Fredtron
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| Joined: 28 May 2009 |
| Total Posts: 174 |
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| 03 Aug 2012 09:40 AM |
| In reality, would there be no trees when you come across a new land? Chances are, it would be covered in trees. So, in the terrain generation menu, there should be a trees slide that determines how many trees are placed among the map. Some people might say do it yourself but this way it would save time, and in this case roblox may be able to make it have less lag. Not the best idea out there but please consider it. Feel free to respond. |
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| 03 Aug 2012 09:42 AM |
^^^^^
In time or so I'm told |
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Fredtron
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| Joined: 28 May 2009 |
| Total Posts: 174 |
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court2000
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| Joined: 25 Apr 2010 |
| Total Posts: 3066 |
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| 03 Aug 2012 09:46 AM |
| I guess you can either use the trees for the generator, or just choose a model to be generated. |
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Paramore2
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| Joined: 07 Sep 2009 |
| Total Posts: 6402 |
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| 03 Aug 2012 09:48 AM |
One of the mods made a very cool tree Generator, I believe.
▽ ::P::I::N::K:: ▽ |
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Fredtron
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| Joined: 28 May 2009 |
| Total Posts: 174 |
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| 03 Aug 2012 09:52 AM |
| Yeah, Anaminus, but its really laggy in mass numbers. And you have to do it all manually. |
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Fredtron
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| Joined: 28 May 2009 |
| Total Posts: 174 |
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| 03 Aug 2012 09:58 AM |
| I like making hiking trail games but yet nome of them are good just because of no trees D:. |
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Fredtron
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| Joined: 28 May 2009 |
| Total Posts: 174 |
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Fredtron
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| Joined: 28 May 2009 |
| Total Posts: 174 |
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Fredtron
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| Joined: 28 May 2009 |
| Total Posts: 174 |
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| 04 Aug 2012 06:56 PM |
It'll be too laggy. :S
ROBLOX; R = Real, O = Online, B = Blocks |
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sparker22
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| Joined: 11 Mar 2010 |
| Total Posts: 846 |
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| 04 Aug 2012 06:58 PM |
| This seems like a good idea as long as you can toggle tree generation on and off. |
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Fredtron
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| Joined: 28 May 2009 |
| Total Posts: 174 |
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| 04 Aug 2012 07:02 PM |
That's in minecraft? Really I wouldn't know, I don't play that nooby game.
~When life gives you lemons, sit on them~ |
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Ethan043
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| Joined: 01 May 2011 |
| Total Posts: 5176 |
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| 04 Aug 2012 07:13 PM |
Eh, support.
Just keep in mind, this is NOT Blockland, Minecraft, or RuneScape.
© 2012 Ethan043 Productions |
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Fredtron
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| Joined: 28 May 2009 |
| Total Posts: 174 |
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| 04 Aug 2012 07:22 PM |
| Replying only takes a second. |
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| 04 Aug 2012 07:37 PM |
Support. Although someone's probably working on this with the studio 2.0 plugins. |
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Quantrum
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| Joined: 30 Jun 2012 |
| Total Posts: 47 |
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| 04 Aug 2012 07:40 PM |
I like this idea. But there's room for a lot more. There should be a whole set of tree tools. It'd basically be like Terrain. There's the generator, then there's more precise tools that let you add/remove single trees or groups of them. Then when you add small groups, you say how thick they are/how close together they are.
Also, you should be able to choose what tree it produces so people don't all have the same one.
Good idea either way, support. |
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leech111
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| Joined: 25 Apr 2011 |
| Total Posts: 1829 |
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| 04 Aug 2012 07:41 PM |
| @Fredtron *whatthehellface.avi* minecraft is NOT noobie. |
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leech111
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| Joined: 25 Apr 2011 |
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| 04 Aug 2012 07:43 PM |
| To the MC comment, jeez, people will find any excuse to compare Roblox to it! Get over it! It's *trees.* I'm pretty sure a lot of games have trees. |
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