Dillsion1
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| Joined: 05 Jun 2010 |
| Total Posts: 1971 |
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| 04 Aug 2012 11:50 PM |
plr=game.Players.Dillsion1
local
w=Instance.new("Weld",plr.Character.
Head) w.Part0=plr.Character.Head w.Part1=plr.Character.Torso w.C0=CFrame.new(0,-1.5,0)*CFrame.
Angles(0,0,0) local num=-3 while true do for i=1, 8 do wait() num=num+1 w.C0=CFrame.new(0,-1.5,0)*CFrame.
Angles(math.pi/180*num*8,0,0) end for i=1, 8 do wait() num=num-1 w.C0=CFrame.new(0,-1.5,0)*CFrame.
Angles(math.pi/180*num*8,0,0) end end
Can someone make it a little less awkward? I can't get it. |
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Ricardez
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| Joined: 28 Apr 2012 |
| Total Posts: 152 |
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| 05 Aug 2012 01:15 AM |
w=Instance.new("Weld",plr.Character.
if plr=Player do this w=Instance.new("Weld".Player.Character. |
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peyquinn
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| Joined: 23 Jul 2009 |
| Total Posts: 2486 |
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| 05 Aug 2012 03:56 AM |
| Look cool. I will try it out in the morning. |
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| 05 Aug 2012 04:34 AM |
This should be in SH.
plr=game.Players.Dillsion1 w=Instance.new("Weld", plr.Character.Head) w.Part0 = plr.Character.Head w.Part1 = plr.Character.Torso w.C0 = CFrame.new(0,-1.5,0) * CFrame.Angles(0,0,0) num = -3
while true do for i = 1, 8 do wait() num = num + 1 w.C0 = CFrame.new(0,-1.5,0) * CFrame.Angles(math.pi/180*num*8,0,0) end
for i = 1, 8 do wait() num = num - 1 w.C0 = CFrame.new(0,-1.5,0) * CFrame.Angles(math.pi/180*num*8,0,0) end end |
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