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| 03 Aug 2012 08:37 PM |
So.... Now there is no way at all to "encrypt" rare script builder scripts or our game scripts...? All this did is limit our abilities on ROBLOX, a game meant for building and SCRIPTING, if you are going to make a building and SCRIPTING game you have to accept the fact that you are going to have players smart enough to exploit your game, my gosh, you're teaching your players to script, you're just asking to have exploiters. This limitation isn't going to stop all exploiters and even when you are able to patch this current exploit, its still exploiting... people WILL find a way to get around the security system. |
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Luc599345
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| Joined: 25 Jul 2008 |
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| 03 Aug 2012 08:46 PM |
You can't steal server scripts anymore. Also, you should be thinking 'But sources aren't stored in a script, they're stored in a StringValue!'
You only have to add this at the end of your script :
script.*insert stringvalue's name*.Value=""
Yes, it'll work, try stealing with CE or anything else, if you get results from CE, then just wait until the chat cleans out and try scanning again. |
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Luc599345
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| 03 Aug 2012 08:47 PM |
@my other post
It only applies in SBs, obviously. |
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Luc599345
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| 03 Aug 2012 08:48 PM |
@my other post again...
The part about StringValue only applies in SBs, obviously.* |
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| 03 Aug 2012 08:48 PM |
| Well, i was more ticked off about them restricting us further on a game intentionally made for building and scripting. |
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Luc599345
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| 03 Aug 2012 08:50 PM |
| How is this restricting? They removed the 'purpose' (most pf people use it for that) of the bytecodes (precompiling) so that it wouldn't get stolen. But they now made so you can't steal the sources. |
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lucas668
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| 03 Aug 2012 08:50 PM |
| Not really restricted... There's lots of ways to "encrypt" your code. |
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pwnedu46
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| 03 Aug 2012 08:51 PM |
"rare scripts" There is no such thing as a "rare" script. Scripts are supposed to be made by each user, not collected. In addition, obfuscating these so-called "rare" scripts does nothing to deter users from actually using them, just from modifying them. They gave several good reasons why they removed it on the blog post.
tl;dr version: Removing bytecode doesn't stop you from doing anything you couldn't already have done (other than exploiting). |
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| 03 Aug 2012 08:51 PM |
... ... ... Mmk. ... ... ... >.> <.< ...
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Luc599345
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| 03 Aug 2012 08:53 PM |
| umg, maek lua-in-lua and be dun |
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| 03 Aug 2012 08:54 PM |
| *rambles back over to Eclipse* |
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| 03 Aug 2012 08:57 PM |
| *rambles back over and beats arc over the head with a stick, then returns to Eclipse* |
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Luc599345
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| 03 Aug 2012 09:03 PM |
Would you rather people go around pretending to be you in games then get your account banned for saying things that break the rules?
That's an example of what this "Bytecode" exploit could do, it would allow users to go into high privilege scripting, meaning they could do things like DDoS ROBLOX internally or cheat visits by creating non-existent players on their place.
I personally do not think Bytecode was anything beneficial anyway. |
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| 03 Aug 2012 09:05 PM |
| That bytecode thing only worked in Script Builders though. Although mew903 did find a clever use of making anyone who joined his game an admin >:3 |
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| 03 Aug 2012 11:12 PM |
@Rencedalas
Can't tell if troll or incredibly poorly informed. |
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