Gusmanak
|
  |
| Joined: 01 Apr 2008 |
| Total Posts: 1186 |
|
|
| 02 Aug 2012 01:10 AM |
v1.1.0
-Added choice of body armor color on spawn -Added choice of perk on spawn (3) -Added player statistics to inventory screen -Changed entrenchers to spawn in cities -Added cover picture for tutorial -Added server version number in bottom left -Changed day/night (Made shorter) -Added map scaling (Good for small screens)
v1.1.1
-Added Defenses
v1.1.2 -Changed and enhanced inventory -Upgraded Admin commands
v1.2.0 -Added Ninja Perk -Added buff to Adrenaline Perk -Added buff to Cardio Perk -Added Cheez-Its -Added Pringles -Added Mountain Dew -Added Orange Crush -Overhauled all food/soda decals -Added Kitchen Knife -Added Crowbar -Added Hatchet -Added 25 hair choices on spawn -Changed all guns to spawn less often -Changed all food to spawn less often -Changed zombies min hit time to 1.5 sec
v2.0.0 -Added Data Persistence (inventory saves) -Added image preloading -Opimized inventory scripts (Less lag) -Optimized map (Less lag) -Changed food/soda to spawn less -Doubled heath recieved from food
v2.0.1 -Fixed collect tool breaking on collect -Fixed items not spawning in commercial airfield hangars/control tower
v2.0.2 -Strengthened Data Persistence -Added left/right clicking for items
v2.0.3 -Strengthened Data Persistence -Fixed collect tool -Added Churches -Removed Kitchen Knife -Increased spawn rate of melee weps -Added "Drop to Store" option
v2.1.0 -Optimized Zombies -Added Health/needs, persistence -Modified soundscape
v2.2.0 -Increased game performance -Increased script performance -Added statistic persistence -Added GPS item -Added Map gridlines -Added Map icons -Reorganized Inventory -Added more utility slots -Added Zombie despawn -Removed Park Place (Town) -Increased Daytime brightness -Increased Nighttime darkness -Added server uptime timer (Hours)
v2.3.0 -Added Cows and Sheep -Added Matches (utility) -Added Firewood -Added Raw/Cooked meat -Added ability to makes fires -Added ability to harvest meat -Added ability to cook meat -Fixed collect tool (old solution reselect) -Modified health given by main foods (15%)
v2.4.0 -Added 3 new packs, changed military pack -Modified all utility spawn rates -Added eat/drink/b-bag sounds -Added skin color selection -Added new spawn system (No spawnkilling) -Added Ambient noise -Added non-lit firepit despawn (10 min) -Added ammo counter for mags (Inventory) -Changed watch clock to white
v2.4.1 -Reset character data due to corruption
v2.4.2 -Buffed Adrenaline (Speed boost) -Buffed Ninja (Zombie Detection) -Fixed last slot on Military Pack -Fixed firewood duplication glitch -Fixed items dropping as firewood -Moved tutorial to front of GUI Stack
v2.5.0 -Added Bandit identity system (Bandana) -Modified all weapon damages/accuracies -Added Two new vest choices -Hunger/Thirst doesn't drop while spawning
v2.5.1 -Added clothing options upon spawning -Modified watch to display Hours and minutes -Forced "Close Inventory" button to front
v2.5.2 -Added zombie count -Added server speed % -Increased long-term performance
v2.5.3 -Increased general performance -Added pieces of a poem that will shed light on how the outbreak began...
