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| 04 Aug 2012 08:08 PM |
while true do
game.Workspace:Remove()
end |
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| 04 Aug 2012 08:09 PM |
SO TRUE GETS RID OF ALL LAG! And it won't work, either, not even close to working.
Erm |
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Xnite515
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| Joined: 18 Feb 2011 |
| Total Posts: 22763 |
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| 04 Aug 2012 08:10 PM |
or or
game.Workspace:Destroy() --nubs |
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| 04 Aug 2012 08:12 PM |
You cant destroy the terrain.. this is the one:
a = not print("/5/3/6/74/732/643/38/29/47/2/6874/0/0/0/0/0/0/0/0/0/73/7/5/2/8/4/33/4") |
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Xnite515
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| Joined: 18 Feb 2011 |
| Total Posts: 22763 |
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| 04 Aug 2012 08:12 PM |
| i thguth bytecodes are gone |
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| 04 Aug 2012 08:14 PM |
| They are. Thats the whol point. a = not print then print(a) end |
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