huner2
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| Joined: 27 Apr 2008 |
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| 06 Aug 2012 02:58 PM |
It's in a LocalScript, within a tool.Why doesn't it work?(There is no output since it is a Local Script.)
on = 0 Tool = script.Parent local player = game.Players:GetPlayerFromCharacter(Tool.Parent)
function Key(key) if key then key = string.lower(key) if (key=="f") then on=1 end end end
function UP(key) if key then key = string.lower(key) if (key=="f") then on=0 end end end
while on==1 do wait(0.1) if player.Class.Value == "Sprint" then player.Character.Humanoid.Walkspeed = 24 end end
function Equip(mouse) mouse.KeyDown:connect(Key) mouse.KeyUp:connect(UP) end script.Parent.Equipped:connect(Equip)
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huner2
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| Joined: 27 Apr 2008 |
| Total Posts: 1681 |
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| 06 Aug 2012 03:09 PM |
| You need to connect the keydown function. |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
| Total Posts: 17916 |
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| 06 Aug 2012 03:09 PM |
Move this to the keydown function after you set on to 1: while on==1 do wait(0.1) if player.Class.Value == "Sprint" then player.Character.Humanoid.Walkspeed = 24 end end |
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| 06 Aug 2012 03:10 PM |
| Oops, excuse me last post, I didn't see the connector lines until after I posted it. D: |
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huner2
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| Joined: 27 Apr 2008 |
| Total Posts: 1681 |
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| 06 Aug 2012 03:10 PM |
| I did, now anyone have anything actually helpfull? |
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| 06 Aug 2012 03:11 PM |
| Jeez, I said I'm sorry, I just didn't see it.... >_> |
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huner2
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| Joined: 27 Apr 2008 |
| Total Posts: 1681 |
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| 06 Aug 2012 03:12 PM |
@droid I don't understand your post, you mean move that chunk into the keydown function?? |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
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| 06 Aug 2012 03:18 PM |
Like this: (Btw if it still doesn't work, then I'll attempt to just rewrite the script for you in my own style)
on = 0 Tool = script.Parent local player = game.Players:GetPlayerFromCharacter(Tool.Parent)
function Key(key) if key then key = string.lower(key) if (key=="f") then on=1
while on==1 do wait(0.1) if player.Class.Value == "Sprint" then player.Character.Humanoid.Walkspeed = 24 end end
end end end
function UP(key) if key then key = string.lower(key) if (key=="f") then on=0 end end end
function Equip(mouse) mouse.KeyDown:connect(Key) mouse.KeyUp:connect(UP) end script.Parent.Equipped:connect(Equip) |
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huner2
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| Joined: 27 Apr 2008 |
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| 06 Aug 2012 03:25 PM |
@droid If I use this code is gives me the error: 16:24:38.776 - Players.Player.Backpack.Assualt Rifle-(30).Keys:13: attempt to index upvalue 'player' (a nil value) 16:24:38.776 - Script "Players.Player.Backpack.Assualt Rifle-(30).Keys", Line 13 16:24:38.776 - stack end |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
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| 06 Aug 2012 03:36 PM |
local keyPressed = false; script.Parent.Selected:connect(function (mouse) mouse.KeyDown:connect(function (key) key = key:lower(); if (key == "f") then keyPressed = true; while (keyPressed) do local p = script.Parent.Parent.Parent; if (not p:findFirstChild("Class")) then keyPressed = false; break; end if (p.Class.Value == "Sprint") then if (not p.Character) then keyPressed = false; break; end p.Character.Humanoid.Walkspeed = 24; end end p.Character.Humanoid.Walkspeed = 16; end end); mouse.KeyUp:connect(function (key) if (key == "f") then keyPressed = false; end end); end); script.Parent.Deselected:connect(function () keyPressed = false; end); |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
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| 06 Aug 2012 03:37 PM |
| Oops, move local p = (etc) above the while (keyPressed) do line. |
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huner2
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| Joined: 27 Apr 2008 |
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| 06 Aug 2012 06:46 PM |
It says this: 19:45:50.549 - Selected is not a valid member of Tool 19:45:50.550 - Script "Players.Player.Backpack.Assualt Rifle-(30).Keys", Line 2 19:45:50.550 - stack end
Mind you, this is in a tool, not a hopperbin. |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
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| 06 Aug 2012 06:47 PM |
| Change Selected and Deselected to Equipped and Uneqiupped (I think? Idk I don't use tools). |
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huner2
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| Joined: 27 Apr 2008 |
| Total Posts: 1681 |
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| 06 Aug 2012 06:49 PM |
| That's what I did anyway, I just figured out that posting that was stupid. >_> |
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Dr01d3k4
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| Joined: 11 Oct 2007 |
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