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| 01 Aug 2012 01:41 PM |
| I have a couple GUIs in lighting, and when a player joins I want it to move the GUIs into the player that joined PlayerGUI. How would you do that |
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| 01 Aug 2012 01:44 PM |
Sorry I messed up the Subject. Fixed |
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OverGlow
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| Joined: 22 Mar 2012 |
| Total Posts: 2553 |
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| 01 Aug 2012 01:52 PM |
| No... Thats not what I mean. I want the GUIs to be in the lightning then when a new player joins those GUIS will move to that players PlayerGUI... |
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Colt324
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| Joined: 19 Aug 2009 |
| Total Posts: 1562 |
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| 01 Aug 2012 01:53 PM |
| I already told you how in your other thread |
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| 01 Aug 2012 02:02 PM |
@Colt I'm not much of a scripter so I really don't know how sorry. But would it be something like:
game.Players.PlayerAdded:ChildrenAdded --Dout I did that right. I'm so confused Sorry |
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| 01 Aug 2012 05:15 PM |
You would have to clone the GUIs right? Something like game.Players.PlayerAdded --How would I end this? game.Lightning.get all children named GUI --How would you say that? local a:Clone --Something like that it would have to select them somehow :3 a.Parent = Player.PlayerGUI -That would paste it into they're PlayerGUI
Ok Thats kinda messed up^ |
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bob354293
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| Joined: 26 Oct 2008 |
| Total Posts: 2609 |
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| 01 Aug 2012 05:17 PM |
| so when a player joins game, a gui is cloned from lighting into playergui, thats what startergui does.... SERIOUSLY |
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| 01 Aug 2012 05:20 PM |
| Yes I know that. BUT I want it to show up only when a player joins the game not every time the player resets... |
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| 01 Aug 2012 06:19 PM |
| I'm sorry but I must. Bumpy |
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