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Re: Holy reign strategy

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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:06 PM
You are the leader of a village of 5 people. You currently have 3 huts and 1 town hall . Each villager specializes in something. See below for classes of villagers. You will pick and choose what a villager will specialize in, but until you do the villager will be capable of almost any task but not do well for any them. Your task is to guide your village to power. But there will always be an obstacle in your path of advancement. Barbarians will raid you, natural disaster will hit, and you are at the mercy of the gods, the admins.

Admins are:
Warlord444555
Tehpwner7067
(more will be added)

Villager Classes are:
Miner: Collects various resources from mountains.

Gatherer: Specializes in gathering food from bushes, farming, and livestock.

Hunter: Can fight in battles but not effectively, can hunt animals.

Fisherman: Can ferry a ship and catch fish.

Lumberer: Gathers wood better than a villager can.

Builder: Capable of building more complex structures.

Priest: He will pray and earn you divine help.

Researcher: Only useful when you have a reaserching complex, used for inventing new things. The Reaserch Tracks are: Combat, Farming, Odds'N'Ends, Food Gathering/Hunting, Building, and Seafare

Combat: This contains all warrior-type units. More will be added as the game progresses, but only if you research Combat.


And many more classes will be added if I have forgotten some or if the game progresses far enough.

Buildings(Prices will vary depending on quality of builders and reseacrh):
Town Hall: Shelters 2 villagers and stores up to 30 of each recource

Hut: Shelters 2 villagers.

Villa: Shelters 3 villagers

Store House: Keeps food and other supplies safe from floods, plagues, and Barbarians. Stores 50 of each

Barracks: You will obtain any soldier higher than Slinger and Militia from this building.

Guard Tower: Gives any ranged units High Armor that are inside.

Reaserching Hut: You can research new things

Lab: More effiecent than Reaserching Hut

Altar: A small place to give sacrifices and pray to the gods for help.(Look at Speaking With The Divine for more details)

Temple: A much larger place of worship of the gods, they will be more likely to grant your prayers from here.

More buildings will be added later in the game if I forgot any or if you advance far enough. All builds can also be made in "Makeshift" style for half price but half effeicenvy(Huts will have less people, Altars will be less effective, ect.)

Speaking With The Divine:
Due to the nature of this roleplay, you will be able to ask for divine assistance. You must first earn the favor of a god by praying to them or by doing a task. Priest Required

Rules
The admins control the outcome of almost anything, no if ands or buts about it.
No trolling
It's helpful advice not flaming or the above rule
Put Holy at the end of your cs if you have read this part of the rules
You can destroy other player's villages and even barbarian villages, but the gods will not be on your side if you harm the innocent, usually.
Don't go crying if someone destroys your village, make another one.
Admins control the barbarians, but we will not make them overpowered, if we do let us know.
Keep it clean, no swearing and such.
Put Reign at the end of your cs if you have read the last part of the rules
Admins control weather and natural disasters, we will try not to go too crazy.
It takes time to make buildings and to travel, the admins will dictate how long it takes.

Region
Desert: Your village is situated near a fairly large lake, mountains are in the distance and a few small streams and a river connect the lake to a sea far off in the distance. There are plenty of desert critters around the lake and fish can be seen every once in awhile. You cannot have farmers and lumber is limited. The trees around the lake also grow fruits, these are edible. The mountains are not far off though so you will have much Stone, Silver and Gold if you can dsicover a way to quickly cover the distance. The sea seems far off though so it may be awhile until you find another area to settle. You will be more susceptible to drought, disease, and sand storms.

Forest: Your village is on the edge of a thick forest, large hills and small cliffs are nearby,much they would not supply much materials. A shore of a sea is not too far. The land is fertile and farms will produce more and there is plenty of lumber. There have not been much sightings of fish though off the shore. The forest is filled with berries, some are potentially deadly though. There is a greater chance of animal attacks, raids, and wild fires here.

Mountain: Your village is the foot of a mountain, near some cliffs. You will always have plenty of stone, gold, and silver but the land is hard beneath your feet and your crops will not give much food. The sea is not too far off though, many fish have been seen swimming around the waters and a forest is not too far off across the sea. There is a greater chance of flash flood, rock slides, and avalanches here.

