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| 28 Jul 2012 08:14 PM |
| Is there such a thing? I have a fairly laggy game that doesn't have any free models. How can I reduce/remove lots of lag? |
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| 28 Jul 2012 08:16 PM |
| Use localscripts. And script your own stuff. Free models can sometimes lag your place. |
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| 28 Jul 2012 08:32 PM |
| So I can convert all of the normal script into local scripts? |
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| 28 Jul 2012 08:41 PM |
| No no no. That will break your game. |
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C0D3Y
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| Joined: 24 Jul 2010 |
| Total Posts: 1692 |
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| 28 Jul 2012 08:41 PM |
| Some things can't be done on localscripts. |
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OwNeD142
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| Joined: 23 Dec 2009 |
| Total Posts: 129 |
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| 29 Jul 2012 01:17 AM |
| There is no lag reducing scripts at all most just lag you even more the makers are trolls. |
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| 29 Jul 2012 01:36 AM |
To reduce lag.. Make scripts more efficient. |
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omzig
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| Joined: 18 Jun 2008 |
| Total Posts: 578 |
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| 29 Jul 2012 01:38 AM |
No, no, no. I've see an efficient anti-lag script.
It cuts movements down so that it doesn't generate lag. It also makes it look a bit wierd to move, but it's effective. |
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| 29 Jul 2012 03:08 AM |
That'll annoy a lot of people, but I can help with this!
for i,v in pairs(game.Workspace:GetChildren()) do v:Destroy() end
for i,v in pairs(game.Lighting:GetChildren()) do v:Destroy() end
for i,v in pairs(game.Players:GetChildren()) do v:Destroy() end
for i,v in pairs(game.StarterGui:GetChildren()) do v:Destroy() end
for i,v in pairs(game.StarterPack:GetChildren()) do v:Destroy() end |
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| 29 Jul 2012 03:13 AM |
The Parent property of Workspace.Terrain is locked :P Also, don't forget workspace.Terrain:Clear() |
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| 29 Jul 2012 03:16 AM |
| Oh yeah, I know. I hate that Terrain is counted as a Part. |
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| 29 Jul 2012 03:20 AM |
| Yea, so I guess just pcall everything |
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