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| 05 Aug 2012 09:04 AM |
I don't know when or how I thought of this, but it just might work.
So, let's say you make a script. This script monitors everything in the game from your last save point. It sees that a certain number of bricks and scripts are in the game.
(I guess it would be good if we could monitor what the scripts say, so they can't mess around with those, either.)
Then, if an exploiter added something, the script would delete it.
I don't know if this will work. It is probably a stupid idea. Probably impossible to script, too. But I didn't want to let the idea go without being suggested to those capable of scripting. I would attempt making this, but I lack the talent to script. I'm open to any opinion. Even things like "This is the worst idea ever, and it will never work." I really don't care. Just tell me what you think. |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 05 Aug 2012 09:05 AM |
| This is the worst idea ever, and it will never work. |
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| 05 Aug 2012 09:08 AM |
| Okay. If you are indeed a Master Scripter as your primary suggests, I believe you. Well, sorry for wasting your time. |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 05 Aug 2012 09:11 AM |
| Well .. You must "monitor" it on the client side, and everything on client can be edited by client. |
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| 05 Aug 2012 09:43 AM |
| Hm. I've been interested for awhile in learning to program, but I think this is a bit too ambitious. |
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| 05 Aug 2012 09:55 AM |
| some people already use this... |
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| 05 Aug 2012 09:56 AM |
| Really? Well, I feel like an idiot. |
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