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Re: Why was music removed?

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Robloxianof07 is not online. Robloxianof07
Joined: 30 Jul 2012
Total Posts: 896
03 Aug 2012 01:38 PM
Any reason? Anyone remember stickmasterlukes game where it was all foggy and it played like 10 differant songs. And roblox even had a jukebox in the toolbox.

I heard that aeacus found a way to upload malicious stuff with sound uploading and then told the admins to disable sound uploading.

But why was the service removed from online games? I just don't understand :\
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
03 Aug 2012 01:40 PM
Rack city.

'Nuff said.
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Robloxianof07 is not online. Robloxianof07
Joined: 30 Jul 2012
Total Posts: 896
03 Aug 2012 01:42 PM
No seriously -_-.
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
03 Aug 2012 01:44 PM
Yeah, that's why.

Music with swears and drugs and stuff doesn't exactly appeal to little kids' parents.
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Robloxianof07 is not online. Robloxianof07
Joined: 30 Jul 2012
Total Posts: 896
03 Aug 2012 01:44 PM
But music uploading was disabled like in 2008...Rack city wasnt even out then...
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
03 Aug 2012 01:48 PM
There were still songs with swear words back then. And inevitably someone will upload an audio clip of them screaming or something.
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Xnite515 is not online. Xnite515
Joined: 18 Feb 2011
Total Posts: 22763
03 Aug 2012 01:49 PM
getHttps uploads stuff from outsite websites
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
03 Aug 2012 01:53 PM
The problem is that the _majority of_ songs that people would want to upload probably have some degree of content that would be unacceptable. A lot of popular music has themes that were inappropriate for the site audience at that time.
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Tarabukka is not online. Tarabukka
Joined: 18 Jan 2011
Total Posts: 394
03 Aug 2012 01:55 PM
And nobody has mentioned copyright yet?

Although, it doesn't seem like Roblox cares, there's a lot of copyrighted stuff in the Catalog and a lot of games are intellectual property ripoffs one way or another...
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
03 Aug 2012 01:56 PM
SOPA isn't in action, we can break as much copyright as we like.
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Robloxianof07 is not online. Robloxianof07
Joined: 30 Jul 2012
Total Posts: 896
03 Aug 2012 01:59 PM
@stravant
meh.

@Tarra

Oh so YOUR site doesn't have any copy righted stuff on it >_>
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Tarabukka is not online. Tarabukka
Joined: 18 Jan 2011
Total Posts: 394
03 Aug 2012 01:59 PM
But we don't make money, do we? :P
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Robloxianof07 is not online. Robloxianof07
Joined: 30 Jul 2012
Total Posts: 896
03 Aug 2012 02:01 PM
I guess not lol. And when can we see 3d character models coming?
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Solotaire is not online. Solotaire
Joined: 30 Jul 2009
Total Posts: 30356
03 Aug 2012 02:01 PM
The user-generated content shield works wonders for the copyright issue. They only have to remove something if it is reported by the company that they didn't give permission. The curse words and other things that could be uploaded is much more likely the reason.
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
03 Aug 2012 02:30 PM
Copyright doesn't apply to a site's users, but only the company itself.

This is what SOPA and ACTA and all those incredibly stupid bills were trying to do. They were trying to make it so if one person uploaded bad content, the whole entire site could be shut down.

So technically we can upload pictures, models, anything, really, that's protected by copyright. Only if ROBLOX was contacted by a company that held a copyright would it remove the offending item.

But yeah, stravant was right on the dot. You can't host a kids site and explicit music at the same time. It just doesn't work that way.

Although, I fail to see why the music couldn't be moderated like everything else? You could have a song limit so mods wouldn't have to listen to 30 minute songs. Stravant, can you explain why they made that decision back then?
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Solotaire is not online. Solotaire
Joined: 30 Jul 2009
Total Posts: 30356
03 Aug 2012 02:37 PM
more mods = more money or more drawn out resources
it would just be too much of a hassle
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geicogeko is not online. geicogeko
Joined: 27 Apr 2010
Total Posts: 2727
03 Aug 2012 02:37 PM
Think about the video moderation system.

[::Legal Lizard::]
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
03 Aug 2012 02:37 PM
"You could have a song limit so mods wouldn't have to listen to 30 minute songs"

Even if a song is only a couple of minutes long it's still _orders of magnitude_ more difficult to moderate than images.

With images a couple dozen can be thrown up in front of the mod at once, and they can quickly scan through them in a couple of seconds. With sounds they have to listen to each clip individually, many of them reasonably long.

So it could very well take 100x longer on average to moderate each sound asset compared to image assets.

One reasonable solution would be to make it cost money to upload sounds, with the cost proportional to the length of the sound, to pay for the higher moderation cost, but that's a lot of work to implement.
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
03 Aug 2012 02:42 PM
Money as in Robux/Tix or actual dollars?

Although I think this, as with keyboard/mouse access, should be implemented in the game. Because ROBLOX is more of a game maker rather than an actual game to me. And I think the fundamental part of any game is this:

1) Graphics
2) Sound
3) Controls

If we implement these, we can start using ROBLOX more as an actual platform rather than what it is today.
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Robloxianof07 is not online. Robloxianof07
Joined: 30 Jul 2012
Total Posts: 896
03 Aug 2012 02:44 PM
@techboy

We can't set keybinds? Then how does clockworks awp work?
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
03 Aug 2012 02:47 PM
@roblox

As far as I know, you need to have a tool selected in order to track and react to key presses. Having access to that, it would be really easy to set keybinds, as all you would need would be a way to change what keys trigger things.
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gamehero is not online. gamehero
Joined: 12 Jun 2007
Total Posts: 1455
03 Aug 2012 03:12 PM
I know how to make it faster to moderate music. Let the moderation system play the song at any given speed for the moderator. So if he/she can hear the song clearly at 2-4 times the speed, great! One minute songs can be moderated at or under 30 seconds.

I don't think many would mind waiting a week for their song to get posted to be anyway. At least I wouldn't.
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lucas668 is not online. lucas668
Joined: 18 Jun 2008
Total Posts: 6183
03 Aug 2012 03:14 PM
*Creates sound that is curse word backwards*
*Mods accept it thinking it's garbled words*
*Inserts in game and plays backwards*
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
03 Aug 2012 03:16 PM
Neither would I. But what I'm trying to get at here is that you could upload theme songs, just regular songs, etc. to give your place more variety.
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
03 Aug 2012 03:16 PM
It would be far more reasonable for the admins to just upload sounds upon requests from users, which they've mentioned they might do on several occasions but never actually did anything towards.
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