Gusmanak
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| Joined: 01 Apr 2008 |
| Total Posts: 1186 |
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| 30 Jul 2012 03:08 AM |
This thread is where I will post the changelogs to all Apocalypse Rising updates.
PLEASE DO NOT POST ON THIS THREAD. I'm trying to keep it clean.
Below are all of the previous Changelogs. After this initial post, scroll down to find more current changelogs.
Thank you.
v1.1.0
-Added choice of body armor color on spawn -Added choice of perk on spawn (3) -Added player statistics to inventory screen -Changed entrenchers to spawn in cities -Added cover picture for tutorial -Added server version number in bottom left -Changed day/night (Made shorter) -Added map scaling (Good for small screens)
v1.1.1
-Added Defenses
v1.1.2 -Changed and enhanced inventory -Upgraded Admin commands
v1.2.0 -Added Ninja Perk -Added buff to Adrenaline Perk -Added buff to Cardio Perk -Added Cheez-Its -Added Pringles -Added Mountain Dew -Added Orange Crush -Overhauled all food/soda decals -Added Kitchen Knife -Added Crowbar -Added Hatchet -Added 25 hair choices on spawn -Changed all guns to spawn less often -Changed all food to spawn less often -Changed zombies min hit time to 1.5 sec
v2.0.0 -Added Data Persistence (inventory saves) -Added image preloading -Opimized inventory scripts (Less lag) -Optimized map (Less lag) -Changed food/soda to spawn less -Doubled heath recieved from food
v2.0.1 -Fixed collect tool breaking on collect -Fixed items not spawning in commercial airfield hangars/control tower
v2.0.2 -Strengthened Data Persistence -Added left/right clicking for items
v2.0.3 -Strengthened Data Persistence -Fixed collect tool -Added Churches -Removed Kitchen Knife -Increased spawn rate of melee weps -Added "Drop to Store" option
v2.1.0 -Optimized Zombies -Added Health/needs, persistence -Modified soundscape
v2.2.0 -Increased game performance -Increased script performance -Added statistic persistence -Added GPS item -Added Map gridlines -Added Map icons -Reorganized Inventory -Added more utility slots -Added Zombie despawn -Removed Park Place (Town) -Increased Daytime brightness -Increased Nighttime darkness -Added server uptime timer (Hours)
v2.3.0 -Added Cows and Sheep -Added Matches (utility) -Added Firewood -Added Raw/Cooked meat -Added ability to makes fires -Added ability to harvest meat -Added ability to cook meat -Fixed collect tool (old solution reselect) -Modified health given by main foods (15%)
v2.4.0 -Added 3 new packs, changed military pack -Modified all utility spawn rates -Added eat/drink/b-bag sounds -Added skin color selection -Added new spawn system (No spawnkilling) -Added Ambient noise -Added non-lit firepit despawn (10 min) -Added ammo counter for mags (Inventory) -Changed watch clock to white
v2.4.1 -Reset character data due to corruption
v2.4.2 -Buffed Adrenaline (Speed boost) -Buffed Ninja (Zombie Detection) -Fixed last slot on Military Pack -Fixed firewood duplication glitch -Fixed items dropping as firewood -Moved tutorial to front of GUI Stack
v2.5.0 -Added Bandit identity system (Bandana) -Modified all weapon damages/accuracies -Added Two new vest choices -Hunger/Thirst doesn't drop while spawning
v2.5.1 -Added clothing options upon spawning -Modified watch to display Hours and minutes -Forced "Close Inventory" button to front
v2.5.2 -Added zombie count -Added server speed % -Increased long-term performance
v2.5.3 -Increased general performance -Added pieces of a poem that will shed light on how the outbreak began...
v2.5.4 -Fixed memory leak -Fixed hunger/thirst being empty after spawn
v2.6.0 -Removed "Drop to store" for Journals -Added 5 new guns, and 4 suppressed guns -Added Painkillers (Decreases incomming damage) -Added Bunkers in the wilderness -Upgraded Military Zombies to be harder -Added ability to move "One Brick" items with Entrencher -Reduced MRE's and Blood Bags to one brick -Fixed Crowbar -Fixed ammo refill glitch with backpacks
v2.6.1 -Fixed Maverick 88 spawns -Slightly increased all item spawns
v2.6.2 -Slightly modified general item spawns -Increased performance -Fixed bunker zombie spawns -Changed bunker zombies to civilian -Fixed can-collide on SD guns -Fixed laggy deaths (Items drop better)
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punks1
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| Joined: 09 Feb 2009 |
| Total Posts: 1822 |
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MASHPIT
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| Joined: 16 Apr 2009 |
| Total Posts: 354 |
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| 30 Jul 2012 03:42 AM |
Fun to see how the game changed throughout the ages... Er, days. I still regret the 2.0 upgrade.
