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| 06 Aug 2012 12:32 PM |
| I see a lot of flags and terminals that are held at 1200 seconds (20 minutes), but to me -- it just seems a bit unreasonable. You shouldn't have to waste 20 minutes standing in one place: you're like a sitting duck just standing in one place for 20 minutes; a flag should be easy to claim or reclaim. For example: the flag at Wicked: Fort Scorpion only needs to be held for 300 seconds (5 minutes). What do you think? |
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| 06 Aug 2012 12:33 PM |
MB has: 5-6 flags You can get a Heli that can be shot down but you have to control the flag to go there. You have to hold all flags for 5 minutes.
-Royal Drone of SL- |
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| 06 Aug 2012 12:35 PM |
You don't have to stand at the terminal the entire time.
Plus, you'll always get to kill something if the enemies get through. |
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| 06 Aug 2012 12:36 PM |
| You're missing the point. You spend like 20 minutes trying to claim the flag, but in most games, the enemy can reclaim it in like 2 seconds. |
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| 06 Aug 2012 12:37 PM |
| And if you don't like the rules, you don't have to raid. |
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dudeshark
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| Joined: 06 May 2009 |
| Total Posts: 12534 |
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| 06 Aug 2012 12:38 PM |
| Trust me, if you wanted to play that way you may as well just put a small server limit and just put a Kick on 5 deaths or something like that. The raid would be short and actually quite pointless. |
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| 06 Aug 2012 12:38 PM |
| Imagine if everyone had that mentality for their bases. Then who would you raid? |
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Rezdonox
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| Joined: 12 Oct 2011 |
| Total Posts: 24267 |
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| 06 Aug 2012 12:42 PM |
| Would you rather go back to the old days, and spend ours raiding/defending, until the opposing team surrendered, and left? |
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| 06 Aug 2012 12:44 PM |
In MB: The flags take like, two seconds to capture for each team..
-Royal Drone of SL- |
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irocz45
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| Joined: 30 Dec 2009 |
| Total Posts: 1104 |
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| 06 Aug 2012 12:44 PM |
| Old days were funnest, but were like, pointless. |
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| 06 Aug 2012 12:45 PM |
| No, I believe I asked for a shorter flag/terminal capturing time span. But I did have a war with someone who fought the old way and didn't have a flag. |
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irocz45
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| Joined: 30 Dec 2009 |
| Total Posts: 1104 |
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| 06 Aug 2012 12:46 PM |
| The time it takes to get them back is alot less then the time to actually capture the flag. |
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| 06 Aug 2012 12:48 PM |
Why not win by how many kills your team gets?
Or they have to locate a bomb and detonate it? |
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| 06 Aug 2012 12:49 PM |
Death, sometimes people do that for final battles.
I believe WIJ did the bomb thing. |
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| 06 Aug 2012 12:49 PM |
| TGI has a bomb, all you have to do is arm it, then it explodes in order for the raiders to win. |
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Armanos
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| Joined: 03 Jul 2010 |
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| 06 Aug 2012 12:50 PM |
| For an old PMC I was in it was either bomb or kills to win. But bomb was the faster way. |
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| 06 Aug 2012 12:52 PM |
I sorta of classify group combat places into two categories:
Warzones - To a certain number of KOs (typically larger than a fort, and not as focused on infastructure)
Forts - Have to take and hold a postion. |
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| 06 Aug 2012 12:54 PM |
| @Halo I don't think any of PICO's bases except Terraria (or what ever it was called) was considered a fort. |
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| 06 Aug 2012 01:03 PM |
| But with explosions, wouldn't you need a new server every time someone wins? |
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