Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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Coltera
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| Joined: 03 Apr 2012 |
| Total Posts: 7269 |
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| 03 Aug 2012 10:57 PM |
| Only if they really have good skills at exploiting.. |
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| 03 Aug 2012 11:00 PM |
| *Points out that the plugin arn't loaded from a C sided button, and so are quite a bit harder to load* |
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Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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| 03 Aug 2012 11:05 PM |
| the blog post was about fixing byte code loading. |
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Parthax
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| Joined: 27 Apr 2011 |
| Total Posts: 6941 |
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FireTG
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| Joined: 28 Oct 2010 |
| Total Posts: 291 |
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| 04 Aug 2012 02:18 AM |
| Why would anyone that can check sources do that? |
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| 04 Aug 2012 11:34 AM |
| .Source isn't even readable anymore? |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 04 Aug 2012 11:36 AM |
| Triston, plugins can read Script.Source and edit it, as well. |
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| 04 Aug 2012 11:45 AM |
| Oh, derp. I forgot that plugins had a high enough security context. >_0 |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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coplox
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| Joined: 07 Jun 2008 |
| Total Posts: 3252 |
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| 04 Aug 2012 11:56 AM |
| Erm, plugins are local-only, therefore, the .Source will return a number, like normal. |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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lucas668
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| Joined: 18 Jun 2008 |
| Total Posts: 6183 |
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| 04 Aug 2012 12:21 PM |
Most scripts that crash people are in localized places, like PlayerGui or Backpack, so you could just clear them of all scripts... >.>
lrn2exploit |
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