-Mash^2 |
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PkkHaseo
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| Joined: 11 Jun 2011 |
| Total Posts: 53 |
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| 30 Jul 2012 04:40 AM |
Next to come:
2.6.5:
-Nuke :D -Vehicles 0.0 -Temperature :o
lol |
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ginjik
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| Joined: 14 Oct 2008 |
| Total Posts: 1138 |
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| 30 Jul 2012 05:13 AM |
Nah, he said vehicles may ruin it. (True as it could be) |
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ginjik
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| Joined: 14 Oct 2008 |
| Total Posts: 1138 |
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| 30 Jul 2012 05:14 AM |
| And, adding to my post, there could be a guild system made |
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| 30 Jul 2012 05:15 AM |
I enjoy this game, I really do.
-Briar 'Veltex' |
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| 30 Jul 2012 05:16 AM |
Also if you could, can you add hat variants? I'd really like to wear a black head bandana or something.
-Briar 'Veltex' |
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dypa12
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| Joined: 28 Dec 2011 |
| Total Posts: 6 |
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| 30 Jul 2012 05:27 AM |
Did the game got downgraded? It was v2.6.2 then it was v.2.6.1 now. ??? |
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| 30 Jul 2012 07:08 AM |
From game description.
"-Rolled back from v2.6.2 due to major bug-" |
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Skyner
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| Joined: 23 Sep 2010 |
| Total Posts: 75 |
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| 30 Jul 2012 09:22 AM |
I wish he could add binoculars...
Or maybe Kevlar vests? I don't know. Even though we get to choose what style vest we want, I don't see how it affects gameplay.
And if he does add a guild system, I hope it's persistent. |
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MASHPIT
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| Joined: 16 Apr 2009 |
| Total Posts: 354 |
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| 30 Jul 2012 09:42 AM |
Sky, what are you doing here, nobody wants your opinions. >_> <_<
Also, bikes are a possibility once loot spawning is made to be not as laggy as it is now. Binocs are also a possibility. By the way, this is the changelog, not the suggestions thread. The suggestions thread would be here: http://www.roblox.com/Forum/ShowPost.aspx?PostID=73865300
-Mash^2 |
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| 30 Jul 2012 02:12 PM |
you should make more bunkers in the forest and more zombies in the city
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| 30 Jul 2012 02:39 PM |
| please add vehicles to the game and modify the northern airfield to have a few more buildings around it please oh please!!!!!! |
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Dpiehead
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| Joined: 30 Sep 2010 |
| Total Posts: 539 |
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| 30 Jul 2012 02:47 PM |
@super
Vehicles are not going to be added anytime soon, unless a buff from Roblox increases preformance of the engine.
Also, if at all possible, increase the spawn rate of the MP5, USP, and M870 |
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jacoopi
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| Joined: 19 Oct 2008 |
| Total Posts: 9 |
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| 30 Jul 2012 03:02 PM |
Adding stuff like vehicles would ruin the game because of lag.
Also adding Gillie suits and be able to crouch and go prone i think would be fun. :P |
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| 30 Jul 2012 03:03 PM |
| threading for a new apocalypse rising 2 v2.6.1 |
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| 30 Jul 2012 03:05 PM |
but i recommend crouching and sniping x for sniping and c for crouching but i rather enjoy my new game apocalypse rising 2 v2.6.1 |
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QJJ
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| Joined: 24 Apr 2011 |
| Total Posts: 311 |
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hawke35
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| Joined: 08 Jun 2012 |
| Total Posts: 14 |
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| 30 Jul 2012 03:25 PM |
| dude they are kevlar vests but i think he should add new vests that have more damage protection that can be looted from military bases |
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hawke35
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| Joined: 08 Jun 2012 |
| Total Posts: 14 |
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| 30 Jul 2012 03:27 PM |
| i think you should add flashlights that need batteries and let players keep the outfit they are wearing outside of apocalypse rising on and add new areas |
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| 30 Jul 2012 03:41 PM |
| Batteries and flashlights are good, but there should be a military flash also. |
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| 30 Jul 2012 03:41 PM |
| I hope the lag will be fixed :( |
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| 30 Jul 2012 03:44 PM |
| I think there should be a Noise and visibility meter also, and Sprinting, prone, and crouching should be added. Ghillie suits would be cool. We should also spawn with normal, civi cloths. But as we explore we find better cloths that have enhancements like Increased walk speed and better protection. |
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jayd0074
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| Joined: 10 Apr 2011 |
| Total Posts: 1 |
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