Plains: Here your village is near the middle of a river which goes out from a desert and towards the sea. Crops will always give more food than anywhere else. There are sometimes fish going upstream towards the desert or downstream to the sea but not enough so the river will give much food. There is not much lumber nearby but there is a forest a little further down the river. There are also small mountains nearby but they will not hold much materials. Taller mountains are much further on. Your people will be more susceptible to raids, tornadoes, and laziness.

Archipelago: It is what the name suggests. Your village is on an island larger than the ones surrounding. There is a fairly large mountain nearby with a small forest surrounding it. The surrounding islands hold many other resources but you are far from the main land. The ground is not very fit for crops in most places but fish are abundant. Your people will be more susceptible to floods, tsunamis, and hurricanes here.

Alignment
This will be decided based on your nobility and actions. But be warned, once down a path, it is hard to change

Good: You will be less susceptible to major natural disasters but they will still hit you. Barbarians will be more inclined to attack you. Gods may favor you in some cases. Ex. more wood from a tree more food from crops or more fish etc.

Evil: You will be punished more often for your evil deeds. Barbarians may be afraid of you so you will not be raided as often. You will be able to pray to the gods to strike enemies with a natural disaster. (Rare)

Diplomacy
You will be able to trade with other players who are in different regions for their resources and yours. You will also be able to make alliances but from the time you start you are at war with each other.

Alliances
You will be more attacked often if you form an alliance by barbarians if you are seen as a major threat to them.

Blueprints
Reasearch of any kind will provide you with these. You can trade them to other nations, and they will not be lost.

CS
Country Name:
Leader's Name:
Wood: 15
Stone: 15
Food: 15 (-5= Five Villagers)
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: (Changeable)
Army Size: None
Region:
Current Disasters: None

CS may be updated. Admins control resources, population and current disaster. Each villager will consume 1 food per turn (When you post again). You can not change the army size until you assign a villager to be a hunter or any other type of soldier. Population will increase every 2 turns by 1 for every 3 villagers.
Ex. 3 villagers = +1
6 villagers = +2
The game will be updated if players advance far enough or if an issue is brought to our attention.
You will have to keep your villagers happy meaning protecting them in the case of a disaster and having enough food for everyone to eat. If you don't keep them happy some villagers will start to rebel and turn on you, or some will simply desert the village.
And one more thing to remember. The guides above should not limit what you have to offer, your creativity and ingenuity is encouraged here (Given you have the right tech to support the creation of the new building/unit/ship)

-Based on Dark Reign, by Revolution and Dention1
-A big thanks for Warlord444555 for making this. As he is banned,I reposted it for him

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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:14 PM
bump

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MarkJarkson is not online. MarkJarkson
Joined: 17 Feb 2012
Total Posts: 20492
14 Jul 2012 07:18 PM
I like the idea, but it seems very unfinished. Never the less, I like the idea.
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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 07:30 PM
Country Name: Japan
Leader's Name: Shi hundai
Wood: 15
Stone: 15
Food: 15 (-5= Five Villagers)
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: Hierchy
Army Size: None
Region: West Asia.
Current Disasters: None

(Woot. Its like Total War!)
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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 07:31 PM
(Derpderpderpderp. Re doing CS. So sorry, I jumped straight to the CS, I commonly hate when people do this but I seem to be doing this myself now. I am deeply sorry.)
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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 07:32 PM
Country Name: Japan
Leader's Name: Shi hundai
Wood: 15
Stone: 15
Food: 15 (-5= Five Villagers)
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: Hierchy
Army Size: None
Region: Forest
Current Disasters: None

(Changed region, all is good now)
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:32 PM
(its okay :P lol
i was gonna say something)

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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:33 PM
accepted
choose your 5 people

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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 07:36 PM
I choose one gatherer, two lumberers, one builder, and one fisherman.
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:36 PM
you need a leader :|

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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 07:37 PM
One less builder, one leader.

