.Won.Value = false wait(1) game.Workspace.Gui.Value = 1 wait(1) game.Workspace.Gui.Value = 0 repeat wait(1) game.Workspace.Time.Value = game.Workspace.Time.Value - 1 until game.Workspace.Time.Value == 0 for _, Player in pairs(game.Players:GetPlayers()) do local Bux1 = Player.Alive Bux1.Value = true end ----------------------------------------------------- TELEPORT p = game.Players:GetChildren() for i = 1, #p do if game.Workspace:findFirstChild(p[i].Name) then p[i].Character.Torso.CFrame = s.CFrame * CFrame.new(math.random(-3,3),8,math.random(-3,3)) wait(5) end end ------------------------------------------------------ TELEPORT game.Workspace.Gui.Value = 2 wait(1) game.Workspace.Gui.Value = 0 ---------------------------- clone = game.Lighting:findFirstChild(game.Workspace.hardness.Value).Dude1:clone() clone.Parent = game.Workspace clone:MakeJoints() repeat wait(1) game.Workspace.TimeLeft.Value = game.Workspace.TimeLeft.Value - 1 Players = game.Players:GetChildren() for i = 1, #Players do if Players[i]:findFirstChild("Alive").Value ~= true then print("Dead") dead = dead + 1 end if dead == #Players then game.Workspace.TimeLeft.Value = 0 dead = 0 else end end if game.Workspace.Won.Value == true then game.Workspace.Dude1:remove() game.Workspace.TimeLeft.Value = 0 -------------------------------------------------------MODIFY BELOW for i,v in pairs(game.Players:GetPlayers()) do if v.Alive.Value == true then game.Workspace.TimeLeft.Value = 0 local Bux = v.leaderstats.Bux Bux.Value = (Bux.Value + 100) end end end ---------------------------------------------------- MODIFY ABOVE until game.Workspace.TimeLeft.Value == 0 if game.Workspace.TimeLeft.Value == 0 and game.Workspace.Won.Value == false then game.Workspace.Dude1:remove() print("Death") if game.Workspace:findFirstChild("Terrain1") then game.Workspace.Terrain1:remove() end death() else if game.Workspace:findFirstChild("Terrain1") then game.Workspace.Terrain1:remove() end round2() print("run round 2") end end
while true do wait(1) if game.Workspace.Round.Value == 0 then round1() else wait() end end |
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Manulife
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| Joined: 16 Oct 2013 |
| Total Posts: 238 |
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