Seranok
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| Joined: 12 Dec 2009 |
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| 02 Aug 2012 02:41 PM |
... in RBLX.Lua but can't?
Examples - send GET requests to sites other than ROBLOX - call InsertService::LoadAsset multiple times without getting a cached response - local Lighting |
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Seranok
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| Joined: 12 Dec 2009 |
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| 02 Aug 2012 02:43 PM |
Other examples - non-laggy way of drawing pixel-by-pixel images on a GUI |
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Legend26
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| Joined: 08 Sep 2008 |
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| 02 Aug 2012 02:46 PM |
1) Local Lighting 2) Direct local Keyboard/Mouse classes 3) WORKING keyboard class (a ton of keys don't exactly work right or are the same in the API) 4) Local Lighting 5) Local Lighting |
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| 02 Aug 2012 02:47 PM |
"- local Lighting"
If I'm not mistaken, this will soon be possible... because of another feature that is completely unrelated: the security API.
Who would have thought that a feature about security would allow you to get local lighting?
Here's my idea:
Make changes to the lighting not replicate to the server and then use a localscript to change it locally.
Tada, you got local lighting! |
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Legend26
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| 02 Aug 2012 03:08 PM |
"Make changes to the lighting not replicate to the server and then use a localscript to change it locally."
... ... ...
YESSSS! |
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| 02 Aug 2012 03:08 PM |
@Julien
Rejected replications result in your connection being terminated. |
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| 02 Aug 2012 03:10 PM |
| Slight prob Julien. What if the client asks the server for the Lighting? This would then mean any changes would be instantly reverted (maybe) or it would have no effect at all. |
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Legend26
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Legend26
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| Joined: 08 Sep 2008 |
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| 02 Aug 2012 03:12 PM |
@Pre,
Unless the lighting is changed on the server side, besides loading the game it doesn't get updated. |
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| 02 Aug 2012 03:14 PM |
@Leg
You're thinking of the current system, Sorcus already stated elsewhere that you'll be d/c'd if you create rejected replications. |
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| 02 Aug 2012 03:14 PM |
- be able to see what items a player has bought / models they have - get rid of the insertservice limitation and also remove the trust system - local lighting
That would be cool, although it seems like local lighting should be included in the main menu. That way players can change their lighting if they don't like it. |
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Legend26
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| 02 Aug 2012 03:26 PM |
@popin,
Aww...
I just really want local lighting. T_T |
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| 02 Aug 2012 06:11 PM |
HttpRequests, but dat would be bad for some people. An html5 canvas-like gui object Unaltered decals from upload. Not really RBX.Lua but i want it. Gui decals (Use gui but rendering on a brick) Getting mouse without stupid h4xy method.
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RA2lover
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| Joined: 09 Nov 2008 |
| Total Posts: 1254 |
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| 02 Aug 2012 06:21 PM |
| ImageButton/Label cropping. i don't want to spend loads of time uploading images for custon character sets. |
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Seranok
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| Joined: 12 Dec 2009 |
| Total Posts: 11083 |
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| 02 Aug 2012 06:23 PM |
- ImageButton/ImageLabel Transparency - copy/paste text in-game |
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| 02 Aug 2012 08:57 PM |
- write on bricks without decals - set border limits for GUIs so if they go out of their parent Frame they will disappear |
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| 02 Aug 2012 08:58 PM |
"- set border limits for GUIs so if they go out of their parent Frame they will disappear "
GuiObject.ClipsDescendants |
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| 02 Aug 2012 08:58 PM |
| @Popin That seems hard to bugtest then, since if the author messes up while bugtesting he is instantly DC'd... |
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| 02 Aug 2012 09:01 PM |
@Julien
Woah! Thanks so much for that! |
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Legend26
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| 02 Aug 2012 09:01 PM |
"- write on bricks without decals"
We could make books! Like in skyrim! :D |
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oxcool1
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| Joined: 05 Nov 2009 |
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| 02 Aug 2012 09:04 PM |
@Legend26
I was thinking of making scrolling banners, but, sure. :3 |
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| 02 Aug 2012 09:06 PM |
Wait...
If they get disconnected when there are rejected changes, that means we can't have local lighting, but it means we can disconnect players...
We just need to give them a localscript that gets them kicked. |
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| 02 Aug 2012 09:21 PM |
I wanted to write an optimizing compiler that emitted decent bytecode, but I'm too lazy for that. |
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Solotaire
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| Joined: 30 Jul 2009 |
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| 03 Aug 2012 01:52 AM |
"2) Direct local Keyboard/Mouse classes" This. |
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