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Re: Humanoid TakeDamage LocalScript

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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
30 Jul 2012 10:38 AM
Lately, Roblox has removed the ability for LocalScripts to modify any value of a humanoid. Well, I would like to ask Roblox to allow them to. I have made tools that used LocalScripts to damage the player. However, now Roblox won't replicate humanoid changes to the server.

I know some players misused this to exploit via health modifiers, but I for one do not beleive this is how it should be fixed. All Roblox did is use the easiest way they can to fix it. Here is an idea though, how about instead of breaking a feature used in many scripts you just patch the exploit?!

Does that not sound like a better idea?
I use local scripts in my guns to prevent the game from lagging severely and now Roblox has made it difficult for LocalScripts to do just that.
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slmnemo is not online. slmnemo
Joined: 24 Aug 2010
Total Posts: 5230
30 Jul 2012 10:41 AM
Yes, I didn't know this was taken away, but support, they are fixing the exploits by the way. .dll is hard to patch, the second it is patched, someone find a way around.
D:
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
30 Jul 2012 10:41 AM
Support.

Really need this.
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XSpwX is not online. XSpwX
Joined: 19 Dec 2008
Total Posts: 12769
30 Jul 2012 10:43 AM
Yo haz ma full support boi
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copilot510 is not online. copilot510
Joined: 13 Apr 2010
Total Posts: 3288
30 Jul 2012 10:44 AM
I support.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
30 Jul 2012 11:18 AM
Srsly? This is sad, Roblox. You are sad, Roblox.

Stravant said that Roblox were working on seperating the client and studio, killing every studio exploit. He said that exploiting hadn't been fixed for a long time due to how hard it was to patch and Roblox did not want to simply add small things to stop small groups of exploiters. Why didn't they stick with that?
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nightmare3o is not online. nightmare3o
Joined: 21 Jun 2008
Total Posts: 956
30 Jul 2012 11:19 AM
In 2 years from now Lua scripting will be BC only.
My prediction.
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
30 Jul 2012 11:20 AM
^

true..
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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
30 Jul 2012 02:07 PM
@nightmare that is a dump assumption...

Lua has and will always be available to all the robloxian players. It is dumb to think otherwise because roblox would lose its players.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
30 Jul 2012 03:20 PM
Severely limiting insertservice, now this?

:/

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
30 Jul 2012 03:23 PM
Support.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
30 Jul 2012 03:23 PM
no no no no no.

if you are changing other's humanoid values from a localscript, shame on you.

with the insane amount of network latency that these 11 year olds playing our games have, that is NOT a way to do it.

have the localscript insert a value into a NORMAL script in workspace which THEN damages/whatevers the humanoid from the normal script, not local script.

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coplox is not online. coplox
Joined: 07 Jun 2008
Total Posts: 3252
30 Jul 2012 03:29 PM
I support.

But for now.. you could hack around it...

Make a damage Script. That Script will simply check if the parent is a Humanoid, check for a NumberValue with the damage data, and if both are true, TakeDamage() the parent, then Destroy() itself.

Have the weapon clone the script, change the NumberValue to the desired damage, and parent the clone to the humanoid. (You could also have the gun do the "creator" ObjectValue jazz.)
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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
30 Jul 2012 05:27 PM
[[
with the insane amount of network latency that these 11 year olds playing our games have, that is NOT a way to do it.
]]

Exactly why you should use a local script. There is a lot of latency because there is a lot of tool-based scripts in the players. If all the players are using local script-based tools the only thing the server has to do is replicate damage and any parts rather than actually calculating mathematical things.
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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
30 Jul 2012 05:29 PM
And your latency complaint is another reason to use a local script. Sometimes it takes forever for a tool to activate cause the client has to tell the server that a button has been pressed rather than instantly activating the button. Which is why local scripts need access to humanoids.
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surge905 is not online. surge905
Joined: 04 Dec 2010
Total Posts: 3118
30 Jul 2012 05:35 PM
iSupport. <-- That is copyrighted, if you copy it I will find you and I will kill you.
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coplox is not online. coplox
Joined: 07 Jun 2008
Total Posts: 3252
30 Jul 2012 10:23 PM
Let me rephrase that; No support, just hack around it.
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cobalt10 is not online. cobalt10
Joined: 21 Jul 2008
Total Posts: 7371
30 Jul 2012 10:48 PM
I hate it when functions are blocked from LocalScripts. LocalScripts are so useful for running lower-end functions on the client so the server can be freed for the larger-end game scripts.

~Truth is an unpopular subject, because it is unquestionably correct.~
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superdimensionmaster is not online. superdimensionmaster
Joined: 18 Jan 2008
Total Posts: 8387
30 Jul 2012 10:55 PM
Support.
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