v2.5.4 -Fixed memory leak -Fixed hunger/thirst being empty after spawn
v2.6.0 -Removed "Drop to store" for Journals -Added 5 new guns, and 4 suppressed guns -Added Painkillers (Decreases incomming damage) -Added Bunkers in the wilderness -Upgraded Military Zombies to be harder -Added ability to move "One Brick" items with Entrencher -Reduced MRE's and Blood Bags to one brick -Fixed Crowbar -Fixed ammo refill glitch with backpacks
v2.6.1 -Fixed Maverick 88 spawns -Slightly increased all item spawns
v2.6.2 -Slightly modified general item spawns -Added indication as to when you can fire -Increased performance -Fixed bunker zombie spawns -Changed bunker zombies to civilian -Fixed can-collide on SD guns -Fixed laggy deaths (Items drop better)
v2.7.0 -Increased Performance -Makes loot spawn while player is in proximity |
|
|
| Report Abuse |
|
|
Malzahar
|
  |
| Joined: 23 Dec 2010 |
| Total Posts: 301 |
|
| |
|
|
| 02 Aug 2012 01:13 AM |
Your not suppose to post o this thread
|
|
|
| Report Abuse |
|
|
| |
|
Minoid
|
  |
| Joined: 20 Jul 2010 |
| Total Posts: 408 |
|
|
| 02 Aug 2012 01:13 AM |
hi omg those zombie tickle my feet tell them to stop |
|
|
| Report Abuse |
|
|
| |
|
|
| 02 Aug 2012 01:15 AM |
| It's an awesome game. Glad your informing us :D |
|
|
| Report Abuse |
|
|
| |
|
prop789
|
  |
| Joined: 25 Oct 2009 |
| Total Posts: 6 |
|
|
| 02 Aug 2012 01:17 AM |
| Love the game as always, you should add a hat option when your creating your character in the start. |
|
|
| Report Abuse |
|
|
|
| 02 Aug 2012 01:25 AM |
| Apocalipyse Rising is an awesome game. That you for making it. I've seen the Youtube vids u made about DayZ but I have never played DayZ so now that I play this, whenever I do play it I'll know what to do. |
|
|
| Report Abuse |
|
|
MASHPIT
|
  |
| Joined: 16 Apr 2009 |
| Total Posts: 354 |
|
|
| 02 Aug 2012 01:28 AM |
Huh, you also seem to have made the max players for a server 1 player. Solo mode..? (Also, seems like the heat's finally off Apocalypse Rising. I'll check now and then, but the fad's gone :P)
-Mash^2 |
|
|
| Report Abuse |
|
|
thunder94
|
  |
| Joined: 02 Mar 2009 |
| Total Posts: 1883 |
|
| |
|
| |
|
shivam00
|
  |
| Joined: 21 Dec 2010 |
| Total Posts: 4 |
|
|
| 02 Aug 2012 03:36 AM |
| Whoever reported BlueFlameX good job helping the community by informing the mods! :D |
|
|
| Report Abuse |
|
|
|
| 02 Aug 2012 03:57 AM |
| @blueflameX;this game rules,nobody likes you. umad? :3 |
|
|
| Report Abuse |
|
|
mario63
|
  |
| Joined: 08 Mar 2008 |
| Total Posts: 16 |
|
|
| 02 Aug 2012 04:08 AM |
| Your meme is bad and you should feel bad! <-- This is the the correct usage. |
|
|
| Report Abuse |
|
|
|
| 02 Aug 2012 04:12 AM |
| This is my favorite game on roblox so far, I love the feeling of adrenaline when fighting another player who is trying to kill you. |
|
|
| Report Abuse |
|
|
|
| 02 Aug 2012 06:31 AM |
| -Middle Fingers- YouMad Bro. |
|
|
| Report Abuse |
|
|
|
| 02 Aug 2012 07:10 AM |
what about letting us come in our own clothing and dude put a teaming system and make places to have ai ppl |
|
|
| Report Abuse |
|
|
|
| 02 Aug 2012 08:24 AM |
| @BlueFlameX, Awww did sombody die in the first five seconds? You should drown in poo, maybe you'll feel better :) |
|
|
| Report Abuse |
|
|
Falonous
|
  |
| Joined: 30 Jul 2012 |
| Total Posts: 3 |
|
| |
|
Falonous
|
  |
| Joined: 30 Jul 2012 |
| Total Posts: 3 |
|
| |
|
|
| 02 Aug 2012 09:19 AM |
i think that u should add grenades and that they will have a 4-6 ammo mag
and u should add un-working cars to the environment, in various states if destruction and maybe a few working ones. |
|
|
| Report Abuse |
|
|
|
| 02 Aug 2012 09:27 AM |
| You should add like a weapon create with 2-3 guns in it by the military/airport |
|
|
| Report Abuse |
|
|
|
| 02 Aug 2012 09:28 AM |
Needs random crashing Heli's, those would be fun
like in dayz |
|
|
| Report Abuse |
|
|