(I didn't know if he counted or not)
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:37 PM
you really want no leader?
thats a kind of bad idea :|

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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:38 PM
i mean builder* lol

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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 07:39 PM
I thought like, the leader didn't count in the populace, because he wasn't on the classes and you gave me the option to not chose a leader.

So yeah, got my leader now...

I command my fisherman to fish with their bare hands (No fishing rods) in the lake nearby. My gatherers to search the forests for berries and other delicacies, and my two lumberers to chop down those trees.
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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 07:40 PM
(Oh. Ugh. One lumberer is now a builder, I command my builder to begin brainstorming plans for a storage facility)
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:47 PM
lumberer:+2 wood
gatherer:+2 food
builder:event!
leader:none
fisherman:+4 food

events:
Your builder has thought up the blueprints for a storage facility and has started building (-10 wood for building)

Country Name: Japan
Leader's Name: Shi hundai
Wood: 7
Stone: 15
Food: 16
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: Hierchy
Army Size: None
Region: Forest
Current Disasters: None

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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 07:50 PM
I command my people to begin to... breed. I demand my Fisherman and my builder does not take part in this, and keeps fishing for food, and building the facility. Respectively.
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:51 PM
they breed automatically,every 3 days

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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 07:53 PM
(Oh)
I take my builder off building for him to begin making additional axes for the lumberer, and a basket for the gatherer.
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 07:58 PM
lumberer:+1 wood
gatherer:+3 food
builder:finished making tools
leader:naps(do something with him)
fisherman:+3 food

events:
your builder finishes the tools
Clouds are starting to build up. maybe the rain god is trying to do something to get your attention

Country Name: Japan
Leader's Name: Shi hundai
Wood: 8
Stone: 15
Food: 17
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: Hierchy
Army Size: None
Region: Forest
Current Disasters: None

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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 08:00 PM
I gather the villages to pray to the rain god, asking for his approval. I command my leader to create a sacrifice of seven values of food.
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 08:10 PM
lumberer:+4 wood
gatherer:+2 food
builder:readies the ceremony
leader:naps(do something with him)
fisherman:Event!
Baby:Event!

events:
a baby is born! He seems to like making sandcastles and playing with a toy sling.maybe he will have some use for those two skills(2 days until maturity)

The fisherman found a ton of fish stuck in a bay. +10 food and +1 new food source!

After a day of work, everyone goes to the ceremony and the leader responds "I have been trying to message you. the lightning god, my brother, has been signaling the barbarians to attack you. I will aid you in this by training everyone how to fight better.(-10 food from ceremony)

Country Name: Japan
Leader's Name: Shi hundai
Wood: 8
Stone: 15
Food: 17
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: Hierchy
Army Size: None
Region: Forest
Current Disasters: None

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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 08:10 PM
Country Name: Japan
Leader's Name: Shi hundai
Wood: 12
Stone: 15
Food: 28
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: No
Government: Hierchy
Army Size: None
Region: Forest
Current Disasters: None

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jcarsonw2 is not online. jcarsonw2
Joined: 02 May 2012
Total Posts: 2115
14 Jul 2012 08:14 PM
I command my leader to train the child into a soldier, but I make sure he takes it easy on him, after all, he is very little. This child might be our only hope.

I command my fisherman to also train, as the food source can supply us for the time being. I command my gatherer to gather from the bay and my lumberer to get more lumber for weapons.
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tehpwner7067 is not online. tehpwner7067
Joined: 16 Oct 2009
Total Posts: 13890
14 Jul 2012 08:23 PM
lumberer:+2 wood
gatherer:+5 food
builder:cleans up the ceremony, but keeps the small alter made(+1 makeshift alter
leader:trains the baby
fisherman:
Baby:Event!

events:
The baby dislikes the full-time soldier buisness, and seems to be a hunter-soldier rather than a soldier(he would become an archer).

Country Name: Japan
Leader's Name: Shi hundai
Wood: 12
Stone: 15
Food: 28
Silver: 0
Gold: 0
Population: 5
Happiness: Content
Under Current Disaster: yes
Government: Hierchy
Army Size: None
Region: Forest
Current Disasters: barbarian attack (19 days remaining)

buildings
3 huts
makeshift altar


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