camey25
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| Joined: 20 May 2010 |
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| 06 Aug 2012 11:51 AM |
[Story.]
A small hole opened up the ground somewhere in a desert region. The hole was found when people started going missing in the surrounding areas, each area sending their representing law-force to investigate, a few came back with the story to tell. Government forces from around the world investigated the opening and managed to push the strange creatures back into the hole. The forces all left the area assuming the threat to be dealt with, however some people in the local area wasn't taking any chances and moved to the area to be able to alert for help in case anything re-happened. You was one of the few brave enough to move to watch the hole. A few days there and the monsters start to come from the hole...
All radio contact was lost meaning you'll have to deal with the problem alone.
[Features.]
Detailed enemies (not the simple ones with a package and some hats) A crafting system (to make the weapons in the game as there is no way to contact for weaponry) A simple dynamic lighting (made from a series of guis and relatively simple scripts) A large underground area to explore (still a goal, to head to the center and kill the main boss) A quest system (self explanatory)
[Gameplay.]
FPS (deciding or not to be auto-lock or choice) Survival RPG
[Enemies.]
Still deciding
[Craftable Items.]
Still deciding
[Help.]
What do you think of the game so far? What different types of enemies should I feature? - I intend them to all be based around the same theme. What craftable items should there be? - What items should be required to make them?
[Credits.]
GUESTHAXX - Sort of based the game around his and used his forum post, just changed it around.
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| 06 Aug 2012 11:57 AM |
How did I lose radio contact? Make me part of the story ;)
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camey25
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| Joined: 20 May 2010 |
| Total Posts: 16208 |
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| 06 Aug 2012 12:01 PM |
| It is 'Guarranteed' you cannot complete the game solo without dieing at least once. |
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camey25
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| Joined: 20 May 2010 |
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| 06 Aug 2012 12:04 PM |
Or should it be that the hole was formed in a small modern desert town so you can explore and forage the things from there?
If so it'll still be the same storyline just with that minor tweak. |
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| 06 Aug 2012 12:16 PM |
Everyone always makes jokes on my name.
I like the tweak.
Kids, my name is spelled wrong, if you want to know why. Look at one of the first people on my friends list. |
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camey25
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| Joined: 20 May 2010 |
| Total Posts: 16208 |
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| 06 Aug 2012 02:00 PM |
| Suppose using cut-scenes wouldn't hurt either. |
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camey25
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| Joined: 20 May 2010 |
| Total Posts: 16208 |
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| 06 Aug 2012 04:24 PM |
| Testing a compass gui to help guide through the underground |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 06 Aug 2012 04:51 PM |
:) I'm mentioned!!! Thanks you!!!!
I like this story idea. but I have some ideas... Are you familiar with the nephilim?
Half man half Beast? add a few of them. |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 06 Aug 2012 04:59 PM |
| Hey you need some blood text? You know, text thats written in blood? I can make it pretty quick. |
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camey25
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| Joined: 20 May 2010 |
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| 06 Aug 2012 06:12 PM |
@guest Thanks for the offer, I think I've got everything I need at the minute though.
I'll finish the compass tomorrow, decals aren't cominh through :c |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 06 Aug 2012 06:55 PM |
| Okay. well offer is always open. |
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camey25
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| Joined: 20 May 2010 |
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| 07 Aug 2012 08:19 AM |
| Should the houses around the hole be completely destroyed or in tact with mess inside? |
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greg321
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| Joined: 21 Jun 2008 |
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| 07 Aug 2012 09:18 AM |
Make the zombies get bigger as they kill other Robloxians, and make it so, that the main objective has a concept, no randomness, make zombies look good too.
--{[]-> The Champ Greg <-[]}-- |
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| 07 Aug 2012 10:20 AM |
| No, it is possible, because anything is possible on roblox. |
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camey25
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| Joined: 20 May 2010 |
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| 07 Aug 2012 10:22 AM |
@Bac Errrm, what did I say wasn't possible? o.e |
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camey25
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| Joined: 20 May 2010 |
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| 07 Aug 2012 01:47 PM |
@greg, Yeah, I'm planning on making detailed enemies. |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 07 Aug 2012 01:52 PM |
| Houses, make the one's closest to the hole level/ruined and add some blood to show the horror of what happen. |
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Arctum
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| Joined: 06 Aug 2012 |
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| 07 Aug 2012 03:12 PM |
| hyoriu has already created something like this, [Worth Living] |
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rmp123
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| Joined: 11 Dec 2008 |
| Total Posts: 8 |
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| 07 Aug 2012 03:24 PM |
| Have a safe place. Like the left 4 dead games. Save points with health guns ammo. Maybe so cars. |
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camey25
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| Joined: 20 May 2010 |
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| 07 Aug 2012 04:41 PM |
@Arc What he has created is not really what I'm looking to make.
@Rmp The town is the safe area, you proceed into the mines when you feel you are capable. |
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camey25
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| Joined: 20 May 2010 |
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camey25
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| Joined: 20 May 2010 |
| Total Posts: 16208 |
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| 08 Aug 2012 03:02 PM |
@GUEST Yeah, I suppose that would turn out best.
What sort of items/weapons should be made? |
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camey25
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| Joined: 20 May 2010 |
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| 09 Aug 2012 07:31 AM |
What weapons?
What craftable items, what findable items.
ó¿ò |
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| 09 Aug 2012 07:49 AM |
| Let's say a craftable item would be some tool that could could help find hidden items. You could make a crowbar a craftable item to open crates or something to find more useful weapons. Also make sure the ingridients for the craftable item is easy to obtain (or harder if you want to challenge the players), so for a crowbar make sure something like "rusted metal" lying around and the recipie for the crowbar could be like 2 piecies of "rusted metal". |
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