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Re: Upgrade Wars

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zankonator1 is not online. zankonator1
Joined: 27 Jun 2009
Total Posts: 1758
01 Aug 2012 02:20 PM
I'm going to make an Upgrade Wars. Everyone will start with a Sword, 0 stat points, and 0 of all levels. This game will feature a gui which you use stat points to upgrade certain stats. This will be an ongoing game, and will include different game modes, including Team Deathmatch, Team CTF, Free-for-All, and more (which you guys will suggest to me). It will also have multiple maps, each of which being simple, yet fun. When you kill someone, or win a game, you get a certain amount of stat points. **STAT POINTS WON'T SAVE, EVER.** You can use stat points to upgrade stats like Strength, Agility, and others that you will suggest to me. Possibly health, who knows.

Ideas, Suggestions, Questions?
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armyzack1990 is not online. armyzack1990
Joined: 19 Apr 2009
Total Posts: 113
01 Aug 2012 02:52 PM
I like the idea, only one thing, I wouldn't do health upgrades, because then some people might complain then start hating ont he game, spamming the commentary, etc. Let me know when your finished building!
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zankonator1 is not online. zankonator1
Joined: 27 Jun 2009
Total Posts: 1758
01 Aug 2012 03:07 PM
Ok. Any other upgrade ideas?
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jreszke is not online. jreszke
Joined: 06 Apr 2012
Total Posts: 639
01 Aug 2012 03:08 PM
i think you should think of your own game but those idears re good
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zankonator1 is not online. zankonator1
Joined: 27 Jun 2009
Total Posts: 1758
01 Aug 2012 03:19 PM
I am thinking of my own game, but I also need user feedback for it to be as successful as it can.
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jreszke is not online. jreszke
Joined: 06 Apr 2012
Total Posts: 639
01 Aug 2012 03:28 PM
yeah you need good ads and you need to know how to script
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zankonator1 is not online. zankonator1
Joined: 27 Jun 2009
Total Posts: 1758
01 Aug 2012 04:46 PM
I'm an expert scripter, I can prove it by my ranks in scripting groups. And I have a pro ad maker making them for me for free.
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zankonator1 is not online. zankonator1
Joined: 27 Jun 2009
Total Posts: 1758
01 Aug 2012 06:11 PM
C'mon people! I need suggestions!
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hotjeffrey is not online. hotjeffrey
Joined: 19 Mar 2010
Total Posts: 40
01 Aug 2012 08:54 PM
Good ideas, and for the stats, I'd add a "Quick Hands" ever level increases the speed of how fast you can reload/swing a sword.

~~OAB FTW~~
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zankonator1 is not online. zankonator1
Joined: 27 Jun 2009
Total Posts: 1758
01 Aug 2012 11:04 PM
More views and replies!
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zankonator1 is not online. zankonator1
Joined: 27 Jun 2009
Total Posts: 1758
02 Aug 2012 11:31 AM
Bumpety bumpety bump bump bump.
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betterhello is not online. betterhello
Joined: 06 Mar 2010
Total Posts: 49
02 Aug 2012 11:41 AM
How About You Need the points for upgrades but have levels every so many wins/ kills you level up you need a certain level and points to level up
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zankonator1 is not online. zankonator1
Joined: 27 Jun 2009
Total Posts: 1758
06 Aug 2012 05:34 PM
More suggestions!
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Ubayla is not online. Ubayla
Joined: 01 Dec 2008
Total Posts: 157
06 Aug 2012 07:19 PM
Instead of multiple tools, make it only use a hopperbin. This will allow it all to run on one script. Just put the script in a gui, load everything, make the Hopperbin with the script (localscript so you can get the camera), and create the weapons. That will allow you to make it impossible to deselect the hopperbin (to avoid glitches) and to change weapons, or perhaps allow for a pseudo health system.
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